Magyarország [Quenched]

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Re: Magyarország [19/5] V10.3 PG 1/6

Postby nolefan5311 on Thu May 24, 2012 6:00 pm

koontz, how do you feel about permanently coding another two regions as starting neutrals? Doesn't matter which ones, it's just that with 47 starting regions, each player in 2 and 3 player games will begin with 15 regions, which isn't good. I think we're going to let you run with the +2 for Austria, but let ian confirm that. Otherwise, you're pretty close to the stamp.
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Re: Magyarország [19/5] V10.3 PG 1/6

Postby koontz1973 on Thu May 24, 2012 10:06 pm

My count has 48 starting regions. But no problem with coding another 2 neutrals in. I will put those ones right at the edge. Lika-Krabava (Serb) + Haromszek (Romania).

This will not destroy the flow of the map.
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Re: Magyarország [19/5] V10.3 PG 1/6

Postby iancanton on Fri May 25, 2012 12:43 am

nice work so far, koontz. to reach 44 starting regions, u need to lose 3 starting regions. will u consider merging two of the romanian border regions? if austria is +2 and tiszantúl is +3, then dunantúl and czechoslovakia seem undervalued at +5; perhaps increase both to +6 or, as nolefan has already suggested, decrease austria to +1? italy currently gives more troops than poland when held with saved land, since the auto-deploy is additional, so the italy consolidated bonus needs to be less than that for poland. for some reason, u have two regions called torontál.

ian. :)
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Re: Magyarország [19/5] V10.3 PG 1/6

Postby koontz1973 on Fri May 25, 2012 1:08 am

iancanton wrote:nice work so far, koontz. to reach 44 starting regions, u need to lose 3 starting regions. will u consider merging two of the romanian border regions?

Merged 2.
if austria is +2 and tiszantúl is +3, then dunantúl and czechoslovakia seem undervalued at +5; perhaps increase both to +6 or,

+6 now.
as nolefan has already suggested, decrease austria to +1?

Please no.
italy currently gives more troops than poland when held with saved land, since the auto-deploy is additional, so the italy consolidated bonus needs to be less than that for poland.

Sorted that out by lowering the CB for Italy.
for some reason, u have two regions called torontál.

ian. :)

Sorted.
With the increase to Dunantuls bonus, this has increased all of the CBs by one as well.
Put in the two neutrals at a 1 in my preferred regions.
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Re: Magyarország [19/5] V10.3 PG 1/6

Postby iancanton on Sun May 27, 2012 4:01 pm

if no-one has further comments, then the map will be stamped for gameplay in the next couple of days.

ian. :)
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Re: Magyarország [25/5] V11 PG 1/7

Postby Jatekos on Mon May 28, 2012 1:40 pm

May I have one more suggestion about the graphics? I like the black region names with the yellow glow, I think they suite very well to the colours of the zones. The legend on the left-hand side and the legend in Hungarian just below the map could be a bit more different from the region names though. I'm not sure what would be the best fit (you could try e.g. a light brown glow that would match with the background of the text boxes), but I feel that the map would look better and even more organized if that 2 paragraphs of legend would be more distinct from the region names.
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Re: Magyarország [25/5] V11 PG 1/7

Postby y2manypbr on Wed May 30, 2012 3:20 pm

Hi, just a color blind guy here that takes a look at maps, this map looks good to me. Not to be ny final voice for the color blinded but to me, looks good, thanks
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Re: Magyarország [25/5] V11 PG 1/7

Postby iancanton on Wed May 30, 2012 4:36 pm

koontz, keep an eye out for what happens to the n1 regions when we reach beta, in case player 1 (in 2-player games) can consistently capture them on turn 1 with advantage. in the meantime, we can move our focus to graphics!

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ian. :)
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Re: Magyarország [25/5] V11 PG 1/7

Postby koontz1973 on Wed May 30, 2012 11:10 pm

Good point ian about the neutrals. And thanks for the stamp.
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Re: Magyarország [1/6] V12 PG 1/7

Postby koontz1973 on Fri Jun 01, 2012 1:06 am

Had to increase the size a tad to fit everything in. Moved the map down. Added things, moved things and played around with things.
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Re: Magyarország [1/6] V12 PG 1/7

Postby koontz1973 on Sat Jun 02, 2012 5:56 am

Looking good to me now. If no objections are raised, I will start on the small one next.
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Re: Magyarország [2/6] V13 PG 1/7

Postby Jatekos on Sat Jun 02, 2012 6:44 am

Apart from one typo (you wrote Slovines instead of Slovenes on the map), it looks good to me, too.
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Re: Magyarország [2/6] V13 PG 1/7

Postby koontz1973 on Sat Jun 02, 2012 6:57 am

Jatekos wrote:Apart from one typo (you wrote Slovines instead of Slovenes on the map), it looks good to me, too.

Fixed.
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Re: Magyarország [2/6] V13 PG 1/7

Postby Jatekos on Sun Jun 03, 2012 9:00 am

Thanks Koontz. I have taken a closer look at the Hungarian text and found 2 more things:
The legend should say 28%-ára, not 28%-ra, and Magyar Királyság (Kingdom of Hungary), instead of Magyar Birodalom (Hungarian Empire).
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Re: Magyarország [2/6] V13 PG 1/7

Postby koontz1973 on Wed Jun 06, 2012 7:40 am

Apart from the foreign text changes requested by Jatekos, I intend to get the small one done this weekend unless there are any other problems with this one. Is there?
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Re: Magyarország [2/6] V13 PG 1/7

Postby iancanton on Thu Jun 07, 2012 3:15 pm

After World War One, Europe lies in ruins is better than After World War one, Europe lay in ruin because the rest of the story is in the present tense. After the Great War of 1914-18, Europe lies in ruins is also possible because, before World War Two, this conflict wasn't actually called World War One.

