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Circus Maximus [Quenched]

PostPosted: Sun May 21, 2006 6:43 pm
by rocksolid
Image

Before anyone says anything about my amazing graphics here, let me say this is just an image to help me describe what I'm talking about. Initially the idea was to make this a vinyl record, then a whirlpool or a black hole, which may be better ways to do it (especially spiral rather than circle), but right now the idea is Chariot Race a la Ben Hur. No continents or continent bonuses, and the basic game theme is you can only attack counterclockwise by making all territories one way attacks that way. You can attack directly counterclockwise, or counterclockwise and to the side one, but not directly to the side and not backwards, because your chariot is moving too fast to attack directly sideways...I'm not sure how the xml works on one-way borders, but I assume it means you can't fortify backwards either. I think it would be a unique game dynamic, anathema to many CC players but could be pretty exciting with escalating trade-ins...

Naming the territories might be a bit of a challenge (Turn 1, back stretch, turn 2, home stretch, and then mad numbering).

PostPosted: Sun May 21, 2006 6:55 pm
by Banana Stomper
I'm not sure how it would play, sounds very difficult to say the least, but the thought of the escalating cards...verrryyyy intriguing. in fact, it makes me smile. you can only win when your bonuses allow you to go all the way around in one turn. Haha, i'd like to see them play no cards here!

PostPosted: Sun May 21, 2006 6:57 pm
by Marvaddin
From the other topic, my idea about no bonuses map:
I dislike the idea because it removes an essential element of the game, so it decreases the strategy and at the other hand increases a lot and increase the influence of luck in the game... Got bad rolls, bye!! Its the same for no cards, it removes a fair element, so the strategy is much less interesting. If you dont gain a resource to motivate your moves, why move? Its better sit down and wait... no one want risk and get bad rolls.

Can you guys imagine a game in this map with no cards? Endless and boring, I believe.

In fact, max suggested already a map of Solar system with only one way routes, too... I believe something like that could be, at least, more interesting. The appeal of this race is very low to me... and with the lack of continents... maybe you could add appeal to the idea, because I would never play it as it is now. But I can be wrong, of course. What you guys think about?

PostPosted: Sun May 21, 2006 6:59 pm
by Hoff
i really like the idea of no bonuses and all one way attacks. It sounds awesome to me. I really hope you make it.

PostPosted: Sun May 21, 2006 7:21 pm
by Truman
It's not as hard as the other maps, and whoever wins will get the same amount of points as if he played any other maps.

A one-way map for each country is kind of hard, but the basic premise of the gameplay will draw point-seekers away from other games to this one, just to get more points through an easier path.

I think it's a monster that'll take over the other maps, and will be played more often than any other map on Conquer Club.

--Truman

PostPosted: Sun May 21, 2006 7:29 pm
by AndyDufresne
Many people know where I stand on 'Hokey Pokey' maps, where everyone moves in the same direction. Why not say instead of everyone moving counterclockwise, but using the example above, have the middle one move clockwise? You could change direction easier then, but doing so might make the whole notion of going in a certain direction for a long time a mute point, which is the base idea for a map. Perhaps if you added you can only change directions in the turning area or some other region, then that would keep the base you wanted, without having the Hokey Pokey rule.


--Andy

PostPosted: Sun May 21, 2006 7:38 pm
by SMITH197
to expand andy's idea, why not make a few more lanes and alternate the one way direction?

PostPosted: Sun May 21, 2006 8:41 pm
by Jota
I think the "counterclockwise and to the side one" part of things would be a bit too confusing. Letting folks attack directly to the side wouldn't really break anything, I don't think, and it would be much easier to represent on the board.

I also agree with Andy and Smith about alternating directions. It'd be a little bit weird for the chariot theme, admittedly -- perhaps there's a similar theme it'd make more sense for? (Amusement park ride, maybe?) But it would make the gameplay more interesting, IMO. Plus, having more lanes like Smith said would make it possible to use slightly more interesting names, assuming each lane had an identifier beyond "Lane 1", etc.

PostPosted: Sun May 21, 2006 9:18 pm
by Marvaddin
Truman wrote:I think it's a monster that'll take over the other maps, and will be played more often than any other map on Conquer Club.


Oh, yeah, poor classic map :lol: :lol:

PostPosted: Sun May 21, 2006 9:29 pm
by Jota
Truman wrote:It's not as hard as the other maps, and whoever wins will get the same amount of points as if he played any other maps.


