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Re: Vertex[p1/10] Austrum[p1/10] [22/1] V20

PostPosted: Wed Jan 23, 2013 10:04 pm
by Seamus76
I'm not sure if you have addressed this since I last brought it up a while ago, but tell me again why on Austrum are the ships in the legend different then on the map?

Re: Vertex[p1/10] Austrum[p1/10] [22/1] V20

PostPosted: Wed Jan 23, 2013 11:29 pm
by koontz1973
Seamus76 wrote:I'm not sure if you have addressed this since I last brought it up a while ago, but tell me again why on Austrum are the ships in the legend different then on the map?

They are not. I said it last time. All I did was copy and paste the ships from the map to the legend. I had to bring them out more as the background is a lot darker than the sea and where hard to see and people where missing the connection between Exploratorium and ships. But pixel for pixel, they are identical is size and shape.
Gillipig wrote:I'm worried about how frequently players will drop a bonus. It's the one thing that can really sink an otherwise awesome map. Have you checked how frequently someone would drop a bonus? (1v1 in particular)

No one will ever drop a bonus.

Re: Vertex[p1/10] Austrum[p1/10] [22/1] V20

PostPosted: Thu Jan 24, 2013 11:49 am
by Seamus76
koontz1973 wrote:
Seamus76 wrote:I'm not sure if you have addressed this since I last brought it up a while ago, but tell me again why on Austrum are the ships in the legend different then on the map?

They are not. I said it last time. All I did was copy and paste the ships from the map to the legend. I had to bring them out more as the background is a lot darker than the sea and where hard to see and people where missing the connection between Exploratorium and ships. But pixel for pixel, they are identical is size and shape.
Right, I get that for sure. Let me rephrase. The ones in the legend are overall cleaner and clearer, you can see very well the nice little red flags which you can not see on the ones on the map. I don't have to tell you, you know, the map looks wonderful as is, it's just my opinion that the ships on the map should look EXACTLY like the ships in the legend, because the ships in the legend look better to me. I promise not to bring it up again after this though. :-# ;)

Re: Vertex[p1/10] Austrum[p1/10] [22/1] V20

PostPosted: Thu Jan 24, 2013 12:04 pm
by koontz1973
Seamus, I understand the point you are making, but the ones in the legend are brighter for various reasons as explained. Darker background made them invisible when as on the map. So they needed to go brighter. That is all that was done. But when you take that brightness and place it onto the map, you get ten spots of brightness which looks out of place.

But if certain others agree, I will change it.

Re: Vertex[p1/10] Austrum[p1/10] [22/1] V20

PostPosted: Thu Jan 24, 2013 12:13 pm
by Seamus76
No, that makes sense. I'm not sure you explained it that way before, but if on the map they don't look right then you have it the way it should be. You may proceed. :lol: Just kidding.

But again, great work on them both (or should I say all 4 of them). It's obvious your skills have come a long way, and you are working very hard to learn and try new techniques. Well done my man.

Re: Vertex[p1/10] Austrum[p1/10] [22/1] V20

PostPosted: Sat Jan 26, 2013 2:44 am
by koontz1973
Austrum
Decided that Seamus had a point after all so brought the ships a bit. As I said to him, 10 points of light on the map looked bad but I think this half way point works.
Click image to enlarge.
image

Image

Re: Vertex[p1/10] Austrum[p1/11] [26/1] V20

PostPosted: Sun Jan 27, 2013 10:54 am
by RedBaron0
Image

Onward and upward!

Re: Vertex[p1/10] Austrum[p1/11] [26/1] V20

PostPosted: Sun Jan 27, 2013 10:57 am
by koontz1973
RedBaron0 wrote:Image

Onward and upward!

