Page 12 of 15

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Wed Aug 07, 2013 3:07 pm
by melech14
I'm holding 2 cities: Lin Hai and Han Zhong but not getting the bonus +1.

great map.

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Wed Aug 07, 2013 7:33 pm
by Seamus76
melech14 wrote:I'm holding 2 cities: Lin Hai and Han Zhong but not getting the bonus +1.

great map.
Unfortunately at the moment the city bonus is not working at all. The correct file has been sent, and as soon as it' uploaded the problem should be fixed.

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Thu Aug 08, 2013 10:34 am
by dlaves
Yep - me too - holding 2 cities - no bonus though :( - http://www.conquerclub.com/game.php?game=13061796
Hopefully this gets fixed before my next turn!!! :)

Three Kingdoms of China

PostPosted: Fri Aug 09, 2013 1:48 pm
by Silly Knig-it
PLACE A CONCISE DESCRIPTION OF THE BUG IN THE SUBJECT LINE!!!

Delete or replace any xxxxxxx with the appropriate information.

Operating System: OS 108.4
Browser: Firefox
Scripts/third party programs used: Bob

If the bug happened in a game/s, do not forget to indicate the game number/s.

Concise description: I took and hold two cities. He Fei and Han Zong. Should be +1 bonus. I don't see it.
  • 13070346

Specifics:
  • Game 13070346

    I took and hold two cities. Should be +1 bonus. I don't see it.

Re: Three Kingdoms of China

PostPosted: Fri Aug 09, 2013 2:31 pm
by TheForgivenOne
Seamus76 wrote:
melech14 wrote:I'm holding 2 cities: Lin Hai and Han Zhong but not getting the bonus +1.

great map.
Unfortunately at the moment the city bonus is not working at all. The correct file has been sent, and as soon as it' uploaded the problem should be fixed.


From the map's thread.

Re: Three Kingdoms of China

PostPosted: Fri Aug 09, 2013 3:31 pm
by Jdsizzleslice
Moved to Maps.

Re: Three Kingdoms of China

PostPosted: Fri Aug 09, 2013 5:02 pm
by isaiah40
[MERGED]

This should have been rectified with the new xml which was uploaded recently. I will keep an eye on it and see if it is truly fixed. If not then I submit that we close the map to prevent any further games to start until we can get the xml fixed properly.

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Fri Aug 09, 2013 8:48 pm
by cairnswk
And i am calling for a rematch in our game Game 13042419 :)

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Fri Aug 09, 2013 8:56 pm
by Aleena
I approve the rematch

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Sat Aug 10, 2013 10:47 pm
by Seamus76
cairnswk wrote:And i am calling for a rematch in our game Game 13042419 :)

Yeah! Looks like the City bonus, and the Liang North city tag have both been fixed. Thanks everyone for the patience and help.

So what xml file is currently being used, just so we can make sure to keep track.

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Sat Aug 10, 2013 11:03 pm
by isaiah40
Seamus76 wrote:
cairnswk wrote:And i am calling for a rematch in our game Game 13042419 :)

Yeah! Looks like the City bonus, and the Liang North city tag have both been fixed. Thanks everyone for the patience and help.

So what xml file is currently being used, just so we can make sure to keep track.

The latest one posted by Gilligan on Aug 7th! Since I closed the map for the time being to fix the max starting region problem, I am getting with rds and gilligan to test the xml and variations thereof to see if we can get it fixed. ;)

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Sat Aug 10, 2013 11:19 pm
by Seamus76
isaiah40 wrote:
Seamus76 wrote:
cairnswk wrote:And i am calling for a rematch in our game Game 13042419 :)

Yeah! Looks like the City bonus, and the Liang North city tag have both been fixed. Thanks everyone for the patience and help.

So what xml file is currently being used, just so we can make sure to keep track.

The latest one posted by Gilligan on Aug 7th!
Cool, thanks.

isaiah40 wrote:Since I closed the map for the time being to fix the max starting region problem, I am getting with rds and gilligan to test the xml and variations thereof to see if we can get it fixed. ;)
Yeah I saw that, which is pretty much what we need to do, but you are speaking of Israel, correct. This one, TKoC, is good to go as far as I can tell.

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Sat Aug 10, 2013 11:21 pm
by isaiah40
Seamus76 wrote:
isaiah40 wrote:
Seamus76 wrote:
cairnswk wrote:And i am calling for a rematch in our game Game 13042419 :)

Yeah! Looks like the City bonus, and the Liang North city tag have both been fixed. Thanks everyone for the patience and help.

So what xml file is currently being used, just so we can make sure to keep track.

The latest one posted by Gilligan on Aug 7th!
Cool, thanks.

isaiah40 wrote:Since I closed the map for the time being to fix the max starting region problem, I am getting with rds and gilligan to test the xml and variations thereof to see if we can get it fixed. ;)
Yeah I saw that, which is pretty much what we need to do, but you are speaking of Israel, correct. This one, TKoC, is good to go as far as I can tell.

Yea I goofed, wrong map! LOL!

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Thu Aug 29, 2013 2:50 am
by cairnswk
Seamus...our game...

Southern Shu
5T/3D/4A/2N...shows in my calcuator as +3

compared to Riverland Shu +4 which has two cities for ano0ther +1 effectively making it +5

...yeh something is way out of balance there IMO.

Wuh Jin seems OK at +2

Riverland Shu at +4 is fine, but it gets +1 atop that for two cities, im almost thinking it could be brought back to +3

just my two cents worth.

