nolefan5311 wrote:A couple more things I think need clarification before the stamp...
The spears - "Will fire over walls" doesn't make sense. Do they bombard at a range of 3? Or attack? Also, maybe you can add one to each side of Prometheus so that they can attack over Prometheus?
Found a solution. As for the centre ones, please no for a couple of reasons. The centre ones can then hit the middle dead warrior regions, giving them an unbalanced strength. And in fog games, they would open up the middle of the board to much.
The Sirens - "Can't attack"...does this mean they can only be forted from? Is that possible with the xml (to allow a region to fort wherever, but not attack at all?)
The sirens cannot attack, they cannot fort from, in fact, the only things they can do is give you a bonus and separate the centre 4 slave entrances with extra neutrals.
The Traps - I still think they could be more logically placed. The top and bottom three rows have 4 each while the entirety of the rest of the map only has 2 total. Maybe removing them from C6 and L7 would make things a little more balanced. Or maybe just having 4 total guarding the chokepoints and make them like -3 for holding one of them so that people have to fight to acquire the bonuses outside of Prometheus before risking going for Prometheus?
This would really slow games down as no one would go for Pro until they had locked up the outside first. Will take out A8,C7,L10,N9. Will bung then in the centre where the food and swords are. Then the food and swords go where the traps where.
The Slave Entrances - Can they only be attacked via Prometheus? If not, games could end pretty quickly as one person with great dice could attack his opponents slave entrance in the first couple of turns and game over.
Slaves entrances can be attacked. Lose it and you are not out. My reckoning it would take 3 goes with great dice to hit a slaves entrance, but no one would do it.
Corner to nearest one - 8 neutrals
Centre to centre - 12 neutrals
Start of 5 troops 3+2 auto deploy.
2 rounds of 3 deployable troops.
This is a total of 11 troops. With the auto deploys on the slaves entrance, you will hit a stack of 6 if a player does not fort out every turn, and with the fire killer neutral, they will not for a few turns and it is built up. Once it has been taken losing the slaves entrance is not game over.
That player still has troops in the field of battle and by that time may even have a bonus, spoils (if they are in play). So a counter attack is more than possible. No one apart from the silly would hit a slave entrance like you said in a fog game. In a sunny game, you have time to see what is happening and counter.
- Click image to enlarge.