Moderator: Cartographers
koontz1973 wrote:Guys, while I really appreciate all the help you have all given with the xml, can I please ask for all xml changes from now on to come from nole..
<positions max="1">
<position>
<territory>A1</territory>
<territory>J16</territory>
</position>
<position>
<territory>A16</territory>
<territory>J1</territory>
</position>
<position>
<territory>N1</territory>
<territory>E16</territory>
</position>
<position>
<territory>N16</territory>
<territory>E1</territory>
</position>
</positions>
knowman wrote:Quick question - is the Prometheus bit fixed for ongoing games or will that be implemented in the future?
Thank you!
isaiah40 wrote:knowman wrote:Quick question - is the Prometheus bit fixed for ongoing games or will that be implemented in the future?
Thank you!
As soon as the new XML is upload it will take effect immediately.
nolefan5311 wrote:Updated file is below. Changes:
- All conditional borders have been put back in
- ALL underlying neutrals for the start positions have been removed (A1, A16, E1, E16, J1, J16, N1, N16)
- Prometheus is now the first territory listed.
- Starting positions are as such:
- Code: Select all
<positions max="1">
<position>
<territory>A1</territory>
<territory>J16</territory>
</position>
<position>
<territory>A16</territory>
<territory>J1</territory>
</position>
<position>
<territory>N1</territory>
<territory>E16</territory>
</position>
<position>
<territory>N16</territory>
<territory>E1</territory>
</position>
</positions>
http://www.fileden.com/files/2012/5/13/ ... archV2.xml
nolefan5311 wrote: I think Pegasus' should be n2 or n3.
nolefan5311 wrote: Medusa appears to be completely ignored in most games.
nolefan5311 wrote:While the spears are a nice touch, they are practically useless.
nolefan5311 wrote:Perhaps if the Minotaurs were increased, they would be worth grabbing and then some importance would be added to the spears.
nolefan5311 wrote:This is kind of a major graphics change as well, but what about perhaps adding sirens along the bottom and top rows, so that bonus is available to people stuck in the corners?
Gilligan wrote:Are round limits going to be imposed?
koontz1973 wrote:nolefan5311 wrote: I think Pegasus' should be n2 or n3.
Agree on a neutral 2 for now.
koontz1973 wrote:nolefan5311 wrote: Medusa appears to be completely ignored in most games.
She is very close to the middle and only really accessible by the corner entrances or a player coming from the corner. Raising the bonus will not get her into play faster IMO. Leave this for now and we can look at it later when ,ore games have finished.
koontz1973 wrote:nolefan5311 wrote:While the spears are a nice touch, they are practically useless.
They are not useless. The spears are not their for a way to block or attack, the idea behind them is to give you the ability to see far away. You take one in trench, then they are more than powerful. All game types have been thought of here.
koontz1973 wrote:nolefan5311 wrote:Perhaps if the Minotaurs were increased, they would be worth grabbing and then some importance would be added to the spears.
Then the corners have a huge advantage over the centres in larger games.
koontz1973 wrote:nolefan5311 wrote:This is kind of a major graphics change as well, but what about perhaps adding sirens along the bottom and top rows, so that bonus is available to people stuck in the corners?
That is not only a huge graphics change but also game play as well. The sirens give a +2 with another slave entrance close by and a large neutral to take. The corners have the minotaurs for a +1 but lower neutral. I am opposed to this.
puppydog85 wrote:What is the status of the games waiting for players? are we going to have to wait for them also? And if you don't mind taking the time, please inform a map newbie why you must wait for all games to end (have you not made multiple changes while games were running?)?
Gilligan wrote:Yes this is the first map to use conditional borders...
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