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PostPosted: Mon Jun 19, 2006 4:38 pm
by mrdexter
C....

PostPosted: Mon Jun 19, 2006 4:39 pm
by AndyDufresne
Well...

---I'd have to toss my vote out for a flip flop of Haydena's. C--->B--->A.

---I'm curious what if you add a little more military and war theme to the map? Maybe make the football a little bullet riddled and blackened from bombs...or perhaps a bomb near the chemistry facility....and the books? Maybe if possible look for more images to write 'The Art of War' on them, etc. Maybe a few throw pillows....landmines, you know...the works.


--Andy

PostPosted: Mon Jun 19, 2006 5:09 pm
by Jota
I think this map is hovering near the "Clutter Threshold", and adding "the works" would be quite likely to push it over the edge -- especially as one of my original goals was to have a map with a clean, simple visual style, and I'd really prefer not to stray too terribly far from that principle.

PostPosted: Mon Jun 19, 2006 5:12 pm
by AndyDufresne
Well perhaps not more addittions...but simply make the existing images more CC like.


--Andy

PostPosted: Mon Jun 19, 2006 8:03 pm
by Jota
I dunno. I'm reading this, and it's making me want to go back and rename the football field to what it was. This isn't really the direction I want to go in here. The concept of the map is that it's supposed to be a normal university. Putting a plane in the parking lot and describing football as a "combat simulation" are just jokes added as an afterthought, not the theme.

PostPosted: Mon Jun 19, 2006 11:19 pm
by rocksolid
C, or no plane or anything. Tank a cool idea but image not working.

PostPosted: Tue Jun 20, 2006 7:17 am
by qeee1
What Rock said.

Also no more clutter. Rename the football field if you want but leave the plane.

PostPosted: Tue Jun 20, 2006 8:36 am
by fluffybunnykins
maybe leave the tank in (it's a nice subtle touch) but get rid of the other ornaments (ball, flasks, books). I think this one is god enough to look at with the decorations that are more part of the map (doors, stairs, fountain, etc.)

PostPosted: Tue Jun 20, 2006 1:16 pm
by Machiavelli
They all look really good.

I like C the best too.

PostPosted: Tue Jun 20, 2006 7:47 pm
by Jota
If anyone wants to compare, here's a version like what fluffy described.

PostPosted: Tue Jun 20, 2006 7:57 pm
by Evil Pope
I actually like that one better..
But the combat simulation grounds doesn't really work for me.. But I wouldn't be too bothered it it stayed..

PostPosted: Wed Jun 21, 2006 2:45 am
by gavin_sidhu
Wow. alot has been happening since i last posted.

I still hate the shapes of the sorority and faternity houses.

I also think that the pile of books should be replaced. Looks too clipart.

PostPosted: Wed Jun 21, 2006 3:11 am
by Jota
Anyone else want to add an opinion on the extra art/no extra art question before I make a final executive decision?

PostPosted: Wed Jun 21, 2006 3:32 am
by reverend_kyle
Hate it without the books and stuff.

PostPosted: Wed Jun 21, 2006 6:36 am
by fluffybunnykins
like it without the cheesy clip-art much better! I like the lighter tank, too, though... just my vote...
Maybe go back to football field, but put a few craters in it?

PostPosted: Wed Jun 21, 2006 9:51 am
by rocksolid
In favour of version with cheesy clip-art

PostPosted: Wed Jun 21, 2006 5:21 pm
by Jota
The time for minor aesthetic suggestions has finished. Unless any genuinely important issues arise, this is the version I'll be submitting to lack:

[url=http://grunk.org/risk/ccu18b-large.gif]Image
(Click for large version.)[/url]

Also, the XML is here if anyone wanted to look at it.

PostPosted: Sat Jun 24, 2006 12:46 am
by AndyDufresne
                  Quenching


The Final Forge period has concluded for the Conquer Club University Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


–Andy

PostPosted: Sun Jun 25, 2006 1:03 pm
by AndrewLC
Jota wrote:The time for minor aesthetic suggestions has finished. Unless any genuinely important issues arise, this is the version I'll be submitting to lack:

[url=http://grunk.org/risk/ccu18b-large.gif]Image
(Click for large version.)[/url]

Also, the XML is here if anyone wanted to look at it.

Why is there a plane in the parking lot? I'm just curious...

PostPosted: Sun Jun 25, 2006 1:26 pm
by AndyDufresne
Because it's CC University....


--Andy

PostPosted: Sun Jun 25, 2006 3:12 pm
by Telvannia
one question after playing this map i was trying to remember where i had seen the latin quote before and after remember i realised it makes no sense:

"it is a wonderful thing"

in my opinion that makes no sense i think if it is possible to change it to fit the whole quote in

"Dulce et decorum est pro patria mori."

which makes a lot more sense

"it is a wonderful thing to die for ones country"

PostPosted: Sun Jun 25, 2006 3:15 pm
by AndrewLC
There should be snakes comming out of that plane :lol:
Just kidding!

PostPosted: Sun Jun 25, 2006 3:28 pm
by Haydena
Just a side note...

This map is bloody awesome!!!

Jota you've done it again! Everyone of your maps is simply unbelievable. I like the USApocalypse map also, had a good game on there, I don't know what it is, but I think the CCU is my favourite map about now!

PostPosted: Sun Jun 25, 2006 3:32 pm
by AndyDufresne
I think the idea of the quad...because you can get to anyone nearly from it....unless someone controls it.


--Andy

PostPosted: Sun Jun 25, 2006 3:48 pm
by Haydena
I'm incerdibly chuffed that I just got drawn athletics on the first turn... should make my game easier :)