Page 6 of 6

PostPosted: Sun Jun 17, 2007 5:26 pm
by peteeson10
great idea was thinking of it a week back.

PostPosted: Thu Jun 21, 2007 8:18 am
by Forza AZ
Nice map. I found no mistakes in the XML, so another good map that can be played as it should be.

PostPosted: Fri Jun 22, 2007 3:48 am
by stocksr
Minor thing but it broke my greasemonkey script (BOB)

in the XML Sebastian de Eslava has 2 spaces between "Sebastian" and "de"

I know it is minor and have released a patch for BOB, but it might be worth fixing it in the XML

PostPosted: Fri Jun 22, 2007 3:55 am
by edbeard
fixed


http://www.sendspace.com/file/yxu1it


pm sent to andy and lack

PostPosted: Fri Jun 22, 2007 4:40 am
by The1exile
I love this map edbeard, it's one of my new favourites and I've won 2 games on it already. Great job!

PostPosted: Sun Jun 24, 2007 12:34 pm
by Ruben Cassar
I like this map and I have been playing it in 1vs1 mode. However I think that map makers should start to take into consideration this new mode when they design a map.

I have noticed that this map has an issue with 1vs1 games. Since the British fleet is comprised of only 3 territories I have had many games where a player started with the 3 of them already in his possession with the initial drop.

In a 1vs1 game this basically hands the victory to who gets this lucky drop. I think the minimum territories per continent should be at least 4. I don't know if this make sense but would it be possible to add another ship (or perhaps 2) to the British fleet? It might solve the problem.

PostPosted: Sun Jun 24, 2007 6:15 pm
by edbeard
that's definitely in my mind now. At this point I'm not going to change it. But, in all future maps I agree we should take this into account.