Egypt: Valley Of The Kings [Quenched]

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Postby cairnswk on Sat Jun 23, 2007 3:49 pm

qwert wrote:Now these bonuses more normal for me.
Kewl Qwert...thanks for your comment :)
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V48

Postby cairnswk on Sat Jun 23, 2007 6:55 pm

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Postby yeti_c on Sun Jun 24, 2007 1:49 am

Cairns - this is looking sweet...

I can't suggest anything more - other than...

1) Small Map
2) XML

And the preview images of them with army numbers 88 in.

C.
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Postby cairnswk on Sun Jun 24, 2007 2:15 am

yeti_c wrote:Cairns - this is looking sweet...

I can't suggest anything more - other than...

1) Small Map
2) XML

And the preview images of them with army numbers 88 in.

C.


Ah Yeti....i just woke up after a lovely Sunday arvo snooze :D
Thanks for that call...it is coming...HighC540 made contact with me this morning and he is almost finished the XML, so later this week I will present the large version, and then the armies etc.
Some weeks to go yet, as i can figure there is usually 4 weeks between quenching. :wink:
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V49 Small and Large

Postby cairnswk on Fri Jun 29, 2007 5:18 am

Small
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Large
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Postby yeti_c on Fri Jun 29, 2007 5:33 am

Loving it Cairns...

Big map is very crisp.

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V49 Army test updates

Postby cairnswk on Tue Jul 03, 2007 2:31 am

Small army test

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Large Army Test

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XML link
Download _valley_of_the_kings.xml
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Postby Forza AZ on Tue Jul 03, 2007 10:42 am

Sorry if I have overlook this discussion (I didn't read the complete thread), but isn't the extra bonus for Afterlife a bit big with 2. You only have to take 1 extra territory without having an extra border.

Same for Eternal Life, but then you have to take a territory that other players also need to have an extra bonus. So maybe you should reverse the bonusses: 1 for Afterlife and 2 for Eternal Life (?)
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Postby Lone.prophet on Tue Jul 03, 2007 10:50 am

i dunno about other people only i serious dislike the robber e1 or robber d1 names its really annoying in the namelist if you play games like chinese chekers i suggest maybe give some nice names.

dunno about other people's thought though
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Postby cairnswk on Tue Jul 03, 2007 10:55 am

Forza AZ wrote:Sorry if I have overlook this discussion (I didn't read the complete thread), but isn't the extra bonus for Afterlife a bit big with 2. You only have to take 1 extra territory without having an extra border.

Same for Eternal Life, but then you have to take a territory that other players also need to have an extra bonus. So maybe you should reverse the bonusses: 1 for Afterlife and 2 for Eternal Life (?)


Forza AZ...there has been discussion and explanation about why this is the way it is....can i please ask that you go back several pages in the thread and read what has already been posted. Thanks :)
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Postby cairnswk on Tue Jul 03, 2007 11:00 am

Lone.prophet wrote:i dunno about other people only i serious dislike the robber e1 or robber d1 names its really annoying in the namelist if you play games like chinese chekers i suggest maybe give some nice names.

dunno about other people's thought though


Thanks Lone.Prophet for your comments.
Do you have suggestions as to what to call them that would be nice that includes the term ROBBER, as this is part of this map concept?

Also, if you find E1 or E2 annoying in Chinese Checkers, please get used to it, as there is the Battle of Actium coming that uses Ca for tert names and you will find that really annoying.

Sorry. :)
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Postby DiM on Tue Jul 03, 2007 2:20 pm

instead of robbers you could use names of famous pyramid explorers :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby Forza AZ on Tue Jul 03, 2007 2:32 pm

cairnswk wrote:
Forza AZ wrote:Sorry if I have overlook this discussion (I didn't read the complete thread), but isn't the extra bonus for Afterlife a bit big with 2. You only have to take 1 extra territory without having an extra border.

Same for Eternal Life, but then you have to take a territory that other players also need to have an extra bonus. So maybe you should reverse the bonusses: 1 for Afterlife and 2 for Eternal Life (?)


