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Postby Hoff on Mon May 22, 2006 8:56 pm

I still like the idea of all one way attacks. side to side would be fine, but no bonus and all counter clockwise i think make for something completely different and yet still be fun and playable.
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Chariot Race

Postby sfhbballnut on Mon May 22, 2006 9:06 pm

I love this idea. Its a brilliant theory that I would love to see put into action
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Postby Hoff on Mon May 29, 2006 3:44 pm

I really like the idea of this map. It should be made.
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Postby Banana Stomper on Mon May 29, 2006 3:51 pm

I say DO IT! Its different. Make it. If it doesn't work, it doesn't work, no harm done. And i like the one direction only thing, i think it will be a lot of fun to play.
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Postby haha on Mon May 29, 2006 4:24 pm

dont see the point
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Postby rocksolid on Mon May 29, 2006 9:52 pm

Don't worry dudes, I haven't forgotten it. And haha, don't worry, the rumours about all players being forced to play it to keep membership are untrue.
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Postby Banana Stomper on Mon May 29, 2006 10:29 pm

haha wrote:dont see the point


Its different
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Postby Marvaddin on Tue May 30, 2006 12:15 am

Banana Stomper wrote:And i like the one direction only thing, i think it will be a lot of fun to play.

I agree with this. I really dont like the idea too much, but I believe that would be more interesting, and mainly different with one way... Without it... its the same, but without continents, what is bad. But I believe the map option in "create your game" page should warn this map is NOT for no cards games...
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Postby Banana Stomper on Tue May 30, 2006 5:50 am

Marvaddin wrote:this map is NOT for no cards games...


Very very true, a no cards game would go on for quite a while here.
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Postby rocksolid on Tue May 30, 2006 11:21 am

I also agree. I wonder if that kind of advice could go in a disclaimer? I think it would be fine for Noobs with itchy attack buttons, but any sort of experienced player will just sit there and accumulate armies with no cards.
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Postby rocksolid on Sun Jun 04, 2006 11:17 pm

All right, sports fans, sorry for the delay...

Image

There are no territory names. The pop-up attack box would just have countries like Inside-A, Middle-A, Outside-A, Inside-B, Middle-B, etc. My main concern is that people won't understand this, though I think it should be pretty obvious. Whaddayou guyses think?

I'd also like opinions on all the little charioteer graphics around the course. I could litter the whole map with these things, but I'd like to keep it below 12, if even that high. Which of the ones in there right now work best? I don't intend on keeping them all, but picking the best ones and doing variations on them around the course.

I tried putting directional indicators from territory to territory showing explicitly which could attack each other, but it became an unholy mess. I also wanted to stagger the territories so that the inside track had 12 territories, the middle 16 and the outside 20, so that you're actually going faster if you're on the inside, but it became very difficult to indicate which territories could attack which. Now, it's very minimalist, with only the explanation in the legend in the middle. Is it clear which attacks are possible from the words "directly forward and diagonally forward"?
Last edited by rocksolid on Sun Jun 04, 2006 11:41 pm, edited 1 time in total.
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Postby AndyDufresne on Sun Jun 04, 2006 11:23 pm

---On visual appeal, it feels like an old race. I particularly like the horses and racers near the top...they kind of blur and blen and give you the feel of the race. Dislike that black shadow one.

---The white text seems to stand out too much. Perhaps look into some old style font, maybe something with a greek or roman feel.


---On game play notes... I wholeheartedly hate the lettering name system. Are there no other routes you can go down for names? These ruffle my briches more than the "directional area" continents. Look for some creativity.

(If only it didn't take so much effort and time to post so little!)

--Andy
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Postby Jota on Sun Jun 04, 2006 11:36 pm

I can't get behind the territory names, unfortuantely. It seems like there ought to be something you could do that would be thematically appropriate -- "starting gate", "first bend", "home stretch", "finish line", etc... There would probably be enough space if you wrote them around the outside of the track rather than the inside. (And it would be extra clear if you wrote it in both places.)

I like the chariot at the bottom and the ones at the upper left best, although it'd be nice if the latter were less blurry. I think the number you have now is just about right: it gets the feel across without being cluttered.

I had suspected that it would be too difficult to graphically depict the diagonal connections :) The concept might be confusing to players new to the map, but they'll probably get the hang of it after a few turns.

