Conquer Club

Eurasia [Map Pack]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Eurasia [Map Pack]

Postby natty dread on Sat Jan 21, 2012 8:10 am

Image ImageImageImageImage Image

Map Name: Eurasia Map Pack [Standard+Mini]
Mapmaker(s): natty_dread
Number of territories: Regular: 131 -- Mini: 27
Special Features: Regular: Double-dipping bonuses, no-bonus zones, modified territory bonus -- Mini: None
What Makes This Map Worthy of Being Made: Combines Europe + Asia in 2 different sized maps

MOD EDIT: The two maps are now developed in a single thread. Be aware that the two thread were not merged so if you want to follow the old Standard version discussion you need to visit this link --> viewtopic.php?f=64&t=159163.

Standard Version

XML:
eurasia_4.xml
(51.26 KiB) Downloaded 1790 times


Click image to enlarge.
image


Mini Version

XML:
eurasiamini2.xml
(11.42 KiB) Downloaded 1518 times


Click image to enlarge.
image


Gameplay - Regular:

Regular Eurasia has 131 regions, 25 bonus areas (of which 14 form 7 pairs that share a region) which also form 7 superbonuses.

Starting neutrals: Ireland & Hainan: 3, Egypt & South Nei Mongol: 2

Starting positions for 2 player games only:
Position 1 - Spain, Switzerland, Poland, Astana, Nepal, Henan;
Position 2 - France, Austria, Qaraghandy, Austria, Assam, Shandong.
The other regions in 2-player games start normally, but these sets of regions are guaranteed to be starting with 3 armies and are assigned to both players as wholes.

Region bonus is 1 for every 4 regions, with a minimum of 3 and maximum of 10. That means that after 40 regions, you don't get a higher region bonus.

2 player games start with 44 regions each, and 43 neutrals.
3 player games start with 42 regions each, and 5 neutrals.
4 player games start with 31 regions each, and 7 neutrals.
5 player games start with 25 regions each, and 6 neutrals.
6 player games start with 21 regions each, and 5 neutrals.
7 player games start with 18 regions each, and 5 neutrals.
8 player games start with 15 regions each, and 11 neutrals.


Gameplay - Mini:

The mini version has 27 regions, which form 7 bonus areas. Each region corresponds to a bonus area on the regular Eurasia map (except Central India and Philippines), and each bonus area corresponds to a superbonus on the regular Eurasia map.

No starting neutrals.

Starting positions for 2-3 player games:
Position 1 - West India, Indochina, European Russia, Central Siberia
Position 2 - Central India, Indonesia, East Europe, West Siberia
Position 3 - East India, Philippines, Southeast Europe, East Siberia

2 player games start with 10 regions each, and 7 neutrals.
3 player games start with 9 regions each, no neutrals.
4 player games start with 6 regions each, and 3 neutrals.
5 player games start with 5 regions each, and 2 neutrals.
6 player games start with 4 regions each, and 3 neutrals.
7 player games start with 3 regions each, and 6 neutrals.
8 player games start with 3 regions each, and 3 neutrals.
Last edited by natty dread on Fri Jul 13, 2012 2:24 pm, edited 4 times in total.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia - Mini edition!

Postby Teflon Kris on Sat Jan 21, 2012 10:20 am

=D> =D> =D> =D> =D> =D> =D>
User avatar
Sergeant 1st Class Teflon Kris
 
Posts: 4236
Joined: Sun Jul 13, 2008 4:39 pm
Location: Lancashire, United Kingdom

Re: Eurasia - Mini edition!

Postby tokle on Sat Jan 21, 2012 10:31 am

"the same awesomeness"
I like it.
User avatar
Major tokle
 
Posts: 2910
Joined: Tue Mar 17, 2009 11:11 am

Re: Eurasia - Mini edition!

Postby sannemanrobinson on Sat Jan 21, 2012 10:55 am

Mini maps are nice. If this one becomes smaller than an average map like classic is the question. Smaller names (SE Europe) would save size.
Major sannemanrobinson
 
Posts: 255
Joined: Mon Dec 20, 2010 6:35 am

Re: Eurasia - Mini edition!

Postby natty dread on Sat Jan 21, 2012 2:09 pm

sannemanrobinson wrote:Mini maps are nice. If this one becomes smaller than an average map like classic is the question. Smaller names (SE Europe) would save size.


The small map will be less wide than small classic, but about the same / slightly higher height.

This map will be 500x464 at small, while small Classic is 630x420.

Anyway, after a suggestion from a certain somebodies, I merged Japan & Korea and added some sea routes.

