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Re: Fragmentation of CSFR - brand new large version

PostPosted: Tue Feb 14, 2012 3:09 pm
by natty dread
Oneyed wrote:natty is here any chance that you can help me with these cities?


Like they say - if you give a hungry man a fish, he's fed for a day; but if you teach him how to fish, he's fed for the rest of his life... ;)

Try this: set your zoom at 300%, then select the lasso tool. Now draw the city shape without ever taking your finger off the mouse, don't just click points with it... just draw with it like you draw with the paintbrush. Draw the city shape with it this way and you should get a selection with smooth edges.

Then just do the rest of the steps like I said... fill with black, then shrink selection by 2 (in the selection menu, select shrink) and then fill with grey.

Re: Fragmentation of CSFR - brand new large version

PostPosted: Tue Feb 14, 2012 3:51 pm
by Oneyed
natty dread wrote:Like they say - if you give a hungry man a fish, he's fed for a day; but if you teach him how to fish, he's fed for the rest of his life... ;)


:D

day is sometimes enough... :)

I followed your last help. so what do you think, could i eat fish all year? :lol:
Click image to enlarge.
image


Oneyed

Re: Fragmentation of CSFR - brand new large version

PostPosted: Tue Feb 14, 2012 4:17 pm
by natty dread
Well, it's getting better.

Re: Fragmentation of CSFR - brand new large version

PostPosted: Tue Feb 14, 2012 4:19 pm
by Oneyed
natty dread wrote:Well, it's getting better.


wait, wait what does mean? we sould go with this? :D

Oneyed

Re: Fragmentation of CSFR - brand new large version

PostPosted: Tue Feb 14, 2012 5:12 pm
by natty dread
Well they're good enough for now, you can improve them later.

Now about the highways, why don't you make them go all the way to the towns & cities? Why do they cut off just a bit before the city/town?

Re: Fragmentation of CSFR - brand new large version

PostPosted: Wed Feb 15, 2012 1:21 am
by Oneyed
natty dread wrote:Well they're good enough for now, you can improve them later.


uf :P
natty dread wrote:Now about the highways, why don't you make them go all the way to the towns & cities? Why do they cut off just a bit before the city/town?


I had them as you wrote, but I did not like it.

Oneyed

Re: Fragmentation of CSFR - brand new large version

PostPosted: Wed Feb 15, 2012 7:44 am
by Flapcake
I looks like your getting in to something smooting it out, greate work

Now you realy need to find a better looking coat of arms, the current one looks, ehhem bad.

Re: Fragmentation of CSFR - brand new large version

PostPosted: Wed Feb 15, 2012 3:49 pm
by Oneyed
Flapcake wrote:I looks like your getting in to something smooting it out, greate work


thanks.

this is the best coa what I found:
Click image to enlarge.
image


Oneyed

Re: Fragmentation of CSFR - brand new large version

PostPosted: Wed Feb 15, 2012 3:54 pm
by tokle

Re: Fragmentation of CSFR - brand new large version

PostPosted: Wed Feb 15, 2012 4:09 pm
by Oneyed
tokle wrote:http://upload.wikimedia.org/wikipedia/commons/a/a6/CoA_CSFRc.svg
You can use that.


thanks, but I used this one. it is too big and when I resized it, it looked bad...

Re: Fragmentation of CSFR - brand new large version

PostPosted: Wed Feb 15, 2012 4:28 pm
by tokle
Oneyed wrote:
tokle wrote:http://upload.wikimedia.org/wikipedia/commons/a/a6/CoA_CSFRc.svg
You can use that.


thanks, but I used this one. it is too big and when I resized it, it looked bad...

Really?
It looks fine when I do it. It's an SVG file, so you should be able to reduce the size without it looking worse at all.

How about: Image

Re: Fragmentation of CSFR - brand new large version

PostPosted: Wed Feb 15, 2012 4:56 pm
by Oneyed
this is the result. do you like it?

Click image to enlarge.
image


Oneyed

Re: Fragmentation of CSFR - brand new large version

PostPosted: Thu Feb 16, 2012 1:51 am
by natty dread
Oneyed, when you resize things, do you have the interpolation algorithm set to Sinc?

When you select the scale tool, the tool settings has a drop-down box that says "Interpolation", if you set it to "sinc (lanczos3)" before you resize things, you'll get better results.

Re: Fragmentation of CSFR - brand new large version

PostPosted: Thu Feb 16, 2012 2:04 am
by Oneyed
natty dread wrote:Oneyed, when you resize things, do you have the interpolation algorithm set to Sinc?

When you select the scale tool, the tool settings has a drop-down box that says "Interpolation", if you set it to "sinc (lanczos3)" before you resize things, you'll get better results.


natty, this advice should become a week sooner :D . I could had much less problems... thank you very much - yours advices work perfect =D>

tokle, thanks for coa. and sorry for my not knowing of GIMP possibilities :oops:

Click image to enlarge.
image


Oneyed

Re: Fragmentation of CSFR - brand new large version

PostPosted: Thu Feb 16, 2012 2:23 am
by natty dread
Oneyed wrote:natty, this advice should become a week sooner :D . I could had much less problems... thank you very much - yours advices work perfect =D>


Ok, no problem. Just so you don't have to change the setting every time, do this:

Go to preferences (in the edit menu), there go to "tool options" and set "default interpolation" to Sinc, this way the interpolation will always be set to it when you start gimp.

