Seamus76 wrote:what do the starting numbers look like for all the game types?
2p: 1 city position plus 9 other regions (10 total) each, 6 coded neutrals, 6 neutral city positions, 10 random neutrals = 42 total
3p: 1 city position plus 9 other regions (10 total) each, 6 coded neutrals, 5 neutral city positions, 1 random neutral = 42 total
4p: 1 city position plus 7 other regions (8 total) each, 6 coded neutrals, 4 neutral city positions, 0 random neutrals = 42 total
5p: 1 city position plus 5 other regions (6 total) each, 6 coded neutrals, 3 neutral city positions, 3 random neutrals = 42 total
6p: 1 city position plus 4 other regions (5 total) each, 6 coded neutrals, 2 neutral city positions, 4 random neutrals = 42 total
7p: 1 city position plus 4 other regions (5 total) each, 6 coded neutrals, 1 neutral city position, 0 random neutrals = 42 total
8p: 1 city position plus 3 other regions (4 total) each, 6 coded neutrals, 0 neutral city positions, 4 random neutrals = 42 total
Aleena wrote:would be nice if features like this had binary on off switches - so that this map maker could op not to use that feature and have the system evenly distribute between players only. (except for remainders which will be given to neutrals) - maybe this could be in a future update - is their a thread that lists all of these functions and also one that is open for suggestions on what could be added to the engine?
to put forward a suggestion that can affect the whole of cc, click the "new topic" button in the suggestions forum (link below).
viewforum.php?f=4ian.