Circus Maximus [Quenched]

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Postby rocksolid on Wed Jun 21, 2006 2:26 pm

This is how the numbers look on it, though I'm using an older image just because I haven't adjusted the coordinates in the xml since I added more spectators around the edges.

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Postby Haydena on Wed Jun 21, 2006 2:42 pm

What's happened to some of the numbers?
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Postby AndyDufresne on Wed Jun 21, 2006 2:42 pm

They do look a little different than normal...in color and shade...


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Postby qeee1 on Wed Jun 21, 2006 2:48 pm

Probably whatever program Rock used to save the image did that...
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
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Postby Jota on Wed Jun 21, 2006 3:09 pm

Might want to double the number of colors being used for the GIF compression.
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Postby Marvaddin on Thu Jun 22, 2006 12:28 am

How about some little backgrounds for the numbers?
And only now I realized, only 30 countries, right? Isnt it a bit less than could be? 5 countries to each player in a 6 players game... Eliminate someone will not be the challenge we should expect by the one way only.
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Postby rocksolid on Thu Jun 22, 2006 10:46 am

I figured this image was for positioning of numbers and readability. It is true the colours didn't come out true, not sure why.

I've never been a fan of number backgrounds - I feel they just clutter maps, except where they're necessary to make the numbers visible, which isn't the case here.

Back near the beginning of the thread, the first real image I did of the track had 48 countries, but upon Jota's suggestion I subsequently reduced it to 30 because he seemed right in saying that that would more likely give the game the sense of speed and edge-of-your-seat-wet-your-pants excitement that I was trying to get with this map. It could well mean early eliminations, but that's sort of intended - with overly cautious players, a 48-territory no-bonus map is more likely to lead to looong games than a 30-territory one.
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Postby Jota on Thu Jun 22, 2006 12:00 pm

rocksolid wrote:I figured this image was for positioning of numbers and readability.


I think that seeing the colors of the numbers is usually important to tell how readable they are against colored backgrounds. That said, the backgrounds in this particular map are very unlikely to cause any problems in that regard. And the positioning looks good.
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Postby fluffybunnykins on Thu Jun 22, 2006 1:36 pm

looks good to me, no need for little circles
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Postby AndyDufresne on Sat Jun 24, 2006 12:49 am

                  Quenching


The Final Forge period has concluded for the Circus Maximus Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


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Postby Phobia on Sat Jun 24, 2006 12:56 am

lol andy is on a quenching roll today :)
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Postby AndyDufresne on Sat Jun 24, 2006 12:59 am

:) Expect more to come tomorrow also!


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Postby Haydena on Mon Jun 26, 2006 12:49 am

This map is great rock, tried a real time and found that it lasts a while! :)

There's something about it that makes it fun to play, I just like the running commentary I can give when I wipe someone out. :D
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Postby fluffybunnykins on Mon Jun 26, 2006 3:25 pm

Hey Rock
Joined my first game on this board. It's a three player & the other two seem to adopting the strategy "lump as many armies as poss onto one, er, square (?)", While I'm going for a more spread-out approach.
It's only the first round, though...
Thanks!
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Postby howie on Tue Jun 27, 2006 4:35 pm

Just joined a game, very uniqe am looking forward to it.
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Re: Circus Maximus [Quenched]

Postby General Roy on Sat May 23, 2009 4:34 am

I'm actually playing the map, and think it's interesting. I think, though, that there should be "continents", i.e. if a player is able to control all three lanes in a zone, he should for instance get 1 troop extra. I am beginning to suspect, though, that the best strategy in the game is just amass all your troops in one region and wait until you can strike multiple rounds. Trouble with that is, of course, that you don't get any spoil, and may lose in the end.
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Re: Circus Maximus [Quenched]

Postby Moonj64 on Wed Jul 15, 2009 2:48 pm

I just joined a game like this and after looking through this discussion some, I'm dissapointed that I didnt try and find a game that had spoils. Though it seems like the game plays well with fog of war.
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Re: Circus Maximus [Quenched]

Postby darthzartan on Tue Mar 09, 2010 9:04 am

I was doing my first attack of the day, first roll: fine, second roll on same place: ILLEGAL ATTACK??!! and it ends my attacks for this turn (as punishment?). I have played this map before without a problem. Pretty big glitch. Not using this map ever again. To bad, its a great map.
The move was:
Attacking from DIOCLETIAN middle lane to ELAGABVLVS outer lane. Upon 2nd attack roll glitched.
If this was just my own misunderstanding of the rules, forgive me and flame away. :P
Last edited by darthzartan on Tue Mar 09, 2010 9:21 am, edited 1 time in total.
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Re: Circus Maximus [Quenched]

Postby natty dread on Tue Mar 09, 2010 9:20 am

It's not the map's fault.

viewtopic.php?f=506&t=111195
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Re: Circus Maximus [Quenched]

Postby darthzartan on Tue Mar 09, 2010 9:50 am

Well that explains that, thanks. Hurray, I'm not insane!
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Re: Circus Maximus [Quenched]

Postby darthzartan on Tue Mar 09, 2010 10:42 pm

That lost turn looks like its going to cost me a win. DAMN YOUS COMPUTERS ANG JUNK!
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Re: Circus Maximus [Quenched]

Postby CavTrooper on Fri May 06, 2011 12:19 am

I think you have captured the essence of the roman chariot race...its anybody's game at anytime, position and timing are essential...being in front, not always the best place to be! Nice job, going to play it now if I can!
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Re: Circus Maximus [Quenched]

Postby Playing4Food on Thu Jun 28, 2012 9:30 pm

This is the only map of its kind. If you can move in both directions then it would not be a Circus Maximus
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