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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Sat Jul 06, 2013 11:21 am

Thanks nole for that. I was wondering as I did not spot the mistake. Will get this rectified ASAP.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby nolefan5311 on Sun Jul 14, 2013 3:21 pm

There is also a duplicate in Austrum...

Code: Select all
<continent>
<name>Connexio IV</name>
<bonus>1</bonus>
<components>
          <territory>Icaria</territory>
          <territory>Melite</territory>
          <territory>Thasos</territory>
          <territory>Sarnia</territory>
</components>
</continent>

<continent>
<name>Connexio IV</name>
<bonus>1</bonus>
<components>
<territory>Icaria</territory>\
<territory>Thasos</territory>
<territory>Sarnia</territory>
<territory>Andros</territory>
</components>
</continent>
<continent>
<name>Connexio IV</name>
<bonus>1</bonus>
<components>
<territory>Melite</territory>
<territory>Icaria</territory>
<territory>Sarnia</territory>
<territory>Andros</territory>
</components>
</continent>

<continent>
<name>Connexio IV</name>
<bonus>1</bonus>
<components>
        <territory>Melite</territory>
        <territory>Thasos</territory>
        <territory>Sarnia</territory>
         <territory>Icaria</territory>
</components>
</continent>
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Sun Jul 14, 2013 10:59 pm

Thanks nole for that. Here are the two new xml files.
Austrum 15 7 13.xml
(22.4 KiB) Downloaded 1011 times

Vertex15 7 13.xml
(22.69 KiB) Downloaded 1038 times
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Fri Jul 19, 2013 9:34 am

[Updated]
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby rjhankey on Mon Jul 22, 2013 12:36 pm

I'm fairly sure I should be getting at least a +3 bonus ... I'm holding 3 sets of 4 consecutive regions in the middle continent on Austrum ... If I look at the bonus regions in Bob, some are covered on the middle continent, but not all of them, especially the ones I'm holding.

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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby Gilligan on Mon Jul 22, 2013 1:13 pm

Big middle section doesn't count :)
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby rjhankey on Mon Jul 22, 2013 2:53 pm

Gilligan wrote:Big middle section doesn't count :)


Now that you mentioned that -- I went back and looked at Bob -- it does make sense now, there are actually three regions contained in middle continent. Holding 4 consecutive terits within each of the sub-regions will produce bonuses ... so HA, SU, or AS. Right now I'm holding terits in all 3 regions, but not 4 within one of them.

So, it looks like the middle continent is supposed to produce bonuses ... but only within its sub-regions.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Tue Jul 23, 2013 12:35 am

rjhankey wrote:
Gilligan wrote:Big middle section doesn't count :)


Now that you mentioned that -- I went back and looked at Bob -- it does make sense now, there are actually three regions contained in middle continent. Holding 4 consecutive terits within each of the sub-regions will produce bonuses ... so HA, SU, or AS. Right now I'm holding terits in all 3 regions, but not 4 within one of them.

So, it looks like the middle continent is supposed to produce bonuses ... but only within its sub-regions.

Correct. All three have different names and shades to help out on this.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby rjhankey on Wed Jul 24, 2013 3:34 pm

koontz1973 wrote:Correct. All three have different names and shades to help out on this.


Yeah ... I was just being a blind idiot. :lol: :lol: :lol:
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby puppydog85 on Tue Aug 13, 2013 2:35 pm

because you have nothing better to do than answer dumb questions by lazy people.....

Why not get rid of mona? Does is serve any purpose? It does not appear to be linked to a bonus and it really does not seem to help in gameplay.

Thanks!

P.S. Why not merge it with Ionia? then it can serve a gameplay purpose.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Wed Aug 14, 2013 2:01 am

puppydog85 wrote:Why not get rid of mona? Does is serve any purpose? It does not appear to be linked to a bonus and it really does not seem to help in gameplay.

Thanks!

P.S. Why not merge it with Ionia? then it can serve a gameplay purpose.

It does serve a purpose as it is. I deliberately kept it as a dead space territ so you can hide behind a neutral or be trapped by an opponent or partner. It also fits in with the themes of the maps time of exploration. Last reason is that if it connects to Ionia, that whole continent becomes too powerful and the winner of that corner will win the game.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby Faro on Mon Aug 19, 2013 2:44 am

I read true the last 3 pages and didn"t find this issue. Sorry if it was already post.

Map: Austrum
I have 4 connected territory (Mona, Gaulos, Iona, Ridun) but no bonus at the beginning of my turn Game 13104098 round 3.

Edit: never mind, they are not all link. My bad


Otherwise, nice maps and fun to play on.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby Donelladan on Fri Aug 30, 2013 5:10 am

Hey, I have difficulties understanding the bonus. It is +4 if I have 4 regions connected.
Then if I have 5 regions connected, do I have twice 4 regions connected and a +2? -> it seems to work that way currently. But I dont find it clearly explained, I was surprised to get a +3 with 6 regions connected.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Fri Aug 30, 2013 5:19 am

Donelladan wrote:Hey, I have difficulties understanding the bonus. It is +4 if I have 4 regions connected.
Then if I have 5 regions connected, do I have twice 4 regions connected and a +2? -> it seems to work that way currently. But I dont find it clearly explained, I was surprised to get a +3 with 6 regions connected.

