Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only
Posted: Wed Aug 07, 2013 3:07 pm
I'm holding 2 cities: Lin Hai and Han Zhong but not getting the bonus +1.
great map.
great map.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
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https://www.conquerclub.com/forum/viewtopic.php?f=358&t=183181
Unfortunately at the moment the city bonus is not working at all. The correct file has been sent, and as soon as it' uploaded the problem should be fixed.melech14 wrote:I'm holding 2 cities: Lin Hai and Han Zhong but not getting the bonus +1.
great map.
Seamus76 wrote:Unfortunately at the moment the city bonus is not working at all. The correct file has been sent, and as soon as it' uploaded the problem should be fixed.melech14 wrote:I'm holding 2 cities: Lin Hai and Han Zhong but not getting the bonus +1.
great map.
cairnswk wrote:And i am calling for a rematch in our game Game 13042419
Seamus76 wrote:cairnswk wrote:And i am calling for a rematch in our game Game 13042419
Yeah! Looks like the City bonus, and the Liang North city tag have both been fixed. Thanks everyone for the patience and help.
So what xml file is currently being used, just so we can make sure to keep track.
Cool, thanks.isaiah40 wrote:Seamus76 wrote:cairnswk wrote:And i am calling for a rematch in our game Game 13042419
Yeah! Looks like the City bonus, and the Liang North city tag have both been fixed. Thanks everyone for the patience and help.
So what xml file is currently being used, just so we can make sure to keep track.
The latest one posted by Gilligan on Aug 7th!
Yeah I saw that, which is pretty much what we need to do, but you are speaking of Israel, correct. This one, TKoC, is good to go as far as I can tell.isaiah40 wrote:Since I closed the map for the time being to fix the max starting region problem, I am getting with rds and gilligan to test the xml and variations thereof to see if we can get it fixed.
Seamus76 wrote:Cool, thanks.isaiah40 wrote:Seamus76 wrote:cairnswk wrote:And i am calling for a rematch in our game Game 13042419
Yeah! Looks like the City bonus, and the Liang North city tag have both been fixed. Thanks everyone for the patience and help.
So what xml file is currently being used, just so we can make sure to keep track.
The latest one posted by Gilligan on Aug 7th!Yeah I saw that, which is pretty much what we need to do, but you are speaking of Israel, correct. This one, TKoC, is good to go as far as I can tell.isaiah40 wrote:Since I closed the map for the time being to fix the max starting region problem, I am getting with rds and gilligan to test the xml and variations thereof to see if we can get it fixed.
Ok...well that makes the last 10 months of working on the map worth it. I'm not exactly sure what you were expecting, or looking for. Not every map coming out these days has to be "special", with some crazy bonus system, or conditional border, etc. Old and new players are always looking for variety when it comes to simple, yet aesthetically pleasing maps, and I'd like to think this map fills that need.b00060 wrote:Just like 50 other maps on this site. Nothing special at all???
Seamus76 wrote:Ok...well that makes the last 10 months of working on the map worth it. I'm not exactly sure what you were expecting, or looking for. Not every map coming out these days has to be "special", with some crazy bonus system, or conditional border, etc. Old and new players are always looking for variety when it comes to simple, yet aesthetically pleasing maps, and I'd like to think this map fills that need.b00060 wrote:Just like 50 other maps on this site. Nothing special at all???
But really, I'm sorry you feel the map is lacking something, I wish you would have participated in the thread more, so you could have helped influence the map in a way that more players might enjoy. This map is pretty pretty much done, but there is a whole foundry full of maps that are in need of expert opinions, so please join the cause to help make those maps the best they can be...before it's too late like this one.
cairnswk wrote:Seamus...our game...
Southern Shu
5T/3D/4A/2N...shows in my calcuator as +3
compared to Riverland Shu +4 which has two cities for ano0ther +1 effectively making it +5
...yeh something is way out of balance there IMO.
Wuh Jin seems OK at +2
Riverland Shu at +4 is fine, but it gets +1 atop that for two cities, im almost thinking it could be brought back to +3
just my two cents worth.
iancanton wrote:my primary observation is that the capitals usually play no part in the game, most often remaining neutral throughout.
ian.
I agree as well. The only time they are taken is to gain the region bonus. I think there have been maybe 2 games I've played 1v1 where they have been taken, and never in a larger game.koontz1973 wrote:iancanton wrote:my primary observation is that the capitals usually play no part in the game, most often remaining neutral throughout.
ian.
This is also my observation as well with the games I have played.
Two options for you to make them worth taking. I suggest you do both. Make holding them a winning condition. Very easy to add to the map and xml. Secondly, increase the bonus for holding all three to +6.
Armandolas wrote:how about +3 for holding 2?and +4 for 3 stays?
The effort /risk of grabing only 2 instead of all 3 , is definitly more appealing then aiming for 3.