I do think that the map as a whole might be slightly improved if you used fewer countries, though. Maybe twelve per lane, for a total of thirty-six -- or even ten per, for thirty. Fewer countries would lead to a quicker game, which seems appropriate to the feel you're going for.
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Postby reverend_kyle on Sun Jun 04, 2006 11:47 pm

you cant just do the letter thing that would suck.
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Postby rocksolid on Sun Jun 04, 2006 11:49 pm

Edited the text appearance in the legend, Andy, changed the image...does that help?

I kind of liked the simplicity of the letters and the way they didn't clutter the map - I would really like to avoid having to write anything in the sand of the course, just for aesthetic reasons, so the inside-middle-outside directionality appeals to me, even though I'm a big enemy of East Whateverland in geographical maps. I also liked the way the letters would make it clear which territory followed which. Maybe if each letter were replaced by a word starting with that letter? Names of Roman emperors? D could be Domitian, C could be Caesar, etc.

I think you're right about the number of territories, Jota. It'll be an arseload of tedium, but bringing it down from 48 to 30 could speed up games - a game will go faster if there's 90 armies populating it at the start rather than 144.
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Postby reverend_kyle on Sun Jun 04, 2006 11:51 pm

rocksolid wrote:
I kind of liked the simplicity of the letters and the way they didn't clutter the map - I would really like to avoid having to write anything in the sand of the course, just for aesthetic reasons, so the inside-middle-outside directionality appeals to me, even though I'm a big enemy of East Whateverland in geographical maps. I also liked the way the letters would make it clear which territory followed which. Maybe if each letter were replaced by a word starting with that letter? Names of Roman emperors? D could be Domitian, C could be Caesar, etc.


thats better.
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Postby rocksolid on Mon Jun 05, 2006 11:02 am

And again...

Image

Once again, preferences on the charioteer graphics are helpful. Right now the dark horse in the lower left is last in the polls - the proverbial "dark horse", if you will.
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Postby reverend_kyle on Mon Jun 05, 2006 12:19 pm

rocksolid wrote:And again...

Image

Once again, preferences on the charioteer graphics are helpful. Right now the dark horse in the lower left is last in the polls - the proverbial "dark horse", if you will.
the letters could have stayed but in the drop down had roman kings is what i think would be best. Eitherway it loosk great. So we can attack diagonal forward at any time?
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Postby Hoff on Mon Jun 05, 2006 12:38 pm

i'm getting pumped to play this map.
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Postby Jota on Mon Jun 05, 2006 2:19 pm

The names are an improvement over the letters, but I still think that it'd be nicer with something that actually described that part of the track. They could probably fit right where the current names are now. Some thoughts:
  1. Starting Gate
  2. First Bend
  3. Opening Stretch
  4. Second Bend
  5. Middle Leg
  6. Long Leg
  7. Third Bend
  8. Home Stretch
  9. Final Bend
  10. Finish Line
But I suppose I could live with the names that exist, if necessary. As an aside, though, does it really make sense to include both Imperivs and Ivlian?

Oh, and I like the visual style of the map, especially now that it's spread out more. But I'm slightly concerned that the spectators look a little bit like a close-up of a carpet.
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Postby rocksolid on Mon Jun 05, 2006 4:30 pm

Jota - Do you say Ivlian because the J looks like an I, or because it should be an I and I'm cheating? It's supposed to say Jvlian.

I'm not too fond of the parts-of-the-track toponomy - I don't think it would make it any clearer which parts of the map are being referred to, as most people don't seem to know which is the back stretch and which is the home stretch, etc. But thanks for the suggestion.

Hmm...dismayed about the crowd...maybe it's the power of suggestion, but after your comment, when I think "carpet" and look at them, they do look like some kind of carpet, even though it's an actual crowd shot. Maybe I'll find something else.
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Postby rocksolid on Mon Jun 05, 2006 4:52 pm

A different crowd...

Image

I personally prefer the previous one.
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Postby wacicha on Mon Jun 05, 2006 4:59 pm

thats a nice berber
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Postby rocksolid on Mon Jun 05, 2006 5:16 pm

I like this crowd a little better.

Image
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Postby Jota on Mon Jun 05, 2006 5:53 pm

rocksolid wrote:Do you say Ivlian because the J looks like an I, or because it should be an I and I'm cheating?


The latter: if the second letter is being written as a V rather than a U, then it seems that the first letter should be written as an I rather than a J, for consistency.

I'm not too fond of the parts-of-the-track toponomy - I don't think it would make it any clearer which parts of the map are being referred to, as most people don't seem to know which is the back stretch and which is the home stretch, etc.


I wasn't mentioning it so much for clarity (I don't think it would be any more or less clear than the emperors), but rather just because they seemed more fitting. But I'll be content to just not have A, B, C, D, etc.
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