Not as hard, huh? I'd personally be willing to wager that most of the people playing on this map will actually lose more often than they win!

PostPosted: Mon May 22, 2006 4:16 am
by qeee1
Jota wrote:
Truman wrote:It's not as hard as the other maps, and whoever wins will get the same amount of points as if he played any other maps.


Not as hard, huh? I'd personally be willing to wager that most of the people playing on this map will actually lose more often than they win!


Hah, yeah, it's the players that determine the difficulty.

I'm finding it hard to envision how this map would work... perhaps with some sort of continents it might.

PostPosted: Mon May 22, 2006 9:52 am
by rocksolid
The suggestions where there's lanes alternating directions sounds like a good idea to me for a map, like if you did a schematic of the gears of a clock or something, but like Jota's suggestion about side attacks, it wouldn't quite hit the aesthetic of game play that I'm looking for with this one. Probably a common strategy in that would be to never advance, but only attack side to side, and let dogfighters chasing each other around the track tire themselves out and leave tracks of 1-army territories to be picked off to build cards by those only attacking side-to-side. I really want the players to feel some sort of pursuit element, which I think would make the map more exciting even in a turn-based environment. Though I do agree it wouldn't be as easy to represent graphically, I think even the dimmest player would catch on by the first turn.

I'm also not that thrown by the fact that it would be a "hokey-pokey" map, nor by the fact that Andy has unfairly come up with a catchy name to belittle that map style :wink: - and I haven't heard his objections to them, or why they would hold in the case of a map where the whole point of the map is that everyone has to move in the same direction. In order to redirect that element of the discussion, I'm going to ask that people use the term "slipstream" instead of "hokey-pokey" because it flips the connotation in my favour. :)

PostPosted: Mon May 22, 2006 11:13 am
by Pedronicus
if you played this gane with cards set to escalting, do you get more armies each time or do you get a chariot with bigger, sharper, nastier spikes in the centre of your wheels?

PostPosted: Mon May 22, 2006 11:50 am
by max is gr8
Image
O.K here's an idea

yellow lane can only attack one way counter clockwise
green lane can only attack one way clockwise
middle lane can attack any direction

To change lane you must be in the 3rd across country finishing line

PostPosted: Mon May 22, 2006 5:45 pm
by fluffybunnykins
maybe you could only attack outwards on the curves? you, know like drifting... No continental bonuses, but maybe a bonus if you make it all the way round in one unbroken line?
I like anything different though!
Hmm, so where is that underground map???
:oops:

PostPosted: Mon May 22, 2006 8:56 pm
by Hoff
I still like the idea of all one way attacks. side to side would be fine, but no bonus and all counter clockwise i think make for something completely different and yet still be fun and playable.

Chariot Race

PostPosted: Mon May 22, 2006 9:06 pm
by sfhbballnut
I love this idea. Its a brilliant theory that I would love to see put into action

PostPosted: Mon May 29, 2006 3:44 pm
by Hoff
I really like the idea of this map. It should be made.

PostPosted: Mon May 29, 2006 3:51 pm
by Banana Stomper
I say DO IT! Its different. Make it. If it doesn't work, it doesn't work, no harm done. And i like the one direction only thing, i think it will be a lot of fun to play.

PostPosted: Mon May 29, 2006 4:24 pm
by haha
dont see the point

PostPosted: Mon May 29, 2006 9:52 pm
by rocksolid
Don't worry dudes, I haven't forgotten it. And haha, don't worry, the rumours about all players being forced to play it to keep membership are untrue.

PostPosted: Mon May 29, 2006 10:29 pm
by Banana Stomper
haha wrote:dont see the point


Its different

PostPosted: Tue May 30, 2006 12:15 am
by Marvaddin
Banana Stomper wrote:And i like the one direction only thing, i think it will be a lot of fun to play.

I agree with this. I really dont like the idea too much, but I believe that would be more interesting, and mainly different with one way... Without it... its the same, but without continents, what is bad. But I believe the map option in "create your game" page should warn this map is NOT for no cards games...

PostPosted: Tue May 30, 2006 5:50 am
by Banana Stomper
Marvaddin wrote:this map is NOT for no cards games...


Very very true, a no cards game would go on for quite a while here.

PostPosted: Tue May 30, 2006 11:21 am
by rocksolid
I also agree. I wonder if that kind of advice could go in a disclaimer? I think it would be fine for Noobs with itchy attack buttons, but any sort of experienced player will just sit there and accumulate armies with no cards.