Forza AZ...there has been discussion and explanation about why this is the way it is....can i please ask that you go back several pages in the thread and read what has already been posted. Thanks :)

OK, sorry for that. I already thought it must have been discussed before.

Very nice map by the way.
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Postby cairnswk on Sat Jul 07, 2007 5:29 am

DiM wrote:instead of robbers you could use names of famous pyramid explorers :roll:

DiM...i was actually thinking of robber like characters in The Mummy i.e. Thief Beni played by Kevin J O'Connor.
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Postby cairnswk on Sat Jul 07, 2007 5:31 am

Forza AZ wrote:OK, sorry for that. I already thought it must have been discussed before.

Very nice map by the way.

Thanks for the kudos....and your post of course Forza AZ.
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Postby DiM on Sat Jul 07, 2007 5:52 am

cairnswk wrote:
DiM wrote:instead of robbers you could use names of famous pyramid explorers :roll:

DiM...i was actually thinking of robber like characters in The Mummy i.e. Thief Beni played by Kevin J O'Connor.


i don't know. i never watched the mummy and if i see thief beni as a terit name i'll just think it's a random name. hoever famous explorers might sound more familiar.
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V50 Update

Postby cairnswk on Tue Jul 10, 2007 4:14 am

DiM wrote:
cairnswk wrote:
DiM wrote:instead of robbers you could use names of famous pyramid explorers :roll:

DiM...i was actually thinking of robber like characters in The Mummy i.e. Thief Beni played by Kevin J O'Connor.


i don't know. i never watched the mummy and if i see thief beni as a terit name i'll just think it's a random name. hoever famous explorers might sound more familiar.


DiM...made some updates to the Robbers names and replaced them with
the names of Explorers of these tombs.

Small Map V50
Image

Large V50
Image

XML....this new file has the new robber tert replacement names of explorers in it.

http://www.sendspace.com/file/cw407w
Last edited by cairnswk on Tue Jul 10, 2007 4:29 am, edited 1 time in total.
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Re: V50 Update

Postby DiM on Tue Jul 10, 2007 4:23 am

cairnswk wrote:
DiM wrote:
cairnswk wrote:
DiM wrote:instead of robbers you could use names of famous pyramid explorers :roll:

DiM...i was actually thinking of robber like characters in The Mummy i.e. Thief Beni played by Kevin J O'Connor.


i don't know. i never watched the mummy and if i see thief beni as a terit name i'll just think it's a random name. hoever famous explorers might sound more familiar.


DiM...made some updates to the Robbers names and replaced them with
the names of Explorers of these tombs.




sweet. =D> \:D/
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Postby yeti_c on Tue Jul 10, 2007 4:42 am

I like these new names much better - great work Cairns.

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Postby cairnswk on Fri Jul 13, 2007 3:57 am

Thanks DiM and yeti_c.
I must say after a week the new names have grown on me.
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Postby AndyDufresne on Fri Jul 13, 2007 9:21 pm

The names are a great idea! Glad to see it replaced the old Robber lettering system. Definitely coming along nicely. :)


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Postby cairnswk on Sat Jul 14, 2007 8:56 pm

Any further comments?
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Postby KEYOGI on Tue Jul 17, 2007 9:11 pm

I think the territory label placement in a few areas could use some work, the Ramesses VI and Horemheb area in particular. There's the potential for some unnecessary confusion with how it is at the moment. Maiherpri could also be moved over to the right a bit, so it sits over the territory.

The map looks very nice visually though. Perhaps we can see small and large versions with army numbers for the next update.
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Postby jasnostj on Wed Jul 18, 2007 4:09 am

why not using an actual map of the Valley of the Kings?
See http://www.thebanmappingproject.com/
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Postby cairnswk on Wed Jul 18, 2007 6:20 am

jasnostj wrote:why not using an actual map of the Valley of the Kings?
See http://www.thebanmappingproject.com/

Hi jasnosttj...if you check back to P1, you'll see that this map stated out as the actual map, or a version thereof. However, the eveolvelment of the gameplay allowed me to decide to break the valley apart and into separate regions and this is the final design.
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