Moderator: Cartographers
OTE wrote:I agree with Greycloak completely. Why change the bonus structure it is a great map as is. OTE
captainwalrus wrote:I once saw someone start off the game by getting 12 troops a turn while I was only getting 3. That is hardly balanced. It needed to be changed.
Greycloak wrote:When you take away the plane bonus, the map changes from something unique to yet another map whose bonuses are not defendable in any meaningful sense. The only bonuses that will be in play will be the +1 for an AA gun. Once people take the AA guns and kill the halo of enemy planes around them, there will be no incentive to retake the planes because defending 4 isolated points that are covered so well by bombardments for a measly +3 bonus is not a good return on units. All the games will end up with a bunch of wasted neutral planes and the struggle will be for the choke points and to leverage your coverage into more attacking units.
There are tons of maps on this site that have lots of theoretical bonuses and victory conditions that rarely enter into game play in singles and almost never are of importance in team games (Gazala to name an example). This change will turn this map into another one of those.
What's odd is that you chose Age of Realms as a map to compare to. Those three are among the trickiest to play where if you know "the strategy" you cannot lose against some poor schmuck who doesn't - exactly the learnability issue you decry above. I don't care for how the gameplay works in those maps so despite knowing the tricks, I choose not to play them. I love nothing more than coming from behind in a PH game because it's fluid, it's full of objectives that will all work and it's different than the vanilla maps out there. I'll be sad if this changes because something that is unique will be lost.
Thezzaruz wrote:captainwalrus wrote:I once saw someone start off the game by getting 12 troops a turn while I was only getting 3. That is hardly balanced. It needed to be changed.
Making a 2 or 3 player game on a large map that has many continent bonuses in play is the real problem there, not the map itself.
captainwalrus wrote:Thezzaruz wrote:captainwalrus wrote:I once saw someone start off the game by getting 12 troops a turn while I was only getting 3. That is hardly balanced. It needed to be changed.
Making a 2 or 3 player game on a large map that has many continent bonuses in play is the real problem there, not the map itself.
It was a 4 player game, the one person just beat all of us. Maps should try to be as balanced as possible for all settings though, not just 8 player games.
Knight2254 wrote:As I stated earlier the only effective points on the map are going to be the AA guns because they are +1 by holding 1 territory while you potentially have to hold 4 isolated points for +3? This makes little sense to me.
Knight2254 wrote:Well said. This map does have the potential for drop favoritism, but this is just as likely to go for you as against. In the long run it should even out... And really good players can overcome bad drops some of the time.
As I stated earlier the only effective points on the map are going to be the AA guns because they are +1 by holding 1 territory while you potentially have to hold 4 isolated points for +3? This makes little sense to me.
owenshooter wrote:Knight2254 wrote:As I stated earlier the only effective points on the map are going to be the AA guns because they are +1 by holding 1 territory while you potentially have to hold 4 isolated points for +3? This makes little sense to me.
or you could keep the guns at +1, but make the bonus automatically added to the gun... never thought of that before.. as far as the planes go, there are some really good ideas in here. when someone lands on a plane bonus, it is just too hard to get them off of it, and often times it is the end of the game if they hold it for their turn... still love the map... but these bonus updates are an interesting fix...-0
timl2k9 wrote:The oil tap is not obvious to me to be part of oil storage, this could use visual improvement.
MrBenn wrote:It's been a while since the change was announced - the next step is for the map to be withdrawn for new games. We'll give it a couple of weeks for existing games to disappear before implementing any changes.
Forza AZ wrote:I don't know if somebody already made this suggestion:
The Planes bonusses are unique for this map, so I don't want to remove them, but having the Planes as normal starting territories favours the starting team in most of the games, so I would suggest having the Planes start as neutrals (maybe just 1, so they are easy to grab, but at least you have round 1 to break your opponents bonusses and not having yourself in a lost position before you even took your first turn).
cairnswk wrote:timl2k9 wrote:The oil tap is not obvious to me to be part of oil storage, this could use visual improvement.
not even with the small white storage tank symbol on it the same as with the legend.
first time this has ever been mentioned i beleive.
MrBenn wrote:the map will be relaunched and available again at some point on December 7th
Gilligan wrote:MrBenn wrote:the map will be relaunched and available again at some point on December 7th
Was that a joke, or was it a truth?
(FYI Pearl Harbor was on December 7, 1941)
InsomniaRed wrote:Gilligan wrote:MrBenn wrote:the map will be relaunched and available again at some point on December 7th
Was that a joke, or was it a truth?
(FYI Pearl Harbor was on December 7, 1941)
I think that's the point If not, good coincidence
Gilligan wrote:InsomniaRed wrote:Gilligan wrote:MrBenn wrote:the map will be relaunched and available again at some point on December 7th
Was that a joke, or was it a truth?
(FYI Pearl Harbor was on December 7, 1941)
I think that's the point If not, good coincidence
Well, who's to say that the games will be done by the 7th?
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