Click image to enlarge.
image
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia - Mini edition!

Postby Victor Sullivan on Sat Jan 21, 2012 2:24 pm

Lol! I love it!

-Sully
User avatar
Corporal Victor Sullivan
 
Posts: 6010
Joined: Mon Feb 08, 2010 8:17 pm
Location: Columbus, OH

Re: Eurasia - Mini edition!

Postby Industrial Helix on Sat Jan 21, 2012 5:13 pm

Hmm... If you do pursue the Eurasia map to completion, I doubt that we need two Eurasia maps on the site. At a glance I'd say it isn't going to be unique enough to warrant continuation.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Eurasia - Mini edition!

Postby natty dread on Sat Jan 21, 2012 8:11 pm

Right, not like we need two maps of europe, or four world maps, or seventy zillion USA maps...

There's been lots of talk of making smaller maps for people who play CC on mobile devices, and I figured that making miniature versions of larger maps would be a good way to achieve that. Besides, small maps are all the rage right now.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia - Mini edition!

Postby crazymilkshake5 on Sun Jan 22, 2012 9:46 am

Hahahaha............. yes.
highscore
Image
User avatar
Major crazymilkshake5
 
Posts: 745
Joined: Tue Aug 09, 2011 3:30 pm
Location: Georgia.

Re: Eurasia - Mini edition!

Postby natty dread on Sun Jan 22, 2012 9:59 am

Anyway, this is just an idea, and I'll let the CA:s figure out whether this is something that should be pursued.

Personally, I think this is something that could be beneficial for CC in the future, when more and more people want to use CC on mobile devices.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia - Mini edition!

Postby Industrial Helix on Sun Jan 22, 2012 7:31 pm

natty_dread wrote:Right, not like we need two maps of europe, or four world maps, or seventy zillion USA maps...

There's been lots of talk of making smaller maps for people who play CC on mobile devices, and I figured that making miniature versions of larger maps would be a good way to achieve that. Besides, small maps are all the rage right now.



Good point, let me run it by the others.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Eurasia - Mini edition!

Postby natty dread on Sun Jan 22, 2012 9:40 pm

So, while we're waiting for the decision from CA:s...

I'd like to get some input from people who use phones/other mobile devices to play CC... Mainly, is 500 x 464 a small enough image to be convenient to play?

For comparison, Doodle earth is 600 x 450 as the small version. Classic is 630 x 420.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia - Mini edition!

Postby Oneyed on Mon Jan 23, 2012 10:00 am

I do not play any games on phones (phones are for to call or to sms :mrgreen: ), but I like idea to have huge (normal) map and its small version =D>

Oneyed
User avatar
Private 1st Class Oneyed
 
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm

Re: Eurasia - Mini edition!

Postby AndyDufresne on Mon Jan 23, 2012 5:01 pm

I'd probably play this "Lite Version" more than the big version. Ha.


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24919
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Eurasia - Mini edition!

Postby Teflon Kris on Mon Jan 23, 2012 5:06 pm

AndyDufresne wrote:I'd probably play this "Lite Version" more than the big version. Ha.


--Andy


Same here - by phone or by pc

;)

I'd probably play Eastern hemisphere instead of the bg version.

Whatever happened to the new, big Asia map?
User avatar
Sergeant 1st Class Teflon Kris
 
Posts: 4236
Joined: Sun Jul 13, 2008 4:39 pm
Location: Lancashire, United Kingdom

Re: Eurasia - Mini edition!

Postby natty dread on Mon Jan 23, 2012 5:41 pm

AndyDufresne wrote:I'd probably play this "Lite Version" more than the big version. Ha.


Well, that's your choice, and that's the good thing about CC, everyone can choose what maps they want to play. I bet there will also be people who won't touch this one with a shitty stick while they'll love the main Eurasia map.

However, just to make things clear: This map is totally dependent of the larger one and will not be made without it. Without the context provided by the "real" Eurasia map, there's no point in making this one.

DJ Teflon wrote:Whatever happened to the new, big Asia map?


I've never made such a map, so that is probably a subject for some other thread.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia - Mini edition!

Postby Nola_Lifer on Mon Jan 23, 2012 9:39 pm

natty_dread wrote:
AndyDufresne wrote:I'd probably play this "Lite Version" more than the big version. Ha.


Well, that's your choice, and that's the good thing about CC, everyone can choose what maps they want to play. I bet there will also be people who won't touch this one with a shitty stick while they'll love the main Eurasia map.