Re: Fragmentation of CSFR - should we go with this version?

PostPosted: Thu Feb 16, 2012 9:46 am
by Flapcake
This is realy looking nice now, all smooted out :)

One nick picking thing, thers some white pixels at the borders between the territorys, is it suposed to be like this ? ohterwise you can easily fill it out whit the brush ;)

hmm wheres the draft stamp ? :mrgreen:

Flap

Re: Fragmentation of CSFR - should we go with this version?

PostPosted: Thu Feb 16, 2012 10:02 am
by natty dread
A few things that could use attention before we start talking about stamps and whatnot...

The background looks really blurry and messy. Maybe you could find a better one? Or try making one yourself. There are some sites with free textures and patterns, you could search for a paper texture from one of those.

http://www.cgtextures.com/
http://www.textureking.com/

Also, the colour scheme of the map seems kind of drab and dull. Try making the colours a bit more lively.

Re: Fragmentation of CSFR - should we go with this version?

PostPosted: Fri Feb 17, 2012 3:03 am
by Oneyed
here is new version with another background and some little graphics things.
Click image to enlarge.
image


Flapcake wrote:hmm wheres the draft stamp ? :mrgreen:

Flap


thanks Flap. so where is it? :-k

Oneyed

Re: Fragmentation of CSFR - no opinions here?

PostPosted: Sat Feb 18, 2012 7:52 am
by koontz1973
:ike the border but the lines on the map could be toned down a bit. Also, everything looks really crisp and sharp, which does not look good on the paper you have it. Wrinkle up the borders a tad.

Re: Fragmentation of CSFR - no opinions here?

PostPosted: Sat Feb 18, 2012 8:53 am
by natty dread
koontz1973 wrote:everything looks really crisp and sharp, which does not look good


What? :-s

Re: Fragmentation of CSFR - no opinions here?

PostPosted: Sat Feb 18, 2012 1:33 pm
by Oneyed
natty dread wrote:
koontz1973 wrote:everything looks really crisp and sharp, which does not look good


What? :-s


I do not also understand what you mean?

another background and lines a little less visible.
Click image to enlarge.
image


Oneyed

Re: Fragmentation of CSFR - another background, lets choose

PostPosted: Sat Feb 18, 2012 5:59 pm
by Jippd
Bottom right of map corner:
independent is spelled wrong

And what is a kraj? Can't even figure out the bonus structure because I have no idea what a kraj is

I would also consider abbreviating the CR/SR in the box in the bottom left corner that shows which belongs to CR/SR. This will free up some clutter in that top right box where you redefine and illustrate the abbreviation.

Re: Fragmentation of CSFR - another background, lets choose

PostPosted: Sat Feb 18, 2012 6:55 pm
by tokle
Jippd wrote:Bottom right of map corner:
independent is spelled wrong

And what is a kraj? Can't even figure out the bonus structure because I have no idea what a kraj is

The Krajs are the coloured teritories. The three-letter ones. The towns are the black dots inside them. I take it he means the bonus is for the kraj terit itself and the towns inside it.

Jippd wrote:I would also consider abbreviating the CR/SR in the box in the bottom left corner that shows which belongs to CR/SR. This will free up some clutter in that top right box where you redefine and illustrate the abbreviation.

I would write CR and SR in brackets after the names by the two miniature maps in the bottom left. And then use the abbreviations everywhere else.

Re: Fragmentation of CSFR - another background, lets choose

PostPosted: Sat Feb 18, 2012 7:06 pm
by Oneyed
Jippd wrote:Bottom right of map corner:
independent is spelled wrong


I see now. will edit this.
Jippd wrote:And what is a kraj? Can't even figure out the bonus structure because I have no idea what a kraj is


Kraj is name for region in Czech and Slovak republics, so two (Czech republic) or three towns (Slovak republic) + region. will do something with this - rename Kraj to Region or add Kraj (region and its towns). what is better way?
Jippd wrote:I would also consider abbreviating the CR/SR in the box in the bottom left corner that shows which belongs to CR/SR. This will free up some clutter in that top right box where you redefine and illustrate the abbreviation.


you mean delete CR/SR in the upper right corner, yes?

thank you for input :)

Oneyed

Re: Fragmentation of CSFR - another background, lets choose

PostPosted: Sat Feb 18, 2012 7:46 pm
by Oneyed
tokle wrote:
Jippd wrote:Bottom right of map corner:
independent is spelled wrong

And what is a kraj? Can't even figure out the bonus structure because I have no idea what a kraj is

The Krajs are the coloured teritories. The three-letter ones. The towns are the black dots inside them. I take it he means the bonus is for the kraj terit itself and the towns inside it.


tokle read it correct. ;)

added explantation what is Kraj and also used CR/SR everywhere...

Click image to enlarge.
image


Oneyed