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Uncle Death wrote:Don't play the big map with trench and 2 players. First player to go will win.

natty dread wrote:Uncle Death wrote:Don't play the big map with trench and 2 players. First player to go will win.
Why is that? Are you sure you didn't just have bad luck (or good luck, if it was you who won)? Not that I don't believe you or anything, I'm just curious about why that would be.
On a side note, this is exactly why I think it'd be better for lackattack to concentrate more on new XML features rather than new game options - every new game option brings more things for mapmakers to take in consideration, and soon it's going to be pretty much impossible to make an interesting and original map that is also balanced on all game types. So I for one am going to just ignore these novelty game modes like nuclear and trench, if my map works on them good, if not, I won't lose sleep over it.
Pirlo wrote:
Can you briefly explain what XML exactly mean? Just asking, and pardon my ignorance!
Thanks
XML is made up of tags. Tags let the game engine know which information means what. Tags are surrounded with <angled brackets> and come in pairs – one for <opening> and one for </closing>...
natty dread wrote:Uncle Death wrote:Don't play the big map with trench and 2 players. First player to go will win.
Why is that? Are you sure you didn't just have bad luck (or good luck, if it was you who won)? Not that I don't believe you or anything, I'm just curious about why that would be.
On a side note, this is exactly why I think it'd be better for lackattack to concentrate more on new XML features rather than new game options - every new game option brings more things for mapmakers to take in consideration, and soon it's going to be pretty much impossible to make an interesting and original map that is also balanced on all game types. So I for one am going to just ignore these novelty game modes like nuclear and trench, if my map works on them good, if not, I won't lose sleep over it.

Uncle Death wrote:It seemed that with trench it was too hard to overcome the bonus the first player received, however, because the map is so big I've actually made a comeback by concentrating on getting my own bonuses rather than disrupting the enemies.
AndyDufresne wrote:I'll try a game on the Big Eurasia soon, but I will say from the public support and enthusiasm, Trench doesn't seem to be a novelty!However, XML updates can definitely enhance game experiences in ways that a site-wide feature cannot.
--Andy
DiM wrote:AndyDufresne wrote:I'll try a game on the Big Eurasia soon, but I will say from the public support and enthusiasm, Trench doesn't seem to be a novelty!However, XML updates can definitely enhance game experiences in ways that a site-wide feature cannot.
--Andy
of all the possible gameplay updates that have been suggested trench is probably the least popular. there are some xml suggestions that would revolutionize mapmaking. trench is a niche thing that affects maybe a few dozen people. the rest will probably try it a few times than give up.
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