Vertex/Austrum [Quenched]

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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby SimplyObsessed on Wed Apr 24, 2013 1:01 pm

I'm enjoying this map a lot

Thanks to all who put the effort into it! =D>
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby puppydog85 on Thu Apr 25, 2013 7:22 am

Is there any chance that a +3 start bonus could be fixed? Game 12664636, bit of an unfair start advantage.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby isaiah40 on Thu Apr 25, 2013 8:52 am

puppydog85 wrote:Is there any chance that a +3 start bonus could be fixed? Game 12664636, bit of an unfair start advantage.

I believe the xml is being worked on.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby koontz1973 on Thu Apr 25, 2013 9:53 am

Will post it in a hour or two.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby Swifte on Thu Apr 25, 2013 9:53 am

Issue with bonus on vertex... I believe I am due one for the lower right connection of 4 but am not receiving one. Receiving 4 for 13 regions, no bonus.

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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby koontz1973 on Thu Apr 25, 2013 9:56 am

fixing now.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby SirSebstar on Thu Apr 25, 2013 10:33 am

formal suggestion
remove the connecting territ bonus and make it a territory bonus.
reason: its difficult to reach area's and totally to break it. larger continents give a reasonable bonus dispite being unchallangeable in the first few rounds(where it matters)
make a continent bonus will slightly reduce this and redress the situation.
for continent bonusses you can thing of somewhere in the range of +2 to +4. I would suggest setteling on +2 (or 3) for every continent, the smaller continents are more difficult to hold, the bigger continents are... bigger and therefor harder to achieve...

other idea's
:to make the noth and south connect via the compas thingie(south territ needs to be elongated slightly to fit) and also the east and west connect.
this makes reaching around slightly easyer because right now if someone gets an early hold somewhere, its hard to challange it.
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby koontz1973 on Sat Apr 27, 2013 2:03 am

whakamole wrote:issue observed in Austrum Game 12647565... pretty sure i meet conditions for a bonus holding andros-sarnia-thasos-melite but the +1 does not show up? code problem or am i not interpreting the map correctly?

thx.

Fixed.
Swifte wrote:Issue with bonus on vertex... I believe I am due one for the lower right connection of 4 but am not receiving one. Receiving 4 for 13 regions, no bonus.

fixed.
puppydog85 wrote:Is there any chance that a +3 start bonus could be fixed? Game 12664636, bit of an unfair start advantage.

I have no idea how this happened. Random drop and all that. But to get a drop of 6 regions out of 14 in one bonus area and all connected. The odds must be ludicrous. Not done anything to fix this issue.
Maps coming. I am having trouble finding a font I like.
V3.xml
(22.93 KiB) Downloaded 24 times

AU3.xml
(22.63 KiB) Downloaded 26 times
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Re: Vertex/Austrum [1/12] [24/3] Beta?

Postby koontz1973 on Sat Apr 27, 2013 2:05 am

SirSebstar wrote:formal suggestion
remove the connecting territ bonus and make it a territory bonus.
reason: its difficult to reach area's and totally to break it. larger continents give a reasonable bonus dispite being unchallangeable in the first few rounds(where it matters)
make a continent bonus will slightly reduce this and redress the situation.
for continent bonusses you can thing of somewhere in the range of +2 to +4. I would suggest setteling on +2 (or 3) for every continent, the smaller continents are more difficult to hold, the bigger continents are... bigger and therefor harder to achieve...

other idea's
:to make the noth and south connect via the compas thingie(south territ needs to be elongated slightly to fit) and also the east and west connect.
this makes reaching around slightly easyer because right now if someone gets an early hold somewhere, its hard to challange it.

That is a huge overhaul of the map. Too early to see if what SirSebstar point is valid. Not going to reject it but will wait for at least a month till I look at it more carefully.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby SirSebstar on Sat Apr 27, 2013 4:37 pm

understandable
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Sat Apr 27, 2013 9:37 pm

SirSebstar wrote:understandable

Thanks for understanding. People seem to like the new bonus structure, I am just trying to find out why now. If it is easier to get and hold, that is fine, but if members are abusing it in a way I did not see, that is not.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby isaiah40 on Sat Apr 27, 2013 9:45 pm

Files sent. :)
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Vertex Suggestion

Postby tallcraigcs on Tue Apr 30, 2013 3:18 am

Hey playing the vertex map now... love it... real fun... can you change the scripts in the corners tho... make them a little easier to read... thanks for the great map
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Re: Vertex Suggestion

Postby koontz1973 on Tue Apr 30, 2013 3:45 am

tallcraigcs wrote:Hey playing the vertex map now... love it... real fun... can you change the scripts in the corners tho... make them a little easier to read... thanks for the great map

I am in the process of doing that. I just cannot find a font I like. As soon as I do, I will post new maps.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby EBConquer on Tue Apr 30, 2013 11:11 pm

Hey Koontz,

Quick question cause not sure if i'm not reading the board correctly but figured i'd bring it up and also not sure if it's been addressed.

