Eurasia [Map Pack]

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Re: Eurasia Mini [2.2.12] p2

Postby chapcrap on Sat Feb 18, 2012 10:52 am

natty dread wrote:
chapcrap wrote:I know it's italicized. You know what that does? It slants the letters. So it is slanted.


Well, as long as we're nitpicking - it doesn't slant them, it shears them. ;)

As for my solution you'll just have to wait and see.

FINE!
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Re: Eurasia Mini [2.2.12] p2

Postby natty dread on Sun Feb 19, 2012 4:21 pm

Some Changes

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Re: Eurasia Mini [19.2.12] p4

Postby Industrial Helix on Sun Feb 19, 2012 7:52 pm

Welp, this one is looking good. Time to kick it up a notch and move it on.

Edit: I forgot this
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Re: Eurasia Mini [19.2.12] p4

Postby natty dread on Mon Feb 20, 2012 2:22 am

Thanks!
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Re: Eurasia Mini [19.2.12] p4

Postby thenobodies80 on Sat Feb 25, 2012 1:58 pm

Ok, since I'm one of the person who thought that have a smaller version of the eurasia map is a good idea, it's supposed i have to follow this map more closely than others. And since I like small maps, why not to help a bit ?

So, to start the gameplay balancement/discussion.....what's your plan with the gameplay natty?

edit: btw i see now that you added an additional connection for the european russia/near east issue....good! :D

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Re: Eurasia Mini [19.2.12] p4

Postby natty dread on Sat Feb 25, 2012 2:25 pm

thenobodies80 wrote:So, to start the gameplay balancement/discussion.....what's your plan with the gameplay natty?


Hmm... plan...

Well, firstly the gameplay would follow the gameplay of Eurasia in that each territory is a bonus area from Eurasia. So it's kind of like a reverse World 2.1 thing. I had to add territories to India & S.E. Asia since they would only be 2 territories otherwise, but other than that the gameplay scheme is accurate.

Then, I thought about adding impassables, but I kind of feel they'd be unnecessary on a map this size - although, I'm not totally married to that idea, so if it becomes necessary to add them, I'm 0k with that.

Other than that, I don't really know what else there is to do - I figure it's pretty well balanced, there are feasible bonuses to hold in all parts of the map, and it seems to work pretty well as it is to me. But then, if anyone can see any concerns about the current gameplay I'm of course willing to address them.

So, that's pretty much it, I don't really have anything more specific in mind at this point.
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Re: Eurasia Mini [19.2.12] p4

Postby thenobodies80 on Sat Feb 25, 2012 3:55 pm

more than about the impassable i was thinking about the 3 regions territories. I mean I love doodle earth but i really hate when someone start with africa from the start (and it's not me ;))
With a such small map, start with a bonus makes a big difference.

what about 3 starting positions with 4 components?

1-west india, indochina,european russia, central siberia
2-east india, philippines, west siberia, southeast europe
3-east europe, central india, indonesia, east siberia

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Re: Eurasia Mini [19.2.12] p4

Postby natty dread on Sat Feb 25, 2012 5:46 pm

Sure, those can be coded in. I'll add them to the first post.
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Re: Eurasia Mini [19.2.12] p4

Postby chapcrap on Fri Mar 02, 2012 8:13 pm

I am in favor of this map still. :)
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Re: Eurasia Mini [19.2.12] p4

Postby Victor Sullivan on Tue Mar 06, 2012 12:53 am

Gameplay-ly speaking, thumbs up.

Graphically speaking, I rather preferred version 1: http://img6.imageshack.us/img6/4523/eurasiamini.png I wonder if some middle ground could be made by blending the thick inner outlines into the main land color gradient-style. Hopefully I am making sense here, ha.

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Re: Eurasia Mini [19.2.12] p4

Postby natty dread on Tue Mar 06, 2012 6:55 pm

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Re: Eurasia Mini [7.3.12] p4

Postby Jdsizzleslice on Tue Mar 06, 2012 7:42 pm

I'm pressing the like button on this one. :D
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Re: Eurasia Mini [7.3.12] p4

Postby thenobodies80 on Wed Mar 07, 2012 6:56 am

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Gameplay looks good, well done. :)

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Re: Eurasia Mini [7.3.12] p4

Postby natty dread on Wed Mar 07, 2012 7:14 am

Thanks!

So, any graphical issues I should address?
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Re: Eurasia Mini [7.3.12] p4

Postby crazymilkshake5 on Wed Mar 07, 2012 7:15 am

No Impassibles?
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