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Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Wed Aug 07, 2013 9:37 pm
by Seamus76
Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.

Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border

The most recent version v.j. posted should fix all of these, but should be tested before launch.

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Fri Aug 09, 2013 7:41 am
by Seamus76
Seamus76 wrote:
Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.

Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border

The most recent version v.j. posted should fix all of these, but should be tested before launch.

Ok, it looks like there was an update, but the army numbers are all way off, and I think there will be lots of problems for players without BOB.

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Fri Aug 09, 2013 7:46 am
by Gilligan
Seamus76 wrote:
Seamus76 wrote:
Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.

Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border

The most recent version v.j. posted should fix all of these, but should be tested before launch.

Ok, it looks like there was an update, but the army numbers are all way off, and I think there will be lots of problems for players without BOB.


That didn't happen when I tested it...wtf. I still can't figure out why the max position isn't working. I sent a PM to rds to go back to the old one. It's acting very strange...

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Fri Aug 09, 2013 1:14 pm
by agentcom
Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Fri Aug 09, 2013 1:25 pm
by Seamus76
agentcom wrote:Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.

Actually the Dibon/Ein-gedi border was not supposed to be there, except through the Dead Sea killer neutrals. That xml error for that has been fixed, which you noticed, but now the army numbers are messed up. We may have to temporarily go back to an older version, which may also have the incorrect Dibon/Ein-gedi border. But again, the map is not supposed to have that border, and the final map will not.

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Sat Aug 10, 2013 10:21 pm
by agentcom
Seamus76 wrote:
agentcom wrote:Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.

Actually the Dibon/Ein-gedi border was not supposed to be there, except through the Dead Sea killer neutrals. That xml error for that has been fixed, which you noticed, but now the army numbers are messed up. We may have to temporarily go back to an older version, which may also have the incorrect Dibon/Ein-gedi border. But again, the map is not supposed to have that border, and the final map will not.


Then you should take out the little pathway there that makes it look like they're connected. I don't see the point of that little path if the regions aren't going to be connected.

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Sat Aug 10, 2013 11:12 pm
by Seamus76
agentcom wrote:
Seamus76 wrote:
agentcom wrote:Dibon lost its connection over that bridge thing to Ein-Gedi sometime in the last week or so ... almost screwed me up in a turn I just took.

Actually the Dibon/Ein-gedi border was not supposed to be there, except through the Dead Sea killer neutrals. That xml error for that has been fixed, which you noticed, but now the army numbers are messed up. We may have to temporarily go back to an older version, which may also have the incorrect Dibon/Ein-gedi border. But again, the map is not supposed to have that border, and the final map will not.


Then you should take out the little pathway there that makes it look like they're connected. I don't see the point of that little path if the regions aren't going to be connected.
The lines are dividing lines for the two Dea Sea terts, and show which terts on each side attack which of those, or both. I had originally used 1 single divider line, but changed it in v10 on 2012-12-04. So for the last over 8 months there has not been a mention of such confusion. I'm not saying it's not there, but once we get the map back up, and some more games played, we'll have a better idea as to the whether or not this is a problem, or just a case of an XML error giving the wrong impression from the beginning. i.e. Would you have had a problem if the border had been closed the first time you played the map, as it was intended.

Other than that I hope you're enjoying it.

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Fri Aug 16, 2013 7:23 pm
by Seamus76
Seamus76 wrote:
Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.

Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border

The most recent version v.j. posted should fix all of these, but should be tested before launch.
I know there is a lot going on with maps, but wasn't sure what the next steps were with this one, or if there was anything we should be doing.

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Fri Aug 16, 2013 8:22 pm
by Gilligan
Seamus76 wrote:
Seamus76 wrote:
Gilligan wrote:While that one might be the most recent it might not be the active one. The slingshot is still not a neutral start, and people are starting with too many territories. I'm getting in contact with rds.
Thanks Gilligan. Also, the Ein-gedi/Dibon border is still there as well.

Problems:
- Too many starting terts
- SS-1 not coded neutral
- Ein-gedi and Dibon should not border

The most recent version v.j. posted should fix all of these, but should be tested before launch.
I know there is a lot going on with maps, but wasn't sure what the next steps were with this one, or if there was anything we should be doing.