Thank you oh mighty one. :D

Re: Vertex[p1/10] Austrum[p1/11] [26/1] V20

PostPosted: Thu Feb 14, 2013 5:21 pm
by Gilligan
Koontz,

Austrum XML:

Iiex should not border Mair
Gyara should border Mair
----edit: I see what happened here. The connections are different on the small and on the large. Whichever is right go with. In the XML as is, it matches the small version.
Sarnia is misspelled Carnia

You are also missing these Connect 4 bonuses:
Gaulos Ionia Icaria Melite
Gaulos Ionia Icaria Thasos
Gaulos Ionia Icaria Sarnia
Phew, took a few minutes to find all of them in that area!

Other than that, things seem to be good.

Re: Vertex[p1/10] Austrum[p1/11] [26/1] V20

PostPosted: Thu Feb 14, 2013 9:43 pm
by Gilligan
Me again :mrgreen:

Vertex XML
Map says the ring, if you will, has 2 neutral...XML says 3
Insula does not border Clanis
Missing a Connect 4, Borras Suecia, Antipoda, Raetia, Livonia

Re: Vertex[p1/10] Austrum[p1/11] [26/1] V20

PostPosted: Fri Feb 15, 2013 12:56 am
by koontz1973
Thanks gilligan, will get you the corrected files today.

Re: Vertex[p1/10] Austrum[p1/11] [26/1] V20

PostPosted: Sat Feb 23, 2013 1:07 am
by koontz1973
Austrum
Gilligan, corrected xml file and sorted out the connection on the small map.
Click image to enlarge.
image

Click image to enlarge.
image

AUfixed.xml
(22.38 KiB) Downloaded 692 times

Re: Vertex[p1/10] Austrum[p1/11] [26/1] V20

PostPosted: Sat Feb 23, 2013 1:17 am
by koontz1973
Vertex
Click image to enlarge.
image

Click image to enlarge.
image

VeFix.xml
(22.22 KiB) Downloaded 621 times

Re: Vertex[p1/11] Austrum[p1/11] [23/2] V21

PostPosted: Sun Feb 24, 2013 1:30 am
by Funkyterrance
This looks to be really similar to the Classic Cities Moscow map. Which came first?

Re: Vertex[p1/11] Austrum[p1/11] [23/2] V21

PostPosted: Sun Feb 24, 2013 1:33 am
by koontz1973
Funkyterrance wrote:This looks to be really similar to the Classic Cities Moscow map. Which came first?

Moscow did by a few years.

As for similar, how? Both are completely different styles. The only similarity I can see is the circular layouts.

Re: Vertex[p1/11] Austrum[p1/11] [23/2] V21

PostPosted: Thu Feb 28, 2013 4:26 pm
by Gilligan
koontz et all, sorry for delay - midterms got me crazy. :mrgreen:

Both of the XMLs are fine with the edits.

Image

Nice job koontz!

Re: Vertex[p1/11] Austrum[p1/11] [23/2] V21

PostPosted: Fri Mar 01, 2013 12:39 am
by koontz1973
Superb job Gilligan. So many maps for nobodies to put into play now. :mrgreen:

Re: Vertex[p1/11] Austrum[p1/11] [23/2] V21

PostPosted: Thu Mar 21, 2013 3:11 pm
by thenobodies80
The only thing I have to complain about are bridges. They don't look all the same.
Some of them are really nice, soft and they fit perfectly with the colors on the map, like these:
Image

Instead some others (i.e those in the middle of the Vertex map) are sharped and with strong dark borders....
Image

I really prefer the soft bridges and I suggest to make all them in that way...if i'm not wrong is just redraw the black outline so it isn't a so big amount of work.
Moreover look at the 2 screenshot i posted here, it seems they are 2 different maps and the reason are only bridges.

Same for Austrum (but it's less noticeable), where apart bridges you can also refine a bit the river borders in the middle:

Image

Look at the bridge and the river between Aegina and Leros. If you can make all them look like those, then it would be great.

So, apart for these minor things I do not see anything else wrong.
Nobodies

Re: Vertex[p1/11] Austrum[p1/11] [23/2] V21

PostPosted: Thu Mar 21, 2013 8:24 pm
by ManBungalow
You could redo the text in the legend (corners) on the small versions, just to make it a little bit bigger/more legible, and there's space available there (in the circles).

