Moderator: Cartographers
puppydog85 wrote:Quick point on Austrum, once I figured out that it was not the last map I played (Vertex), I had a slight amount of trouble finding out what the exploratorum were (it might be that it was speed 1min. game). But perhaps it might be possible to make the ships in the legend a little bolder? They just looked like background decoration to me, but the whole thing could have been because I was confused about the map and then the time.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
perchorin wrote:Beautiful map koontz. I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read. Enough straining and I figured out what it said, but I can guarantee you any players on this site who's native language doesn't use the Roman alphabet will be very hard-pressed to know what the legend says.
perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.
jigger1986 wrote:I would really like to see a third added to the set, and perhaps a supersize maps where they are all linked somehow?
betiko wrote:Haven t tried austrum yet but I m playing a few vertex and I like it with its original bonus.
koontz1973 wrote:perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.
As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
perchorin wrote:koontz1973 wrote:perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.
As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.
I have to disagree. I asked my wife to have a look. She's Korean but her English ability is quite high and it was impossible for her to read the legend. I realize it's likely a small percentage of CC players who's native language uses a a non-Roman alphabet but it seems to me quite unfair to write a legend on a map that isn't decipherable to all players. How is that particular font so integral to the map anyway?
koontz1973 wrote:perchorin wrote:koontz1973 wrote:perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.
As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.
I have to disagree. I asked my wife to have a look. She's Korean but her English ability is quite high and it was impossible for her to read the legend. I realize it's likely a small percentage of CC players who's native language uses a a non-Roman alphabet but it seems to me quite unfair to write a legend on a map that isn't decipherable to all players. How is that particular font so integral to the map anyway?
Can your wife read the legend on the large map?
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
perchorin wrote:Not well enough to understand what it says. She can make out a few words but not enough of them to put it all together. When I told her the first word in the upper right was "Hold" she thought I was pulling her leg.
koontz1973 wrote:perchorin wrote:Not well enough to understand what it says. She can make out a few words but not enough of them to put it all together. When I told her the first word in the upper right was "Hold" she thought I was pulling her leg.
Will have a look for you then.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
perchorin wrote:koontz1973 wrote:perchorin wrote:koontz1973 wrote:perchorin wrote: I do have to say though that I find the font you've used for the legend (while quite attractive) is terribly difficult to read.
As I said to ManB a few pages back as well, the font fits the map. If it is a choice of another font that is easier to read and lose some of the style, I will choose the font used. It may be hard, but not imposable.
I have to disagree. I asked my wife to have a look. She's Korean but her English ability is quite high and it was impossible for her to read the legend. I realize it's likely a small percentage of CC players who's native language uses a a non-Roman alphabet but it seems to me quite unfair to write a legend on a map that isn't decipherable to all players. How is that particular font so integral to the map anyway?
Can your wife read the legend on the large map?
Not well enough to understand what it says. She can make out a few words but not enough of them to put it all together. When I told her the first word in the upper right was "Hold" she thought I was pulling her leg.
whakamole wrote:issue observed in Austrum Game 12647565... pretty sure i meet conditions for a bonus holding andros-sarnia-thasos-melite but the +1 does not show up? code problem or am i not interpreting the map correctly?
thx.
puppydog85 wrote:Is there any chance that a +3 start bonus could be fixed? Game 12664636, bit of an unfair start advantage.
whakamole wrote:issue observed in Austrum Game 12647565... pretty sure i meet conditions for a bonus holding andros-sarnia-thasos-melite but the +1 does not show up? code problem or am i not interpreting the map correctly?
thx.
Swifte wrote:Issue with bonus on vertex... I believe I am due one for the lower right connection of 4 but am not receiving one. Receiving 4 for 13 regions, no bonus.
puppydog85 wrote:Is there any chance that a +3 start bonus could be fixed? Game 12664636, bit of an unfair start advantage.
SirSebstar wrote:formal suggestion
remove the connecting territ bonus and make it a territory bonus.
reason: its difficult to reach area's and totally to break it. larger continents give a reasonable bonus dispite being unchallangeable in the first few rounds(where it matters)
make a continent bonus will slightly reduce this and redress the situation.
for continent bonusses you can thing of somewhere in the range of +2 to +4. I would suggest setteling on +2 (or 3) for every continent, the smaller continents are more difficult to hold, the bigger continents are... bigger and therefor harder to achieve...
other idea's
:to make the noth and south connect via the compas thingie(south territ needs to be elongated slightly to fit) and also the east and west connect.
this makes reaching around slightly easyer because right now if someone gets an early hold somewhere, its hard to challange it.
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