Re: Map Foundry Gallery
Posted: Wed Apr 18, 2012 4:34 pm
Nice work and thank you for all the time this took.
I would suggest (though I know it is too late) that complexity be defined or refined.
Some maps are incredibly deep in game play because they are wide open with a few well placed bombardments and high neutrals (for example), and then some maps read like darn heiroglyphics.
So Complexity can be both a positive and a negative. I myself am not even sure what you are looking for in that catagory.
One other thing I would do (not too late for this) Make a 'view' that is non-graphical. For many of us, we know the maps WELL, we do not need the graphics, laying it out on a line by line basis would save a lot of time.
Ok one last thing, I would talk lack into making this tied to a medal or achievement... Everyone gets a gen contribution award if they rank every map they are cross-mapped in.
I would suggest (though I know it is too late) that complexity be defined or refined.
Some maps are incredibly deep in game play because they are wide open with a few well placed bombardments and high neutrals (for example), and then some maps read like darn heiroglyphics.
So Complexity can be both a positive and a negative. I myself am not even sure what you are looking for in that catagory.
One other thing I would do (not too late for this) Make a 'view' that is non-graphical. For many of us, we know the maps WELL, we do not need the graphics, laying it out on a line by line basis would save a lot of time.
Ok one last thing, I would talk lack into making this tied to a medal or achievement... Everyone gets a gen contribution award if they rank every map they are cross-mapped in.