No, the bonus works like this. For every 4 connected regions in an area, you get +1. I do not know which of the maps you are on but they both work like this.

Go the Austrum and you will see an island chain in red on the right hand side. This chain is 6 islands long. So if you hold all 6 islands, you will get a +3 in total. That is how many connect 4s you can make. Slightly above them you have the orange islands. Again you can get a +3 here but for only 5 islands. You can make 3 chains like this:
Paros-Iiex-Orcadia-Ictis
Paros-Iiex-Orcadia-Gyara
Gyara-Iiex-Orcadia-Ictis
Now if you go to the right of the map to the light blue, you get a heavy concentration of land regions. The master key here is Icaria. It is surrounded by 4 regions but can be part of 9 bonuses.

No where on the map does it say you get +4 for any bonus so not sure where you read that.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby Donelladan on Fri Aug 30, 2013 6:53 am

I made a typo mistake, I meant +1 for any 4 regions connected not +4.
And you explained what I understood after playing the game. I was just surprised it works that way and not +1 if have 4 and +2 if have 8 but it makes sense now.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Fri Aug 30, 2013 7:09 am

Donelladan wrote:I made a typo mistake, I meant +1 for any 4 regions connected not +4.
And you explained what I understood after playing the game. I was just surprised it works that way and not +1 if have 4 and +2 if have 8 but it makes sense now.

Thats is the thing of it, something different. :D
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby grady12345 on Sun Sep 01, 2013 9:50 am

:D i like the map =D>

is this a bug? Game 13137657 chap is listed as being aboput to get bonus for Ha2 (in the island but not connected, and As1 and As2 connected to his 4 Su terts but aren't they a different zone?
bob says : and side stats confirm bonus to be 21

(6 + 15 + 0) = 21 0 Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Connexio IV (1)Ha 2 [-1]As 1 [-1]As 2 [-1]Su 2 [-1]Su 3 [-1]Su 4 [-1]Su 5 [-1]

t4mcr53s2 sitting for grady12345.....of course I may just not understand the legend :roll:

didn't check turn # but as the enemy has 1 tert, is you see this after chaps turn it should be the very last
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Sun Sep 01, 2013 11:22 am

The only bonus chap should get for Ha2 is the negative one.
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Mon Sep 09, 2013 1:08 am

Vertex is fine as it is but can a player limit be placed onto Austrum at 10 payers max :?: The starting positions are on the ships and there are only ten of those. If not handed out, they start neutral. :-$
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Re: Vertex/Austrum [1/12] [24/3] Beta new xml file pg15

Postby koontz1973 on Wed Oct 09, 2013 11:28 pm

koontz1973 wrote:can a player limit be placed onto Austrum at 10 payers max :?:

Any word on this?
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Re: Vertex/Austrum [1/12] [24/3]

Postby pamoa on Sat Oct 12, 2013 7:44 am

I don't know if at has been already told but
in the Vertex map the "Syros Cauda Anticosti Delos" connexion bonus is missing in green left zone
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Re: Vertex/Austrum [1/12] [24/3]

Postby koontz1973 on Sat Oct 12, 2013 8:16 am

pamoa wrote:I don't know if at has been already told but
in the Vertex map the "Syros Cauda Anticosti Delos" connexion bonus is missing in green left zone
Game 13436027

Good spot and right before quenching. :P
Vertex15 7 13.xml
(22.92 KiB) Downloaded 754 times
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Re: Vertex/Austrum [1/12] [24/3]

Postby ManBungalow on Sat Oct 12, 2013 1:00 pm

I just played Austrum 2vs2 and I'd lost before I could play due to the drop.

I might have been able to go through the neutral ship to break the bonus if the starting value (3) was a little lower. Maybe?
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Re: Vertex/Austrum [1/12] [24/3]

Postby koontz1973 on Sat Oct 12, 2013 9:53 pm

ManBungalow wrote:I just played Austrum 2vs2 and I'd lost before I could play due to the drop.

I might have been able to go through the neutral ship to break the bonus if the starting value (3) was a little lower. Maybe?

And the game would be?

As for the neutrals, they will stay at three, but no one should get a bonus drop. You may of had a bad drop but that is not really a reason to lower the neutrals.
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Re: Vertex/Austrum [1/12] [24/3]

Postby thenobodies80 on Mon Oct 14, 2013 5:17 pm

              Quenching

---The Beta period has concluded for the Vertex/Austrum Maps. All objections have had their time. The Foundry and I hereby brand these maps with the Foundry Brand. Let it be known that these maps are now ready to be released into live play.

Congratulations koontz1973, your shiny new medals are well-earned =D>


Conquer Club, enjoy!
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