Re: Vertex[p1/11] Austrum[p1/11] [23/2] V21

PostPosted: Thu Mar 21, 2013 10:33 pm
by koontz1973
thenobodies80 wrote:The only thing I have to complain about are bridges. They don't look all the same.
Some of them are really nice, soft and they fit perfectly with the colors on the map, like these:
Image

Instead some others (i.e those in the middle of the Vertex map) are sharped and with strong dark borders....
Image

I really prefer the soft bridges and I suggest to make all them in that way...if i'm not wrong is just redraw the black outline so it isn't a so big amount of work.
Moreover look at the 2 screenshot i posted here, it seems they are 2 different maps and the reason are only bridges.

Same for Austrum (but it's less noticeable), where apart bridges you can also refine a bit the river borders in the middle:

Image

Look at the bridge and the river between Aegina and Leros. If you can make all them look like those, then it would be great.

So, apart for these minor things I do not see anything else wrong.
Nobodies

Will get this sorted over the weekend for you.
ManBungalow wrote:You could redo the text in the legend (corners) on the small versions, just to make it a little bit bigger/more legible, and there's space available there (in the circles).

No their is not room. As soon as it is made bigger by one, it touches the sides in the troops section. All need to be of the same size and it is legible.

Re: Vertex[p1/11] Austrum[p1/11] [23/2] V21

PostPosted: Sun Mar 24, 2013 10:08 am
by koontz1973
New softer bridges for both maps.
Vertex
Click image to enlarge.
image

Click image to enlarge.
image


Austrum
Click image to enlarge.
image

Click image to enlarge.
image

Re: Vertex/Austrum [1/12] [24/3] Beta?

PostPosted: Sun Mar 24, 2013 7:13 pm
by ManBungalow
RE: Bridges

On the Vertex map you could find whatever layer(s) you've used for the bridges in the middle (around Arctous) and go over the ends* of the bridges (not the sides) with the eraser using a fuzzy brush, and see what it looks like. Even the new, softer bridges are somewhat sharp compared with almost everything else. If it looks cool[er] (it might not), recreate it (the currently shorter bridges might need a uh, suppository to achieve this though).

*and only the ends - just where the black line is - the bridge still needs to 'land on' each region, not just cover the gap of the water

Re: Vertex/Austrum [1/12] [24/3] Beta?

PostPosted: Mon Mar 25, 2013 12:33 am
by koontz1973
ManBungalow wrote:*and only the ends - just where the black line is - the bridge still needs to 'land on' each region, not just cover the gap of the water

Which bridge? They all hit land.

Re: Vertex/Austrum [1/12] [24/3] Beta?

PostPosted: Mon Mar 25, 2013 9:04 am
by ManBungalow
Yeah, sorry, I didn't explain that very well.

I mean like this:

Image

I've had to use the clone tool with the fuzzy circle, but you could do it better with the eraser and a fuzzy circle.

What I meant by 'hitting land' (it was late at night when I made that post, right?) is that the bridges still reach into both regions - they don't end at the border. My point with this is that - should you roll with my fuzzy bridge suggestion - you'd need to lengthen some of the currently shorter bridges.

Re: Vertex/Austrum [1/12] [24/3] Beta?

PostPosted: Mon Mar 25, 2013 1:02 pm
by koontz1973
MB, while I sort of agree with you, I am inclined to say no. But also yes at the same time. I see your logic to doing it that way, but do bridges span gulfs this wide. In a sense, everything is out of proportions, mountains, trees, settlements and even the bridges. But the maps are of the top and bottom part of the same world. Hence the similarities. But while all the elements are out of scale, they are on the original maps I looked at. The only one not so are the bridges. So houses the size of mountains and trees bigger still. Having a more realistic bridge does not sit well with me for this reason. But lets see what the others say. If the others want it, then I will do it.