I had Dominica, Antikythera, Carlt. then in the SW; Syros, Cauda, Delos, Anticosti but only dropped 3. Should i have dropped 4?

anyway, thought i'd bring it to your attention. Great job on that map btw... looks like it's going to be a fun one!

Game 12650871


Edit: also, now that i got Spetemtriones and Dode... looks like the bonuses added up. err, i think.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby kizkiz on Wed May 01, 2013 6:08 pm

Game 12686417
I have Pannonia, Sarmatia, Raetia and Antipoda but not shown as +1 bonus due
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Wed May 01, 2013 11:27 pm

Will do as soon as the new file is uploaded.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby Pappje on Sun May 05, 2013 9:03 am

http://www.conquerclub.com/game.php?game=12674555

Hi guys - playing this in the Alphabeta 55 tourney - all of a sudden my opponent earned a +9 bonus, seemingly out of nowhere.....

Am asking tournament organiser if a restart is possible, I'm assuming this is a glitch as nothing on the key to suggest such a bonus is obtainable

Cheers
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby isaiah40 on Sun May 05, 2013 9:26 am

Pappje wrote:http://www.conquerclub.com/game.php?game=12674555

Hi guys - playing this in the Alphabeta 55 tourney - all of a sudden my opponent earned a +9 bonus, seemingly out of nowhere.....

Am asking tournament organiser if a restart is possible, I'm assuming this is a glitch as nothing on the key to suggest such a bonus is obtainable

Cheers

This is a foggy game, but the updated XML was probably uploaded finally so that could be the reason.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Sun May 05, 2013 9:45 am

isaiah40 wrote:
Pappje wrote:http://www.conquerclub.com/game.php?game=12674555

Hi guys - playing this in the Alphabeta 55 tourney - all of a sudden my opponent earned a +9 bonus, seemingly out of nowhere.....

Am asking tournament organiser if a restart is possible, I'm assuming this is a glitch as nothing on the key to suggest such a bonus is obtainable

Cheers

This is a foggy game, but the updated XML was probably uploaded finally so that could be the reason.

There is also a couple of spots on the map, where if you have the surrounding regions, a single region can give you that sort of bump in bonuses.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby Pappje on Sun May 05, 2013 1:18 pm

Ok, cheers guys. (know it's foggy, thought as well to post game link anyway).

I get it now, wonder if it could be laid out in the key that you can get multiple connection bonuses at the same time rather than just a 1-off per region. I didn't have that in mind or would have adopted different tactics in the game.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Sun May 05, 2013 11:36 pm

Pappje wrote:Ok, cheers guys. (know it's foggy, thought as well to post game link anyway).

I get it now, wonder if it could be laid out in the key that you can get multiple connection bonuses at the same time rather than just a 1-off per region. I didn't have that in mind or would have adopted different tactics in the game.

Think of it as a lesson learned. As with all new things, styles of play will need to be adopted. As for showing the multiple areas, all are like that. If you can string 4 in a row, it is +1, 5 in a row is +2. But some areas with the singles going of to the side can give you lots of +4s for just one region.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby EagleofGreenErth on Wed May 29, 2013 8:45 pm

Just would like to say that the text in the legends is complete garbage.... way too much effort to try to read it.... big deterrent
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby Dukasaur on Thu Jun 13, 2013 6:03 pm

After two disastrous losses I have to admit that I don't understand whatsoever.

So the only way to win is to go after the southern continents?

I held the purple continent in the northeast, but got no bonus whatsoever. It has four territories, but I didn't get anything. After I conquered a couple terts of the pink continent in the east (the next one after the purple continent) I was finally given a +1 bonus, but the guys on the southern continents are getting +80 gazillion so I am insignificant.

So I don't really understand why holding all four terts in the purple continent gave me no bonus. Is it not for connecting four terts in the same colour group? But then when I added a pink tert, I got a +1? I just don't get it.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Fri Jun 14, 2013 11:53 am

Dukasaur wrote:After two disastrous losses I have to admit that I don't understand whatsoever.

So the only way to win is to go after the southern continents?

I held the purple continent in the northeast, but got no bonus whatsoever. It has four territories, but I didn't get anything. After I conquered a couple terts of the pink continent in the east (the next one after the purple continent) I was finally given a +1 bonus, but the guys on the southern continents are getting +80 gazillion so I am insignificant.

So I don't really understand why holding all four terts in the purple continent gave me no bonus. Is it not for connecting four terts in the same colour group? But then when I added a pink tert, I got a +1? I just don't get it.

Duke, which map as both have the same colouring?
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Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Teammate Achievement (1) Random Map Achievement (2) Cross-Map Achievement (3) Beta Map Achievement (2)
Ratings Achievement (4) Tournament Achievement (10) General Achievement (13) Clan Achievement (5) Map Contribution (12)
Tournament Contribution (31) General Contribution (10)

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