WWII Pearl Harbor - [Quenched]

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Postby cairnswk on Fri Jan 18, 2008 6:06 am

rebelman wrote:
cairnswk wrote:
rebelman wrote:
cairnswk wrote:
ParadiceCity9 wrote:Something that doesn't really make sense...FIS AA is pointing more towards V6 than V5 and it can only attack V5 out of the two.

Fair call PC9...if others think this is a real bother it can be changed, but so far you are the onyl one who has mentioned this.


i noticed this before but it didn't bother me enough to post it here s all those guns woiuld be on turrets anyway and could move and not be in one fixed position.


So what are you saying, rebelman. that you want it changed also?


im easy on a change - id leave it up to yourself

if you were going to change i would adjust the graphics not the gameplayby moving the gun so its aimed at v5


looking at it now in hindsight....i think it would also be able to fire at V6 anyway....mmm i'll have to think on this one.
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Postby ParadiceCity9 on Sun Jan 20, 2008 11:10 am

so what's the verdict cairns?
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Postby cairnswk on Sun Jan 20, 2008 1:30 pm

ParadiceCity9 wrote:so what's the verdict cairns?


well...so far only two people have mentioned this.....
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Postby wrightfan123 on Sun Jan 20, 2008 1:38 pm

Yea. I noticed this too, and it kinda ticked me off a bit. Change it.
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Postby ParadiceCity9 on Sun Jan 20, 2008 4:40 pm

three :)
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Re: WWII Pearl Harbor - [Quenched] New Bombardment Instr.

Postby tenio on Tue Aug 12, 2008 4:21 pm

im not sure if this is mentioned anywhere in the key, or something

but Dry Docks Borders Oil C and Oil A (well according to bob anyway)

Oil A and C can both attack Dry Docks and dry docks can attack Oil C and Oil A
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Re:

Postby cairnswk on Tue Aug 12, 2008 4:42 pm

Image

tenio wrote:im not sure if this is mentioned anywhere in the key, or something
but Dry Docks Borders Oil C and Oil A (well according to bob anyway)
Oil A and C can both attack Dry Docks and dry docks can attack Oil C and Oil A

yes that's correct, and there are no one-way arrows on any of those borders; so makes sense that they could all attack each other, and it doesn't need to be mentioned in the legend. :)
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Re: WWII Pearl Harbor - [Quenched]

Postby tenio on Tue Aug 12, 2008 6:01 pm

oo ur right, stupid me

didn't see that Dry Docks had that small, narrow section leading to oil C/A

(thank god for bob)

lol
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Tue Aug 12, 2008 6:36 pm

tenio wrote:...
(thank god for bob)
lol

no more stupid than the rest of us tenio...
i too give thanks for Bob, unfortunately some of the connections are not as large as we might like but it pays to make certain of your move before making it. Many a player has fallen down because of being too quite to make judgement incorrectly.
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Re: WWII Pearl Harbor - [Quenched]

Postby Thezzaruz on Thu Aug 21, 2008 11:08 am

Now that the thread has surfaced again and I have played on it I'll offer some feedback even though it's a bit late to get changes in. :D

> I have no issue with where the AA turrets are facing but it would have been good with a better spread of what planes they can hit (preferably every plane would have been hittable too).

> The one way attack from "Control Tower" to "California" messes a bit with the balance IMO as it leaves only one road of attack from the bottom half to the top half, hold "Tennessee" and it will severely restrict anyone that (mainly) drops on the bottom half.

> And lastly the plane bonuses, I like them. They are not fair, not in any way (especially in a 1v1 game) but they are fun and make for a bit quicker games so why not? 8-) Have to respond to rebelman though...

rebelman wrote:it makes total sense for these bonuses to be so strong


There is no one that disputes that the Japanese had a big advantage because of their armada of planes and I'm quite sure that no one has a problem with the planes giving a high bonus when you have many of them. But the medium bonuses you get for very few planes have no historical logic (or need) at all.
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Re: WWII Pearl Harbor - [Quenched]

Postby Kk-Boy on Sun Nov 09, 2008 8:58 pm

Thezzaruz wrote:Now that the thread has surfaced again and I have played on it I'll offer some feedback even though it's a bit late to get changes in. :D

> I have no issue with where the AA turrets are facing but it would have been good with a better spread of what planes they can hit (preferably every plane would have been hittable too).

> The one way attack from "Control Tower" to "California" messes a bit with the balance IMO as it leaves only one road of attack from the bottom half to the top half, hold "Tennessee" and it will severely restrict anyone that (mainly) drops on the bottom half.

> And lastly the plane bonuses, I like them. They are not fair, not in any way (especially in a 1v1 game) but they are fun and make for a bit quicker games so why not? 8-) Have to respond to rebelman though...

rebelman wrote:it makes total sense for these bonuses to be so strong


There is no one that disputes that the Japanese had a big advantage because of their armada of planes and I'm quite sure that no one has a problem with the planes giving a high bonus when you have many of them. But the medium bonuses you get for very few planes have no historical logic (or need) at all.


I strongly agree for the point 3 .. the aircraft bonuses is really not fair. This winner for this map is already decided before the first dice is thrown. I have played against somebody who got 3 x 3 bonuses in the 1st turn because he had 2 aircraft for every types (Z, K and V). So I only got 4 new soldiers and he got 9 + 4.

My suggestion for this map: the aircraft and the anti aircraft (both give a lot of bonuses) should start neutral than the game will be more balanced.
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Pearl Harbour

Postby ahote on Wed Feb 18, 2009 10:51 am

Pearl Game

I'm sure this has been brought up before, but this map, which I love, has one problem, namely when playing a one on one, the person who goes second is screwed 90% of the time. I just started 4 games and they all got joined by corporals or something. They all started with a hefty bonus AND they all went first.

Something's not right and in an age when we can put a fucking robot on Mars, we can't find a way of programming the game to start in a more even manner.

This will improve the following aspects of the game:

First one to go doesn't pick up his bonus till the next round, say.

or:

Second one to go get's an extra bonus of say 6 armies.
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Re: Pearl Harbour

Postby cicero on Wed Mar 25, 2009 5:21 am

Moved from Suggestions & Bug Reports to Map Foundry.
Foundry Mods please merge with quenched thread.

Cicero
Last edited by cicero on Wed Mar 25, 2009 5:31 am, edited 2 times in total.
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Re: WWII Pearl Harbor - [Quenched]

Postby MrBenn on Wed Mar 25, 2009 5:23 am

[merged]
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
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Re: WWII Pearl Harbor - [Quenched]

Postby cairnswk on Wed Mar 25, 2009 6:34 am

Kk-Boy wrote:...

My suggestion for this map: the aircraft and the anti aircraft (both give a lot of bonuses) should start neutral than the game will be more balanced.


I am sorry Kk-boy, but starting the aircraft as neutrals would not be true to history, and that was my intention.
As i have stated before, the aircraft had the advantage of attack and i know everyone doesn't like it, but that is this map/game.
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