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Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Fri Mar 22, 2013 12:38 pm
by nolefan5311
jcarter1 wrote:it looks like L9 is not actually bombarding L12 even though the colors seem to suggest it

http://www.conquerclub.com/game.php?game=12523533


Noted. I will make the correction and post a fixed version tomorrow sometime.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Fri Mar 22, 2013 12:46 pm
by nolefan5311
Ok, here's the correct XML:

Changes:
- Increased the autodeploy on the slave entrances from 1 to 2
- Changed the deploy from 1 army for every 5 regions to 1 army for every 4 regions
- Added the bombardment from L9 to L12.

http://www.fileden.com/files/2012/5/13/ ... yrinth.xml

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Fri Mar 22, 2013 12:48 pm
by koontz1973
nolefan5311 wrote:Ok, here's the correct XML:

Changes:
- Increased the autodeploy on the slave entrances from 1 to 2
- Changed the deploy from 1 army for every 5 regions to 1 army for every 4 regions
- Added the bombardment from L9 to L12.

http://www.fileden.com/files/2012/5/13/ ... yrinth.xml

Thanks nole. Been a very busy day today so will get the new map posted tomorrow.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Fri Mar 22, 2013 2:49 pm
by puppydog85
Um, should it not be L8 to L12?

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Fri Mar 22, 2013 2:51 pm
by nolefan5311
puppydog85 wrote:Um, should it not be L8 to L12?


No, the spears are located on L9.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Fri Mar 22, 2013 7:47 pm
by ManBungalow
ManBungalow wrote:koontz, the font you've used in the legend looks sort of iffy and I can't quite put my finger on why.

Have you used auto-hinter and anti-aliasing ?
Maybe you could change it from black to a really dark colour? (I don't think pure black ever looks good on a map)
Mess with the layer mode?
Consider adding a really low-opacity glow around the characters?

Just reposting to make sure you got this from the previous page.

As a bonus, I've underlined the part which I feel would make the most difference.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Fri Mar 22, 2013 10:59 pm
by koontz1973
ManBungalow wrote:
ManBungalow wrote:koontz, the font you've used in the legend looks sort of iffy and I can't quite put my finger on why.

Have you used auto-hinter and anti-aliasing ?
Maybe you could change it from black to a really dark colour? (I don't think pure black ever looks good on a map)
Mess with the layer mode?
Consider adding a really low-opacity glow around the characters?

Just reposting to make sure you got this from the previous page.

As a bonus, I've underlined the part which I feel would make the most difference.

Got it last time.
Have you used auto-hinter and anti-aliasing ?

Always. :roll:
Maybe you could change it from black to a really dark colour?

Done
Consider adding a really low-opacity glow around the characters?

Does not work so not added.

New files for upload. These go with noles last xml update here.
http://img199.imageshack.us/img199/9784/finallab.png
http://img202.imageshack.us/img202/2004/labarynthsmall.png

Increases the slaves to a +2 auto and a 1/4 reinforcements.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sat Mar 23, 2013 4:40 pm
by thenobodies80
koontz1973 wrote:New files for upload. These go with noles last xml update here.
http://img199.imageshack.us/img199/9784/finallab.png
http://img202.imageshack.us/img202/2004 ... hsmall.png


All sent! :)

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sat Mar 23, 2013 8:18 pm
by jcarter1
looks like the picture was updated, but the xml is still the same? It says auto deploy +2 but we still seem to be getting +1 currently

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sat Mar 23, 2013 9:14 pm
by nolefan5311
Yeah, I don't know what the deal is...I'll get with koontz in the morning and try to figure it out.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sat Mar 23, 2013 11:18 pm
by koontz1973
It looks like conquer club really does not like this map. ;)

Not the players, the site. :P

New images, old xml. Trying to get it fixed.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sun Mar 24, 2013 5:55 am
by Donelladan
I think I found a bug.
C9 dont reset to neutral. It is supposed to be under the Meduza gaze rule.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sun Mar 24, 2013 5:57 am
by koontz1973
donelladan wrote:I think I found a bug.
C9 dont reset to neutral. It is supposed to be under the Meduza gaze rule.

Nice spot. Will add to things to fix.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sun Mar 24, 2013 6:59 am
by koontz1973

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sun Mar 24, 2013 7:38 am
by koontz1973
Left, my file, right noles. Why the difference?
Click image to enlarge.
image

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sun Mar 24, 2013 10:33 am
by Teflon Kris
I can confirm that +2 on the entrances is actually happening now :-)

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sun Mar 24, 2013 10:35 am
by koontz1973
Hallebloodylujah

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sun Mar 24, 2013 12:46 pm
by Donelladan
Game 12539501

2013-03-24 18:42:39 - Game has been initialized
2013-03-24 18:42:56 - madmitch received 3 troops for 0 regions
2013-03-24 18:44:39 - madmitch ran out of time
2013-03-24 18:44:49 - Nath77440 received 3 troops for 0 regions


Something wrong going on here !!!

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sun Mar 24, 2013 12:58 pm
by koontz1973
Trying to get it sorted.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sun Mar 24, 2013 2:56 pm
by thenobodies80
There's a problem with 5+ players games on this map.
I've closed the map to prevent unplayable games.

We're working to have the map opened again as soon as possible.

Nobodies

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sun Mar 24, 2013 4:48 pm
by kiwi3
played a game last night and just adding to the possible list of bugs. Opponent tried to attack but couldnt although he held Prometheus. [Game]1253823
[/Game]

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Sun Mar 24, 2013 11:02 pm
by koontz1973
No idea what is wrong with Labs now. Will try to find out today and get it reopened.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Mon Mar 25, 2013 12:14 am
by Jippd
Game 12539364

Am I blind or are there no player colors in this 8 player standard? Kingrat FTW

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Mon Mar 25, 2013 12:28 am
by koontz1973
Not blind, your game will get deleted at some point and no points won/lost.

Re: Labyrinth [21/2] Pg 1/24 BETA Ready

PostPosted: Mon Mar 25, 2013 12:30 am
by Jippd
Not my game just stumbled on it.