Page 2 of 7

Re: Ethiopia: [25.12.12] V05-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 3:53 am
by koontz1973
cairnswk wrote:Any suggestions for this map?

Give me a chance. Got family coming over today so will look at it later for you.

Re: Ethiopia: [25.12.12] V05-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 6:07 pm
by cairnswk
koontz1973 wrote:
cairnswk wrote:Any suggestions for this map?

Give me a chance. Got family coming over today so will look at it later for you.

Sorry, koontz. can't wait for you...
all bonuses up for review of course...and all very indicative of the country.
1. added coffee bonus
2. added faith bonus for desert regions
3. added cattle bonus...ehtiopia holds possibly largest cattle population in Africa and one of largest in the world
4. impassables added

Image

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 8:05 pm
by x-raider
Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 8:24 pm
by cairnswk
x-raider wrote:Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.


Well, x-raider, i havn't exactly ruined it...yet!
It is reversable if people don't like it.
So thanks for you feedback on that.
How many extra bonuses were you thinking of it the extras were kept?

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Wed Dec 26, 2012 9:06 pm
by x-raider
cairnswk wrote:
x-raider wrote:Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.


Well, x-raider, i haven't exactly ruined it...yet!
It is reversible if people don't like it.
So thanks for you feedback on that.

Sure.
But I can't ask people to support my opinion if I don't voice it now, can I? :P

cairnswk wrote:How many extra bonuses were you thinking of it the extras were kept?

I'm talking about the ones you got there already.

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Thu Dec 27, 2012 4:00 pm
by cairnswk
x-raider wrote:
cairnswk wrote:How many extra bonuses were you thinking of it the extras were kept?

I'm talking about the ones you got there already.

Suggestions?

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Thu Dec 27, 2012 4:05 pm
by cairnswk
The drop should be:

2P: 8 + 13N
3P: 8 + 5N
4P: 6 + 5N
5P: 4 = 9N
6P: 4 + 5N
7P: 3 + 8N
8P: 3 + 5N

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Thu Dec 27, 2012 4:22 pm
by ManBungalow
Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.

And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Thu Dec 27, 2012 5:01 pm
by cairnswk
ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.

Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?

And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

Cool...why...what are your reasons here please? :)

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Thu Dec 27, 2012 6:13 pm
by ManBungalow
cairnswk wrote:
ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.

Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?

You could spread them over the map. But see if anybody else can offer any ideas here.

cairnswk wrote:
And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

Cool...why...what are your reasons here please? :)

For one thing, they're not actually Ethiopia. And they offer quick links to bonuses on the other side of the map...really powerful borders.

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Thu Dec 27, 2012 6:36 pm
by cairnswk
ManBungalow wrote:
cairnswk wrote:
ManBungalow wrote:Right, I wouldn't bother with the cattle or the faith bonuses. The coffee you could have, I suppose. Maybe adapted slightly.

Well all three are very typically Ethiopian....how would adapt the coffee bonus...idea?

You could spread them over the map. But see if anybody else can offer any ideas here.

cairnswk wrote:
And I see that you have already worked out the number of starting regions, but I think it would be cool if the neighbouring countries started neutral.

Cool...why...what are your reasons here please? :)

For one thing, they're not actually Ethiopia. And they offer quick links to bonuses on the other side of the map...really powerful borders.


Coffee...well it is only grown in the regions shown, so it would be silly i think to have them eslewhere.
The other countries...OK....good point...and good stratgey, however, will it affect GP drop too much?
It would add another 7 neutrals.

I would offer 4 of those external countries to be neutral, to make the starting neutrals 9 in total.

That would make the drop:
2P: 6 + 17N
3P: 6 + 11N
4P: 5 + 9N
5P: 4 + 9N
6P: 3 + 11N
7P: 2 + 15N
8P: 2 + 13N

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Wed Jan 02, 2013 1:20 pm
by cairnswk
For the drop above, i don't see the 7 player game as being too much of a problem.
7 player games account for .01% of all games played on the site.

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Fri Jan 04, 2013 9:03 am
by nolefan5311
I just got back from a long vacation and still trying to get my bearings back, so bear with me :D, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.

Good to see this one back into production though :)

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Fri Jan 04, 2013 11:42 pm
by cairnswk
nolefan5311 wrote:I just got back from a long vacation and still trying to get my bearings back, so bear with me :D, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.

Good to see this one back into production though :)


OK, are any of them useful? or should they be excised completely and leave the map as simple as possible.

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Mon Jan 07, 2013 11:00 am
by nolefan5311
cairnswk wrote:
nolefan5311 wrote:I just got back from a long vacation and still trying to get my bearings back, so bear with me :D, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.

Good to see this one back into production though :)


OK, are any of them useful? or should they be excised completely and leave the map as simple as possible.


That is probably what I would do.

Re: Ethiopia: [9.1.13] V05-P3 Gameplay?

