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Re: Re: Ethiopia [13.7.13] V15 L&S-p8

PostPosted: Tue Aug 06, 2013 9:27 pm
by RedBaron0
Image

Onward and upward!

Re: Ethiopia [13.7.13] V15 L&S-p8

PostPosted: Tue Aug 06, 2013 9:44 pm
by cairnswk
Thank-you RB0 :)

Re: Ethiopia [13.7.13] V15 L&S-p8

PostPosted: Fri Aug 09, 2013 12:17 pm
by cairnswk
just testing xml file

Re: Ethiopia [10.8.13] V15 XML Done

PostPosted: Fri Aug 09, 2013 12:18 pm
by cairnswk
Small
Image

Large
Click image to enlarge.
image


Neutrals
Image

Small 88
Image

Large 88
Click image to enlarge.
image


Files
http://i155.photobucket.com/albums/s282 ... g~original
http://i155.photobucket.com/albums/s282 ... g~original

Re: Ethiopia [10.8.13] V15 XML Done!

PostPosted: Tue Aug 13, 2013 7:14 pm
by cairnswk
Since this had been graphics stamped, is it possible to move it to xml stage with indicators on map foundry page please. :)

Re: Ethiopia [10.8.13] V15 XML Done!

PostPosted: Sun Aug 25, 2013 8:08 pm
by Gilligan
Cairns,

Sorry about the late reply. My aunt and uncle came home for a surprise visit for 3 days to visit from 3000 miles away, so I tried to spend as much time with them as I could!

Anyway, down to business.

I found some discrepancies between xml-map. "S Somali" in XML says "S Somalia", same with east. I feel like it should be somalia, but I will let you decide that.

Other than the names, the borders are clear, the neutral starts are clear, and the bonuses are clear.

One thing that isn't XML related, though. From a graphical standpoint, it seems as though the cities can be attacked by the country they are next to (eg AA to Sudan). It was only then did I realize it was a blown-up version of the city sitting in NW Oromia. Is there anything that could be done to make it clear these do not border? Perhaps just make the outline around the city bolder? I dunno.

I will gladly stamp this after the names are settled. The city thing isn't resting on XML, so that can happen whenever or even after beta if the community feels like that as well.

Re: Ethiopia [10.8.13] V15 XML Done!

PostPosted: Sun Aug 25, 2013 8:23 pm
by cairnswk
Thanks Gilligan
I'll just test this...done!

OK there are new images to go with this corrected XML.

Image

Click image to enlarge.
image


http://i155.photobucket.com/albums/s282 ... g~original
http://i155.photobucket.com/albums/s282 ... g~original

Re: Ethiopia [10.8.13] V15 XML Done!

PostPosted: Sun Aug 25, 2013 11:19 pm
by cairnswk
Gilligan wrote:Cairns,

Sorry about the late reply. My aunt and uncle came home for a surprise visit for 3 days to visit from 3000 miles away, so I tried to spend as much time with them as I could!

Family comes first Gilligan, especially from 3000 miles away

Anyway, down to business.
I found some discrepancies between xml-map. "S Somali" in XML says "S Somalia", same with east. I feel like it should be somalia, but I will let you decide that.

Fixed, same with N. Somali i found also.

Other than the names, the borders are clear, the neutral starts are clear, and the bonuses are clear.

One thing that isn't XML related, though. From a graphical standpoint, it seems as though the cities can be attacked by the country they are next to (eg AA to Sudan). It was only then did I realize it was a blown-up version of the city sitting in NW Oromia. Is there anything that could be done to make it clear these do not border? Perhaps just make the outline around the city bolder? I dunno.

I will gladly stamp this after the names are settled. The city thing isn't resting on XML, so that can happen whenever or even after beta if the community feels like that as well.

I've put a small border around those "buildings" - this should suffice :)

Re: Ethiopia [26.8.13] V16 XML Done!

PostPosted: Mon Aug 26, 2013 8:02 pm
by Gilligan
Image

Re: Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Mon Aug 26, 2013 11:08 pm
by cairnswk
Thank-you Gilligan. :)

Re: Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Sun Sep 01, 2013 6:46 pm
by Gilligan
cairnswk wrote:Thank-you Gilligan. :)


btw, those borders around the city I think will do great. :mrgreen:

Re: Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Sun Sep 22, 2013 10:33 am
by thenobodies80
          Beta - Quenching

---The development period has concluded for the Ethiopia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Beta Brand. Let it be known that this map is now ready for BETA Play. After an extended period of time in BETA and once all quirks and issues have been resolved, the map will be put into Full Play (barring any Admins or Foundry Foreman vetoes).

