[Official] Circus Maximus REVAMP [Quenched]

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Postby cairnswk on Fri Jun 08, 2007 9:59 pm

WM....great re-vamp :) .....i am wondering if anything can be done to pull the title clear of that top tower so that it doesn't obscure the overall look of the three 3D image.
I don't know if this is an issue for anyone else...just looks odd to me and kind of spoils the effect....i luv the people figures.
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Postby Molacole on Sun Jun 10, 2007 12:51 am

ok maybe my eyes are bugging out from looking for waldo (yes I found him on the right side of the crowd, he's hidden good, greatwork with that...) but the C looks to be lower and darker than the M and the chariot it lower than both. intentional or not I'm not sure, but would like atleast a brighter C if anything.

Also the biggest problem I have noticed after finding waldo is that you don't have any hot dog vendors feeding the crowd... please fix this asap!
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Postby hulmey on Sun Jun 10, 2007 4:38 am

fantastic job widow...Must be the best looking map on the site.....

The king's box still bugs the hell out of me but if it dont bother u :wink:
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Postby WidowMakers on Mon Jun 11, 2007 10:33 pm

I fixed the Circus Maximus Text so it no longer covers the tower
Plus I did add Waldo but he is so small I dont know if you will find him. (But I did really add him. :D )
And I am going to keep the emperors area the same. If I move it more to the center it loses a lot of its perspective.

FINAL FORGE YET??? :D

XML:
http://www.mediamax.com/dzlqps/Hosted/C ... imus_4.xml

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Postby DiM on Mon Jun 11, 2007 10:37 pm

he is in the tower. :P

what did i win?


PS: put him in the emperor's chair :wink:
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Postby icemonkey on Tue Jun 12, 2007 11:27 am

the roofs should be colored red or something?

Put a road outside?, this thing was in a city, maybe instead of grass make it a plaza
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Postby AndyDufresne on Tue Jun 12, 2007 9:12 pm

              Final Forge


---The Circus Maximus REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy
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Postby DiM on Tue Jun 12, 2007 9:14 pm

congrats WM. =D>

PS: why isn't this in the correct forum? :shock:

edit// moved while posting. :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby Steel Panzer on Wed Jun 13, 2007 1:21 am

great work with the revamp! =D> keep up the great work! :D
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Postby MR. Nate on Wed Jun 13, 2007 8:36 am

I thought this was ready for final forge when you first posted, so you can only imagine what I think of it now.

Widow, this may be your best work yet. You have the ability to make a map with (imho) questionable playability into an exciting event. Excellent work.
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Postby dominationnation on Wed Jun 13, 2007 2:29 pm

AndyDufresne wrote:
              Final Forge

---The Circus Maximus REVAMP has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy


WOW!! and in only 10 pages to!!
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Postby musicman_379 on Wed Jun 13, 2007 4:47 pm

Great Work! I would say that three-dimensional views is the future for new CC maps, and this is a very good standard.
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Postby Caleb the Cruel on Wed Jun 13, 2007 11:40 pm

I've never played Circus Maximus simply because its playability does not involve much strategy, but rather is solely based on the dice(which hate me) and original deployment. However with these advances in eye appeal, I would give this map a try despite its playabilty drawbacks. Nice job.
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Postby Wisse on Thu Jun 14, 2007 2:55 am

Caleb the Cruel wrote:I've never played Circus Maximus simply because its playability does not involve much strategy, but rather is solely based on the dice(which hate me) and original deployment. However with these advances in eye appeal, I would give this map a try despite its playabilty drawbacks. Nice job.

you are wrong, it is based more on strategy than dices
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Postby Telvannia on Sat Jun 16, 2007 4:52 pm

is it just me, or is the yellow flag not flying with the wind?

it seems to be at a odd angle compared to the other ones.
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Postby GreecePwns on Sat Jun 16, 2007 7:08 pm

If games are going while this is quenched, will the map stay with the old one in those games, or switch?
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Postby KEYOGI on Sun Jun 17, 2007 2:21 am

The map will change mid game for those already in progress. Now, everyone remember to refresh your browser when it happens. We don't want a repeat of the Middle East. :wink:
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Postby AndyDufresne on Thu Jun 21, 2007 7:04 pm

Mind posting the latest small and large versions of the map, WM?


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Postby WidowMakers on Thu Jun 21, 2007 8:35 pm

This is the same as the post on page 10, but I will post here also.

XML:
http://www.mediamax.com/dzlqps/Hosted/C ... imus_4.xml

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Postby WidowMakers on Thu Jul 05, 2007 5:11 pm

Quench?
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Postby DiM on Thu Jul 05, 2007 5:23 pm

WidowMakers wrote:Quench?


first remove the guy in the tower :wink:
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circus

Postby Suntzu on Sat Jul 07, 2007 9:29 am

i really really like it.hurry it through.it looks cool.SUNTZU 8)
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Postby AndyDufresne on Thu Jul 12, 2007 1:57 pm

Would you be so kind as to provide me with links to the large and small images? :)


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Postby Keredrex on Thu Jul 12, 2007 2:00 pm

Excellent...
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Postby DiM on Thu Jul 12, 2007 2:05 pm

DiM wrote:
WidowMakers wrote:Quench?


first remove the guy in the tower :wink:

:roll:
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