Holding any two Saved land bonuses will double these bonuses, but it's unclear whether these bonuses are the Saved Land or Consolidated bonuses. Also, Saved Land, not Saved land.

on the unplayable land, u've misspelled Slovenes as Slovines.

english-language maps of the period (and those of up to fifty years afterward) tended to spell Romania as Rumania. however, since the romanians themselves always used Romania on their stamps, this is perfectly good for our purposes.

ian. :)
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Re: Magyarország [2/6] V13 PG 1/7

Postby koontz1973 on Thu Jun 07, 2012 10:07 pm

Hungarian text fixed.
Story fixed.
Austria is slightly bigger so as to fit army numbers.
Ribbon land border in Hungarian colours.
Changed wording for the consolidated bonus part of legend.
Added small map.
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Re: Magyarország [2/6] V13 PG 1/7

Postby iancanton on Sat Jun 09, 2012 8:44 am

bonus wordings are good now.

iancanton wrote:Also, Saved Land, not Saved land.

perhaps we'd better revert from Saved Land to Saved land because u have Shattered land and Consolidated land almost everywhere else in the legend (apart from the titles). on the large map only, change shattered land to Shattered land.

are u able to tone down the white of the perimeter ribbon, so that it doesn't catch the eye so much?

ian. :)
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Re: Magyarország [11/6] PG 1/7

Postby koontz1973 on Mon Jun 11, 2012 5:28 am

Wording fixed.
Toned down the white in the ribbon.
Image with 88s and CB tests now in first post.
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Re: Magyarország [11/6] PG 1/7

Postby iancanton on Wed Jun 13, 2012 4:04 pm

i think only the bridges look a bit out of place now. while we wait for a graphics CA to comment further, can u update the gameplay notes in the first post to list the amended starting neutral regions and delete the start positions? the other change is that games with 2 or 3 players will start with 14 regions each instead of 15.

ian. :)
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Re: Magyarország [11/6] PG 1/7

Postby koontz1973 on Wed Jun 13, 2012 9:48 pm

Done for you.

What is it about the bridges that you dislike?
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Re: Magyarország [11/6] PG 1/7

Postby Jatekos on Thu Jun 14, 2012 5:12 pm

On page 5, you were experimenting with darker text boxes. I think that (or something similar) would fit more with the other colours of the map. At the moment, the legend at the bottom stands out and seems to be too much in the focus, because of the light brown colour used for the boxes.

Yes, the white shapes would be more noticeable with the darker text boxes, but e.g. they could be light brown instead, like the boxes are now.

I would also suggest not using these soldier and cannon shapes at those specific areas where there is also another image (You could delete them from the "legend key" section, or keep only one of the 3 and move it behind the text in the bottom right of that box. At the "Shattered land bonus" box, you could move these 3 images closer to each other and move them to the right a bit, so that the soldier on the left would get next to the images of the zones, instead of behind them.)
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Re: Magyarország [11/6] PG 1/7

Postby koontz1973 on Thu Jun 14, 2012 11:00 pm

Jatekos wrote:On page 5, you were experimenting with darker text boxes. I think that (or something similar) would fit more with the other colours of the map. At the moment, the legend at the bottom stands out and seems to be too much in the focus, because of the light brown colour used for the boxes.

Done

Yes, the white shapes would be more noticeable with the darker text boxes, but e.g. they could be light brown instead, like the boxes are now.

Adjusted.

I would also suggest not using these soldier and cannon shapes at those specific areas where there is also another image (You could delete them from the "legend key" section, or keep only one of the 3 and move it behind the text in the bottom right of that box. At the "Shattered land bonus" box, you could move these 3 images closer to each other and move them to the right a bit, so that the soldier on the left would get next to the images of the zones, instead of behind them.)

They are spaced in such a way as they would on playing cards. Left them where they are.
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Re: Magyarország [2/6] V13 PG 1/7

Postby tokle on Sat Jun 16, 2012 10:53 am

iancanton wrote:before World War Two, this conflict wasn't actually called World War One.

This is not true. It might be a bit pedantic of me, but the term "first world war" was used by historians since as early as 1914.

Some notes about the text:
The white text on the white background is difficult to read.

You are using the word "nationals" in the wrong sense. "Nationals" means a citizen of a nation-state. What you mean to say is "ethnic Hungarians".
I don't know what you mean by saying they were "displaced", though. There weren't any major population movements in these teritories after this.
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Re: Magyarország [2/6] V13 PG 1/7

Postby koontz1973 on Sat Jun 16, 2012 11:02 am

tokle wrote:
iancanton wrote:before World War Two, this conflict wasn't actually called World War One.

This is not true. It might be a bit pedantic of me, but the term "first world war" was used by historians since as early as 1914.

Correct, pedantic but correct but lets all get along and agree that war and world where used.

Some notes about the text:
The white text on the white background is difficult to read.

Not important to GP, and it is readable. Gong to keep it as it. Any lighter and it will take over the board. Any darker and it will not be easy to read in the green.

You are using the word "nationals" in the wrong sense. "Nationals" means a citizen of a nation-state. What you mean to say is "ethnic Hungarians".
I don't know what you mean by saying they were "displaced", though. There weren't any major population movements in these teritories after this.

Hungarian national as the Kingdom of Hungary was a nation state. They became ethnic Hungarians after the treaty. Displaced in the sense that these people went to bed living in Hungary and woke up living in other countries, this is an over simplification of it. It may not be the same as forcing someone out of there home but it is correct.
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Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

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