Conquer Club, enjoy!

              Image


While the map is in BETA Play, there are a couple of administrative tasks that are required of the mapmaker(s) in addition to the initial gameplay testing:
    1. Please ensure that the first post of the thread contains all the necessary information to help future visitors to the development thread; it's particularly important to ensure the most recent images are there, along with any helpful guides (such as gameplay quirks/nuances or the location/size of any starting neutrals etc.)
    2. It is the responsibility of the mapmaker(s) to ensure that they respond to further feedback in a timely and constructive manner.
    3. Write a "creative" map description and send it to the Foundry Foreman via PM. You're encouraged to post it into the first post of the thread as well; the description will be used to populate the maps database.


thenobodies80

Re: Re: Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Sun Sep 22, 2013 10:34 am
by thenobodies80
It's live! :)

nobodies

Re: Re: Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Sun Sep 22, 2013 3:04 pm
by cairnswk
thenobodies80 wrote:It's live! :)

nobodies


Thanks tnb80

Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Fri Sep 27, 2013 3:59 pm
by eigenvector
South Sudan shows as South Sedan in the combo-boxes...

Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Fri Sep 27, 2013 4:21 pm
by cairnswk
eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...

Ooh, so it does...thanks for that pickup eigenvector :)

Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Mon Sep 30, 2013 5:39 pm
by thenobodies80
cairnswk wrote:
eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...

Ooh, so it does...thanks for that pickup eigenvector :)


it has been sent. :)

Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Sat Oct 05, 2013 6:54 pm
by cairnswk
thenobodies80 wrote:
cairnswk wrote:
eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...

Ooh, so it does...thanks for that pickup eigenvector :)


it has been sent. :)


thanks tnb80 :)

Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Sun Oct 06, 2013 3:47 am
by perchorin
cairnswk wrote:
thenobodies80 wrote:
cairnswk wrote:
eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...

Ooh, so it does...thanks for that pickup eigenvector :)


it has been sent. :)


thanks tnb80 :)

Just FYI, the spoil is also "South Sedan"
Enjoying this map by the way, it's really good for 1:1 speed games.

Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Thu Oct 24, 2013 4:38 pm
by cairnswk
perchorin wrote:
cairnswk wrote:
thenobodies80 wrote:
cairnswk wrote:
eigenvector wrote:South Sudan shows as South Sedan in the combo-boxes...

Ooh, so it does...thanks for that pickup eigenvector :)


it has been sent. :)


thanks tnb80 :)

Just FYI, the spoil is also "South Sedan"
Enjoying this map by the way, it's really good for 1:1 speed games.


Looks like this has been changed :)

Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Mon Oct 28, 2013 9:25 pm
by Gilligan
NBG has two closing parentheses in the XML

Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Tue Oct 29, 2013 2:31 am
by cairnswk
Gilligan wrote:NBG has two closing parentheses in the XML

Thank-you, adjusted below

Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Wed Jan 01, 2014 7:11 pm
by elfish_lad
I really like this map. It's great for trench 1v1 play. However, I think the three (3) cities need to go back to starting off neutral. In 1v1 play it's too easy to drop an initial bonus (which is crushing to the other player).

Thanks!

E.

Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Wed Jan 01, 2014 9:34 pm
by Gilligan
elfish_lad wrote:I really like this map. It's great for trench 1v1 play. However, I think the three (3) cities need to go back to starting off neutral. In 1v1 play it's too easy to drop an initial bonus (which is crushing to the other player).

Thanks!

E.


Thanks for reminding me what I've been meaning to post. Cairns, I think you have enough room to move he cities from the corners to their territs. Sometimes it's just so easy to overlook they're in the corners and can really screw you ups

Re: [Beta] - Ethiopia [26.8.13] V16 XML Stamped

PostPosted: Wed Jan 01, 2014 9:42 pm
by cairnswk
Gilligan wrote:
elfish_lad wrote:I really like this map. It's great for trench 1v1 play. However, I think the three (3) cities need to go back to starting off neutral. In 1v1 play it's too easy to drop an initial bonus (which is crushing to the other player).

Thanks!

E.


Thanks for reminding me what I've been meaning to post. Cairns, I think you have enough room to move he cities from the corners to their territs. ...

Gilligan, did you get that idea from Prof Howell on your island...somehow i think he's managed to adle your brain and vision.
I don't agree with that obviously. :)