koontz1973 wrote:With pegasus bordering the sirens, how about removing the wall at H3 and G14. Put a pegasus into those two territs so only one from the centre SP have easy access to it. Again, this adds a little disparity to the SP which is not always a bad thing.
Hmm. I don't know if that really solves the problem I was envisioning, as adding another bonus to the center of the map only increases the possible bonuses for the center start positions. As is, I think the corner start positions are at a disadvantage, both bonus wise and the positioning of some of the trap doors (more on that below).
koontz1973 wrote:Medusa gaze turns all to stone = killer neutral. Tried to keep the wording within the realms of the world. Any ideas?
Hmm. I think you sort of need to be explicit in that it's a killer neutral. Or perhaps you don't make it a killer neutral. As is, having to kill 4 men to receive a +2 bonus and then it being a killer neutral, I don't know if anyone would bother taking it as they could only collect once then would be forced to take out 4 more neutrals.
koontz1973 wrote:A8 + N9 traps, move them to? or just remove them.
I was thinking more about moving the Pi IV and Pi XIII and A IV and A XIII more to the center of the map. Perhaps move them to Epsilon V and XII and J V and XII so that each player has to cross at least one of them to get to Hades. The positioning of most of them has me confused, and I'm not sure how integral you want them to be in the gameplay.
koontz1973 wrote:I like region bonuses as it will not kill of a player when he is hit by hades. But if it is not wanted, out it will come.
This is completely up to you, I was just throwing it out there. You make a good point though.