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Mon Oct 21, 2013 12:20 pm
by b00060
Just like 50 other maps on this site. Nothing special at all???

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Mon Oct 21, 2013 12:47 pm
by Seamus76
b00060 wrote:Just like 50 other maps on this site. Nothing special at all???
Ok...well that makes the last 10 months of working on the map worth it. I'm not exactly sure what you were expecting, or looking for. Not every map coming out these days has to be "special", with some crazy bonus system, or conditional border, etc. Old and new players are always looking for variety when it comes to simple, yet aesthetically pleasing maps, and I'd like to think this map fills that need.

But really, I'm sorry you feel the map is lacking something, I wish you would have participated in the thread more, so you could have helped influence the map in a way that more players might enjoy. This map is pretty pretty much done, but there is a whole foundry full of maps that are in need of expert opinions, so please join the cause to help make those maps the best they can be...before it's too late like this one. :cry:

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Mon Oct 21, 2013 12:49 pm
by Gilligan
Seamus76 wrote:
b00060 wrote:Just like 50 other maps on this site. Nothing special at all???
Ok...well that makes the last 10 months of working on the map worth it. I'm not exactly sure what you were expecting, or looking for. Not every map coming out these days has to be "special", with some crazy bonus system, or conditional border, etc. Old and new players are always looking for variety when it comes to simple, yet aesthetically pleasing maps, and I'd like to think this map fills that need.

But really, I'm sorry you feel the map is lacking something, I wish you would have participated in the thread more, so you could have helped influence the map in a way that more players might enjoy. This map is pretty pretty much done, but there is a whole foundry full of maps that are in need of expert opinions, so please join the cause to help make those maps the best they can be...before it's too late like this one. :cry:


Even though gameplay is similar to many other maps, I still think that this map is worth being live. Classic gameplay maps run this site...and the graphics are good, too. Don't feel like your time was wasted, Seamus.

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Thu Oct 24, 2013 12:00 pm
by Seamus76
cairnswk wrote:Seamus...our game...

Southern Shu
5T/3D/4A/2N...shows in my calcuator as +3

compared to Riverland Shu +4 which has two cities for ano0ther +1 effectively making it +5

...yeh something is way out of balance there IMO.

Wuh Jin seems OK at +2

Riverland Shu at +4 is fine, but it gets +1 atop that for two cities, im almost thinking it could be brought back to +3

just my two cents worth.

Sorry for the delay. I've been thinking about this as I play more games, and one thing I just noticed is that you mentioned Riverland having 2 cities, but it only has one. The other tert, Chendu is a capital, not a city. Given that do you still think it should be adjusted? I don't think it does, but let me know your thoughts.

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Sat Oct 26, 2013 4:05 pm
by iancanton
my primary observation is that the capitals usually play no part in the game, most often remaining neutral throughout.

ian. :)

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Sat Oct 26, 2013 4:29 pm
by JamesKer1
Quench it! This is one of my new favorite maps on CC btw, tanks for making and introducing me to it a while back Seamus :)

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Sun Oct 27, 2013 12:31 am
by koontz1973
iancanton wrote:my primary observation is that the capitals usually play no part in the game, most often remaining neutral throughout.

ian. :)

This is also my observation as well with the games I have played.

Two options for you to make them worth taking. I suggest you do both. Make holding them a winning condition. Very easy to add to the map and xml. Secondly, increase the bonus for holding all three to +6.

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Thu Oct 31, 2013 12:47 pm
by Seamus76
koontz1973 wrote:
iancanton wrote:my primary observation is that the capitals usually play no part in the game, most often remaining neutral throughout.

ian. :)

This is also my observation as well with the games I have played.

Two options for you to make them worth taking. I suggest you do both. Make holding them a winning condition. Very easy to add to the map and xml. Secondly, increase the bonus for holding all three to +6.
I agree as well. The only time they are taken is to gain the region bonus. I think there have been maybe 2 games I've played 1v1 where they have been taken, and never in a larger game.

I think something needs to be done, but how can you have it be a bonus and a victory condition at the same time? If you hold all three the victory condition would go into effect before the bonus, correct? So it's really one or the other. Personally a victory condition would be my last choice, with increasing the bonus being one of the top options.

One other option I'd throw out there, and personally like better, would be to make it +4 for holding 2, instead of 3. With them all starting 2n, and only needing to kill 4n to get +4, I think that makes them a whole lot more attractive to players. I think this would also make them more of an option in all game types, whereas a victory condition might be overlooked except for 1v1, where it's easier to hold.

Thoughts?

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Thu Oct 31, 2013 3:38 pm
by Armandolas
how about +3 for holding 2?and +4 for 3 stays?

The effort /risk of grabing only 2 instead of all 3 , is definitly more appealing then aiming for 3.

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Fri Nov 15, 2013 10:14 am
by Seamus76
Armandolas wrote:how about +3 for holding 2?and +4 for 3 stays?

The effort /risk of grabing only 2 instead of all 3 , is definitly more appealing then aiming for 3.

I like this, but does taking only 2 capitals for +3 make it too easy in 2v2, 3v3, etc.? Would a +2 for 2 and +4 for 3 not be as attractive? Either do you boys in blue have any specific thoughts?

Re: Three Kingdoms of China - v9.0 [2013-08-05] p19 XML Only

PostPosted: Sun Dec 08, 2013 12:46 pm
by thack665
Have been eagerly anticipating this map coming out of beta. Very much looking forward to playing it!