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Classic Cities: Madrid [Quenched]

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Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9

Postby RedBaron0 on Sun Nov 04, 2012 11:56 am

Small map bonus text isn't colored.
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Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9

Postby koontz1973 on Sun Nov 04, 2012 12:18 pm

I know, I only did it for spacing reasons to see if it all fits. Now that I know it does, I will continue with the large map only.

But how is the text? There is my official version:
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or this one as Pamoa asked for it:
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Which one in your opinion is better and I will do all text like that. Maps and legend texts.
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Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9

Postby sannemanrobinson on Sun Nov 04, 2012 1:28 pm

I prefer as Pamoa asked for it. The Barrio Azul bonus might have to be a bit darker for legitibility.
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Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9

Postby RedBaron0 on Sun Nov 04, 2012 11:40 pm

Second version with the lighter drop shadow, for sure.
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Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9

Postby pamoa on Mon Nov 05, 2012 1:10 am

in my opinion it is better
but your shadow has to be darker
for the violet text in presently illegible

maybe a thin black outline and the shadow

can you try it for the legend texts
specially the b/w impassable :sick: sorry

thanks for listening to me =D>
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9

Postby koontz1973 on Mon Nov 05, 2012 1:22 am

No problem pamoa, will get it done today. As soon as a text is found that is good to go, all text will go like it. I will bung some different text up later with different shadows and let you lot decide for me.
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Re: Classic Cities Madrid [4/11] V13.3 Pg 1/9

Postby koontz1973 on Mon Nov 05, 2012 12:15 pm

Text in each bonus region is done differently with my desired font. Which looks the best. Do not worry about the colours as I can change/tweak them later after this is chosen. Not all are great but all use the bonus colours to facilitate game play.

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Re: Madrid [4/11] Pg 1/9 [Territ name glow poll page 9]

Postby pamoa on Mon Nov 05, 2012 1:40 pm

I must say pink could be fun
else yellow is surely the best
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: Madrid [4/11] Pg 1/9 [Territ name glow poll page 9]

Postby nolefan5311 on Mon Nov 05, 2012 2:44 pm

Bright yellow is easily the best, imo
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Re: Madrid [4/11] Pg 1/9 [Territ name glow poll page 9]

Postby koontz1973 on Sun Nov 11, 2012 1:06 am

Updated all text to be the same as the yellow one. Blue text is slightly different as it has a dark grey glow (colour blind test needed it).
Legend text done the same and rules have black text with the white glow.
Territ lines brought up to date with the new colours as well.
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Re: Classic Cities: Madrid [11/11] Pg 1/9

Postby pamoa on Sun Nov 11, 2012 1:58 am

quick drop by
blue is illegible
and drop shadow doesn't work well on some borders
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Classic Cities: Madrid [11/11] Pg 1/9

Postby koontz1973 on Sun Nov 11, 2012 2:10 am

Figured that. Any suggestions?

EDIT: Found a solution, a lighter blue. :roll:
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby sannemanrobinson on Sun Nov 11, 2012 5:40 am

Can Barrio Azul have a darker shade now that the blue is lighter? Especially in the legend it pops out.

Looks good for the rest!
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby koontz1973 on Sun Nov 11, 2012 5:50 am

sannemanrobinson wrote:Can Barrio Azul have a darker shade now that the blue is lighter? Especially in the legend it pops out.

Looks good for the rest!

That is the blue, when it goes darker, the glow around it for the colour blind tests make it imposable to read. Will see if their is a shade darker that works though. Maybe tone the cyan one down a tad as well to give a better difference.
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby pamoa on Sun Nov 11, 2012 7:40 am

you're on a good way
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby koontz1973 on Sun Nov 11, 2012 10:31 am

Colours and glows tweaked. All CB friendly.
Changed the names of the bonuses. Now compass points. This allows freedom to move away from some colours as the cyan never really looked like that anyway. Barrio=neighbourhood.
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby pamoa on Mon Nov 12, 2012 5:06 am

spelling please
norte
oeste
centro
nordeste
este
sur (instead of suroeste)
sudeste (instead of sur)
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby koontz1973 on Mon Nov 12, 2012 5:44 am

pamoa, why centro over what I have? What does my one mean if you know? Will change all today. Anything else you spotted?
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby pamoa on Mon Nov 12, 2012 7:31 am

koontz1973 wrote:pamoa, why centro over what I have? What does my one mean if you know? Will change all today. Anything else you spotted?
céntrico is downtown
which is usage description not corresponding to your zones
and used cardinals directions for the others
so it should be more generic geographical name
centro is more like middle
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: Classic Cities: Madrid [11/11] Pg 1/10

Postby koontz1973 on Mon Nov 12, 2012 8:14 am

pamoa, big thanks for that.

All names have been corrected as per pamoa instructions. Large map and small map done. Can anyone spot anything that needs to be fixed or changed?
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show: Colour blind maps
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Re: Classic Cities: Madrid [12/11] Pg 1/10

Postby koontz1973 on Thu Nov 15, 2012 3:38 am

Did a clean up of all the map.
Added shadows to all buildings, trees, animals and people.
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Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?

Postby x-raider on Wed Nov 21, 2012 7:58 am

Looking great Koontz. Is it just me, or does the park in the north just look wrong?
I understand it might be depicting something specific, but it doesn't look right.
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Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?

Postby koontz1973 on Wed Nov 21, 2012 11:30 am

x-raider wrote:Looking great Koontz. Is it just me, or does the park in the north just look wrong?
I understand it might be depicting something specific, but it doesn't look right.

The water in the north is man made which is why it has the appearance like that. I understand you objection but every territ has a specific building feature and that is what is in that area.
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Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?

Postby x-raider on Thu Nov 22, 2012 4:52 am

OK, Just wanted to check.
Plus I really need to increase my presence in the foundry ;)
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Re: Classic Cities: Madrid [15/11] Pg 1/10 Graphics?

Postby koontz1973 on Thu Nov 22, 2012 5:12 am

x-raider wrote:OK, Just wanted to check.
Plus I really need to increase my presence in the foundry ;)

No problem. And yes you do. Come on x, we hardly bite and only leave minor wounds. :P
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