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Re: Labyrinth [17/10]CB test done.

PostPosted: Mon Oct 22, 2012 1:46 am
by koontz1973
Stamp time? :mrgreen:

Re: Labyrinth [17/10]CB test done.

PostPosted: Mon Oct 22, 2012 3:31 pm
by isaiah40
Did you try vischeck again?? I can't see the ones you have to be able to tell.

Re: Labyrinth [17/10]CB test done.

PostPosted: Mon Oct 22, 2012 10:18 pm
by koontz1973
I keep trying them every day. When I pop on over to them I get new page from normal. When I click on any of the links for anything all I get are adverts. I have tried to save the CB tests from gimp but they all just come out as normal when I upload them.

Re: Labyrinth [17/10]CB test done.

PostPosted: Sat Oct 27, 2012 12:08 am
by koontz1973
Just learnt after all these years how to get a screen grab. ;) And who said an old dog cannot learn new tricks. :lol:
These should do it for you boys I hope. Taken from GIMPS own CB filters.

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Re: Labyrinth [17/10]New colour blind tests done.

PostPosted: Mon Nov 05, 2012 1:41 am
by koontz1973
Anything else to be done now?

Re: Labyrinth [17/10]New colour blind tests done.

PostPosted: Wed Nov 07, 2012 7:40 pm
by RedBaron0
Image

Getting closer to the cheese, kiddo. ;)

Re: Labyrinth [17/10]New colour blind tests done.

PostPosted: Wed Nov 07, 2012 11:08 pm
by koontz1973
RedBaron0 wrote:Image

Getting closer to the cheese, kiddo. ;)

Cheers RB0, let me know if you want anything else done.

Re: Labyrinth [17/10]New colour blind tests done.

PostPosted: Thu Nov 08, 2012 9:09 am
by nolefan5311
I will have XML posted in a few days

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Sun Nov 11, 2012 8:10 pm
by nolefan5311
Here's the XML. I will also post in the XML check thread.

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Sun Nov 11, 2012 8:44 pm
by thenobodies80
Nolefan, We already discussed this on skype, but I'm posting here so the others know.
It will take a bit to check this one since i have to do it manually (the map inspector doesn't read the latest xml updates :roll: ), for this reason I need to have a bit of time since i prefer to do a manual check at once to ensure everything is in the right place. I already know it will be a nightmare to check. ](*,)

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Sun Nov 11, 2012 9:25 pm
by koontz1973
nobodies, take your time. With Jakarta, 1982 and soon Magyarország, I am in no rush for this one. But sorry for the inconvenience of using the new xml updates. :lol:

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Sun Nov 11, 2012 11:30 pm
by nolefan5311
thenobodies80 wrote:Nolefan, We already discussed this on skype, but I'm posting here so the others know.
It will take a bit to check this one since i have to do it manually (the map inspector doesn't read the latest xml updates :roll: ), for this reason I need to have a bit of time since i prefer to do a manual check at once to ensure everything is in the right place. I already know it will be a nightmare to check. ](*,)


No problem.

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Wed Nov 28, 2012 10:37 pm
by deantursx
Koontz I'm real excited about playing this one. Is it almost beta time?

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Thu Nov 29, 2012 1:25 am
by koontz1973
nobodies needs to check the xml by hand as all of the tools he has will not work for the new xml conditions I and nole have used. This will take a long time as it is a long xml. Be patient please. It will be in beta most likely next early year. But like you exicted to see this one played.

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Thu Nov 29, 2012 1:46 pm
by nolefan5311
koontz1973 wrote:nobodies needs to check the xml by hand as all of the tools he has will not work for the new xml conditions I and nole have used. This will take a long time as it is a long xml. Be patient please. It will be in beta most likely next early year. But like you exicted to see this one played.


I hope it's before then!! lol

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Fri Nov 30, 2012 11:45 am
by koontz1973
nolefan5311 wrote:
koontz1973 wrote:nobodies needs to check the xml by hand as all of the tools he has will not work for the new xml conditions I and nole have used. This will take a long time as it is a long xml. Be patient please. It will be in beta most likely next early year. But like you exicted to see this one played.


I hope it's before then!! lol

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Hope is a good thing. :mrgreen:

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Mon Dec 10, 2012 3:55 am
by koontz1973
Image

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Sat Dec 22, 2012 1:21 pm
by thenobodies80
Checked. \:D/

A medusa bonus has a wrong name, I7 medusa should be J8 Medusa.
I suggest a different wording for the conditional border explanation in the legend. If I read it i think that every ring of fire can attack any slave entrance if i hold prometheus, but it's not in that way. If I look at the code it's just the slave entrance that borders with the ring of fire next to it.
Maybe use the singular could help...although i strongly suggest to reword it, something that sounds like "A slave entrance can only be attacked through the ring of fire in front of it, when Prometheus is held".

Finally I noticed that on the small it's a bit hard to distinguish the symbols under the numbers (88). I suspect the small version will be a trap for many unexpert players.

A small note: keep in mind that collections are not always listed in the log.

Nobodies

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Sat Dec 22, 2012 1:29 pm
by koontz1973
Thanks, will need to wait for nole to get back from holidays to see to the xml. He has the only copy. :cry:

Will reword the conditional border soon as I have time. As for the symbols under the 88s, Their really is nothing I can do due to size. Can you suggest something though? But I hope you are wrong in the way that this will trap inexperienced players. Will keep an eye on it when it hits beta though to make sure all is good and we do not get the same problems as I had with RD.

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Sat Dec 22, 2012 1:35 pm
by thenobodies80
koontz1973 wrote: will need to wait for nole to get back from holidays to see to the xml. He has the only copy.
:?

Use the link he posted in the xml check thread, display the page then save it on your computer. it is a xml file you can edit as usually. ;)

Re: Labyrinth [17/10] Pg 1/19

PostPosted: Sat Dec 22, 2012 1:47 pm
by koontz1973
Never knew you could do that. Thanks for the tip. Will get the updated xml and map posted first thing tomorrow morning.

EDIT: Done.
Click image to enlarge.
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Click image to enlarge.
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http://www.fileden.com/files/2012/1/27/3255536/Labyrinth%206.xml
Labyrinth 6.xml
(49.72 KiB) Downloaded 400 times

Re: Labyrinth [22/12] Pg 1/22 map / xml fixed.

PostPosted: Sat Dec 22, 2012 5:12 pm
by nicarus
this map looks awesome =D> =D> =D>

Re: Labyrinth [22/12] Pg 1/22 map / xml fixed.

PostPosted: Sat Dec 22, 2012 8:02 pm
by x-raider
Well done.
Well picked up, tnb...

;)

Re: Labyrinth [22/12] Pg 1/22 map / xml fixed.

PostPosted: Fri Jan 11, 2013 11:10 am
by koontz1973
Image

Re: Labyrinth [22/12] Pg 1/22 map / xml fixed.

PostPosted: Fri Jan 11, 2013 11:35 am
by ManBungalow
The main issue I have with this map is the general yuckiness of the rocky wall texture.
It almost looks like it's a tileable image of...something.
I'd consider finding a public domain image with a nice texture and setting it to overlay/merge with the wall layer(s).