Well, I'm not going to convince you of anything, so I will let the Graphics CA's do their job
Re: Labyrinth [14/9] Even more walls. page 19
Posted: Thu Oct 04, 2012 12:35 pm
by koontz1973
nolefan5311 wrote:Well, I'm not going to convince you of anything, so I will let the Graphics CA's do their job
Ye of little faith, getting it done now and then we can all decide on which one goes forward. But this is a very large fix and will take time. It is not just rocks bit a lot of the elements that sit next to them that need re doing. Give me time.
Re: Labyrinth [14/9] Even more walls. page 19
Posted: Thu Oct 04, 2012 5:28 pm
by IcePack
What happened to the original rock? I haven't been here for awhile.
Re: Labyrinth [14/9] Even more walls. page 19
Posted: Thu Oct 04, 2012 10:46 pm
by koontz1973
IcePack wrote:What happened to the original rock? I haven't been here for awhile.
It is still there, I am just doing a blocky version and then will get people to decide on which is best.
Re: Labyrinth [14/9] Even more walls. page 19
Posted: Sat Oct 06, 2012 7:28 am
by koontz1973
Here are the two versions of the map. The top one is the one with the rounded rocks and the second one is the one asked for by RedBaron0. I have set up a poll which I will keep open for one week and then after that is done with, the winner will be the one to go forward. Original - rounded rock.
Click image to enlarge.
new - square Blocks
Click image to enlarge.
Re: Labyrinth [14/9] Poll on rock type. page 19
Posted: Sat Oct 06, 2012 9:39 am
by isaiah40
Personally, I prefer the second one. But this your map so really you should choose which one and go with it. It is nothing to stop it from getting stamped.
Re: Labyrinth [14/9] Poll on rock type. page 19
Posted: Sat Oct 06, 2012 10:33 am
by IcePack
The original, by far
Re: Labyrinth [14/9] Poll on rock type. page 19
Posted: Sat Oct 06, 2012 12:04 pm
by cairnswk
i'm going original. it gives the map character. not only that, you've changed some of the elements. the square version looks far too clinical.
Re: Labyrinth [14/9] Poll on rock type. page 19
Posted: Mon Oct 08, 2012 10:32 am
by AndyDufresne
I like the idea of the squares, if the squares looked a little more like the big blocks in the original.
--Andy
Re: Labyrinth [14/9] Poll on rock type. page 19
Posted: Mon Oct 08, 2012 12:30 pm
by koontz1973
AndyDufresne wrote:I like the idea of the squares, if the squares looked a little more like the big blocks in the original.
--Andy
Do you mean one of the first drafts or the test one I did for RB0 a page or so back.
Re: Labyrinth [14/9] Poll on rock type. page 19
Posted: Tue Oct 09, 2012 7:13 pm
by ManBungalow
The squares are good. Add a bit of wear and tear to them and drop some shadows and they'll look much better.
Re: Labyrinth [14/9] Poll on rock type. page 19
Posted: Wed Oct 10, 2012 11:41 am
by deantursx
I'm not a fan of the square rocks...I think they looked better the way they were before.
Re: Labyrinth [14/9]
Posted: Sat Oct 13, 2012 7:53 am
by koontz1973
Well, after a week long poll and a PM sent out to around 30+ members that have commented on this map, we have 24 votes. 14 for the original rounded rocks and 10 for the new squared rocks. So now that we have a winner, here is the one to go forward. Removed the ground under the Minitors as requested and polished the image.
Large.
Click image to enlarge.
Small.
Click image to enlarge.
What is next?
Re: Labyrinth [13/10] ???
Posted: Sat Oct 13, 2012 4:55 pm
by isaiah40
Change the impassables in the legend on the large. Then as far as I'm concerned this can be moved on.
Re: Labyrinth [13/10] ???
Posted: Sat Oct 13, 2012 10:37 pm
by koontz1973
isaiah40 wrote:Change the impassables in the legend on the large. Then as far as I'm concerned this can be moved on.
Thanks isaiah, missed that bit. Large.
Click image to enlarge.
Small.
Click image to enlarge.
Re: Labyrinth [14/10]
Posted: Sun Oct 14, 2012 9:38 am
by isaiah40
Last Call
If anyone has any other comments on graphics, now is the time to speak up! If there are no other concerns within the next couple of days, this map will be moved to the Final Forge!
isaiah40
Re: Labyrinth [14/10]
Posted: Sun Oct 14, 2012 9:43 am
by IcePack
Where you list graphics and xml participants....i still hate it any way to jazz it up and make it not stand out like a sore thumb?
Re: Labyrinth [14/10]
Posted: Sun Oct 14, 2012 9:49 am
by koontz1973
Like how, open to any suggestions but I like sigs to be understated.
Re: Labyrinth [14/10]
Posted: Sun Oct 14, 2012 10:24 am
by tkr4lf
To be honest, I didn't even notice the sig until IcePack pointed it out.
Re: Labyrinth [14/10]
Posted: Sun Oct 14, 2012 10:26 am
by koontz1973
And that to me is what a sig should be like. But as I say, give me an idea to play with.
Re: Labyrinth [14/10]
Posted: Tue Oct 16, 2012 1:30 pm
by pamoa
nice work about graphics have ever tested the map readability with 888's and what did you try to represent with slave entrance squares
Re: Labyrinth [14/10]
Posted: Tue Oct 16, 2012 8:35 pm
by koontz1973
pamoa wrote:nice work about graphics have ever tested the map readability with 888's and what did you try to represent with slave entrance squares
coloured 888s in first post. Slave entrances are gates, roofs. Just a simple thing to show getting in to the game area.
Added a corner rock which I missed, sorted out the grass for RB0, removed the spear targets (bombard regions) where a normal attack is and played with the sig.