Tomorrow nit and Sunday are my free days, I will try to solve it then :)

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Sun Aug 18, 2013 9:03 pm
by Dillybarr
Honestly I think ein-gedi should border dibon.. Makes it a lot harder to hold that bonus, which as I've discovered is a pretty key one, just my two cents and the starting territories was fine by me, the only thing was ss1 not being neutral

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Mon Aug 19, 2013 9:32 pm
by Gilligan
Here is the fix. There were no underlying neutrals to the territories, so it would give 14 positions from the max and randomly distribute the rest.

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Mon Aug 26, 2013 6:37 pm
by ViperOverLord
Any idea on when this map will be opened again?

Re: Tribal War - Ancient Israel v15.0 [2013-04-03] pg15

PostPosted: Mon Aug 26, 2013 7:40 pm
by Seamus76
ViperOverLord wrote:Any idea on when this map will be opened again?
The new xml has been downloaded a bunch of times, so hopefully one of those is for uploading.

Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

PostPosted: Mon Aug 26, 2013 7:41 pm
by Seamus76
CURRENT UPDATE INFO - 2013-08-26:
- Updated the OP with the new XML file fixed by Gilligan, thanks buddy. Hopefully that takes care of everything, and we can get the map back up and running.

Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

PostPosted: Mon Aug 26, 2013 8:05 pm
by Gilligan
Apparently my fix didn't work when tested. I was nearly sure that it would. Every territory is coded to start neutral, except for the 14 per player. I've stared at this thing so long, and I can't see any errors. :? :? :?

We need someone else to look at it. Fresh eyes might make the difference, especially since I thought this fix was certainly going to work.

Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

PostPosted: Mon Aug 26, 2013 8:40 pm
by Seamus76
Gilligan wrote:Apparently my fix didn't work when tested. I was nearly sure that it would. Every territory is coded to start neutral, except for the 14 per player. I've stared at this thing so long, and I can't see any errors. :? :? :?

We need someone else to look at it. Fresh eyes might make the difference, especially since I thought this fix was certainly going to work.
Holy $hit! We broke Gilligan! :lol:

Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

PostPosted: Mon Aug 26, 2013 9:58 pm
by Gilligan
it works! :mrgreen:

Game 13146580

Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

PostPosted: Mon Aug 26, 2013 10:08 pm
by isaiah40
Yes it works right now, but we will wait until the active games are done. In the mean time I will be asking a few players here and there to continue to test it. If after a while the caching problem doesn't rear it's ugly head, I'll open the map again.

Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

PostPosted: Thu Sep 19, 2013 3:45 pm
by Jippd
I think the connection between IAN Debi to Gidon could be more clear. How is someone supposed to assume that is a connection based on the map? I only realized it because of bob.

Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

PostPosted: Thu Sep 19, 2013 8:16 pm
by Seamus76
Jippd wrote:I think the connection between IAN Debi to Gidon could be more clear. How is someone supposed to assume that is a connection based on the map? I only realized it because of bob.
Sorry, it's actually not supposed to be a connection at all. Ironically enough I emailed about that error this morning in the hopes of updating it asap.

Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

PostPosted: Thu Sep 19, 2013 8:35 pm
by Jippd
Seamus76 wrote:
Jippd wrote:I think the connection between IAN Debi to Gidon could be more clear. How is someone supposed to assume that is a connection based on the map? I only realized it because of bob.
Sorry, it's actually not supposed to be a connection at all. Ironically enough I emailed about that error this morning in the hopes of updating it asap.


Okay sounds good.

Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

PostPosted: Fri Sep 20, 2013 3:20 pm
by V.J.
Here is the updated XML

Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

PostPosted: Tue Sep 24, 2013 10:03 pm
by Seamus76
V.J. wrote:Here is the updated XML
When the xml gets up loaded can the name please be change to Tribal War - Ancient Israel, instead of just Israel? Thanks.

Re: Tribal War - Ancient Israel v15.0 [2013-08-26] pg20

PostPosted: Sun Oct 06, 2013 3:07 pm
by Jippd
Jippd wrote:
Seamus76 wrote:
Jippd wrote:I think the connection between IAN Debi to Gidon could be more clear. How is someone supposed to assume that is a connection based on the map? I only realized it because of bob.
Sorry, it's actually not supposed to be a connection at all. Ironically enough I emailed about that error this morning in the hopes of updating it asap.


Okay sounds good.


How long does a fix like this usually take? Bob still shows that you can make that assault on this map. I'm assuming XML has not been updated yet and Debi and Gidon can still assault each other. Is this a correct assumption?