PostPosted: Wed Jan 09, 2013 12:04 am
by cairnswk
x-raider wrote:
cairnswk wrote:
x-raider wrote:Aw, why'd you have to go ruin it like that.
Either make it a small-size map or give it a bunch of extra bonuses.
You needn't do both.


Well, x-raider, i haven't exactly ruined it...yet!
It is reversible if people don't like it.
So thanks for you feedback on that.

Sure.
But I can't ask people to support my opinion if I don't voice it now, can I? :P



nolefan5311 wrote:
cairnswk wrote:
nolefan5311 wrote:I just got back from a long vacation and still trying to get my bearings back, so bear with me :D, but I don't like the new bonuses at all. They clutter the space up and are going to require a lot more neutrals to be placed around the map.

Good to see this one back into production though :)


OK, are any of them useful? or should they be excised completely and leave the map as simple as possible.


That is probably what I would do.


OK, feedback is slow at present, and it seems people were happy withou the complications i threw into the map....
so i'll get rid fo them....going back to previous version 5 then we can move forward again with other stuff.

Image

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Wed Jan 09, 2013 2:36 am
by x-raider
You still need to include the impassable legend.
I suggest putting it above the bonus legend.

As can be seen in N.W.Oromia, the mountains could do with a touch up so they blend with the map and the colours better.
And the rivers are largely inconsistent...

Good luck ;)
Sorry your previous changes didn't go down well.

Re: Ethiopia: [27.12.12] V06-P3 Gameplay?

PostPosted: Wed Jan 09, 2013 12:38 pm
by cairnswk
x-raider wrote:You still need to include the impassable legend.
I suggest putting it above the bonus legend.

As can be seen in N.W.Oromia, the mountains could do with a touch up so they blend with the map and the colours better.
And the rivers are largely inconsistent...

Good luck ;)
Sorry your previous changes didn't go down well.


Issues, will fix.
Dont be sorry about the changes...some things aren't meant to be. :)

Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx

PostPosted: Wed Jan 09, 2013 6:15 pm
by cairnswk
Version 7.

1. Mountains fixed.
2. Impassables added
3. Rivers fixed
4. neighbouring country names font changed
5. title adjusted
6. buildings adjusted
7. opacity of region colours reduced slightly

Image

Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx

PostPosted: Sat Jan 12, 2013 12:28 pm
by nolefan5311
cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.

If anybody else has any suggestions, now is the time to speak up. Otherwise, this map will receive the gameplay stamp in 48-72 hours.

Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx

PostPosted: Sat Jan 12, 2013 2:51 pm
by cairnswk
nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
...

OK, but is there any need to increase the amount of each neutral in those territories i.e. once SNNPR is taken it's an easy +2 to add to any player's army.

Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx

PostPosted: Sat Jan 12, 2013 9:12 pm
by nolefan5311
cairnswk wrote:
nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
...

OK, but is there any need to increase the amount of each neutral in those territories i.e. once SNNPR is taken it's an easy +2 to add to any player's army.


You could increase it to a n4 if you'd like. ian and I discussed this and came to the conclusion that if there are not starting neutrals in the larger continents, players my focus on grabbing one of those and not dedicate troops to the smaller bonus. But making it a n4 won't hurt anything.

Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx

PostPosted: Sat Jan 12, 2013 9:46 pm
by cairnswk
nolefan5311 wrote:
cairnswk wrote:
nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.
...

OK, but is there any need to increase the amount of each neutral in those territories i.e. once SNNPR is taken it's an easy +2 to add to any player's army.


You could increase it to a n4 if you'd like. ian and I discussed this and came to the conclusion that if there are not starting neutrals in the larger continents, players my focus on grabbing one of those and not dedicate troops to the smaller bonus. But making it a n4 won't hurt anything.


OKies. done, update shortly

PS...give me a couple of days...the V07S.png master file is kaput, so i'll have to re-work everthing from a previous version. Bummer. :o :( :(

Re: Ethiopia: [10.1.13] V07-P5 Gameplay & Gfx

PostPosted: Mon Jan 14, 2013 9:59 pm
by cairnswk
nolefan5311 wrote:cairns, I will go ahead and sticky this one for the stamp, but I suggest removing the neutral starts from all the capitals since they don't have any significance (that I can see) other than increasing some of the 3 region bonuses to 4. 27 starting regions is also a golden number and in 1v1 games increases the amount of starting regions per player from 8 to 9 which I prefer on a map this small. Also, in the continents the capitals are in, you don't need to worry about bonus dropping since all those continents are 4 regions. As long as N. Afar and W. Snnpr start neutrals, there's no need for any other to.

If anybody else has any suggestions, now is the time to speak up. Otherwise, this map will receive the gameplay stamp in 48-72 hours.


nolefan5311...the file is recovered and re-worked...posted as V7 with the ajdustment to neutrals.
please refresh v7.

Re: Ethiopia: [15.1.13] V07-P5 Gameplay & Gfx

PostPosted: Thu Jan 17, 2013 1:02 pm
by nolefan5311
Image

Onwards and upwards cairns. Congrats.