However, just to make things clear: This map is totally dependent of the larger one and will not be made without it. Without the context provided by the "real" Eurasia map, there's no point in making this one.

DJ Teflon wrote:Whatever happened to the new, big Asia map?


I've never made such a map, so that is probably a subject for some other thread.


Can you be more of an ass? :-s
Image
User avatar
Major Nola_Lifer
 
Posts: 819
Joined: Mon Oct 13, 2008 4:46 pm
Location: 雪山

Re: Eurasia - Mini edition!

Postby natty dread on Tue Jan 24, 2012 1:18 am

Nola_Lifer wrote:Can you be more of an ass? :-s


Can you take your attempts at antagonization to some other thread? It's not appreciated here. Thank you.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia - Mini edition!

Postby Nola_Lifer on Tue Jan 24, 2012 11:40 am

natty_dread wrote:
Nola_Lifer wrote:Can you be more of an ass? :-s


Can you take your attempts at antagonization to some other thread? It's not appreciated here. Thank you.


I am not trying to make enemies here. I would of called you pretentious but that would assume you have no talent, however, you do. One poster said he'd play this map more than your other map. Completely valid comment but you slapped it away like a fly with your response. Therefore, I called you an ass. To stay on topic, good looking map.
Image
User avatar
Major Nola_Lifer
 
Posts: 819
Joined: Mon Oct 13, 2008 4:46 pm
Location: 雪山

Re: Eurasia - Mini edition!

Postby natty dread on Tue Jan 24, 2012 2:44 pm

Nola_Lifer wrote:One poster said he'd play this map more than your other map.


And I basically told him that's fine if that's what they want to do. I frankly don't see why you have a problem with that. However, if you do, you can be civil and make a coherent argument, instead of coming in and calling people names - that's not a good way to make your point in any circumstance, and we don't appreciate that kind of behaviour here.

Nola_Lifer wrote:To stay on topic, good looking map.


Thanks.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia - Mini edition!

Postby Red Army! on Sun Jan 29, 2012 4:47 pm

Ohhhhh!

This one is nice...But I loved the gigant one!!!! :(
User avatar
Lieutenant Red Army!
 
Posts: 49
Joined: Tue Sep 28, 2010 10:29 am

Re: Eurasia - Mini edition!

Postby natty dread on Sun Jan 29, 2012 5:39 pm

Red Army! wrote:Ohhhhh!

This one is nice...But I loved the gigant one!!!! :(


Thanks.

You just proved my point :P
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia - Mini edition!

Postby Nesoi on Mon Jan 30, 2012 6:55 pm

The graphics are lovely and the colours have a good balance with the texture of the map. However, the colours are overly saturated.

A couple of minor issues.


Image

The 'E' of 'East India' is overlapping a regional line and is affecting legibility.

One other issue is the lack of impassable boundries. With some regions (West Siberia, Kazakhstan, West China) bordering THREE separate bonus regions, and a fair few regions bordering two bonus regions, it will be quite difficult for anyone to hold a bonus down. I do understand, however, that this is still in early development.


Nesoi
User avatar
Private 1st Class Nesoi
 
Posts: 13
Joined: Thu Dec 08, 2011 9:25 am

Re: Eurasia - Mini edition!

Postby natty dread on Mon Jan 30, 2012 10:25 pm

Thanks for the feedback Nesoi! Good to see new faces in the foundry.

Nesoi wrote:The graphics are lovely and the colours have a good balance with the texture of the map. However, the colours are overly saturated.


I have to ask, what makes you reach that conclusion? I don't really understand... Overly saturated, compared to what?

Nesoi wrote:The 'E' of 'East India' is overlapping a regional line and is affecting legibility.


Ok. This grave injustice shall be fixed! ;)

Nesoi wrote:One other issue is the lack of impassable boundries.


I've been thinking about it, and currently I feel like I'm not going to be adding any impassables on this map. It's too small for impassables to make any sense, gameplay-wise or thematically. The openness is actually a positive thing for a map of this size, a more closed gameplay structure would make the game too dependent on the drop.

However, if the openness bothers you, you might enjoy the non-mini version more, which is in the main foundry, here: viewtopic.php?f=241&t=159163
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Eurasia - Mini edition!

Postby lostatlimbo on Thu Feb 02, 2012 5:10 am

I can dig it. This is a good 1v1 version.
User avatar
Sergeant 1st Class lostatlimbo
 
Posts: 1386
Joined: Wed Mar 28, 2007 3:56 pm
Location: Portland, OR

Next

Return to The Atlas

Who is online

Users browsing this forum: No registered users