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mibi wrote:Ok here are my official change requests
1. The weapons in the yards have been changed to 2 neutrals to four to encourage their use as currently they are not worth the risk.
2. There is a door from guard 602 to guard 002. This is don't to provide a second exit to the warden/guard area. This will also encourage the use of the hole which is almost never used.
3. Guard 601 has been changed to 2 from 3 to encourage hole usage.
4. Guard 602 has been changed to 3 from 4 to encourage hole usage.
5. The Blade in the gen pop has been reduced from 4 to 3 to encourage earlier use.
6. The gas chamber has been changed from 6 to 5 to encourage use.
The main reason for these changes is to encourage the use of some un used elements and liven up the play a bit.

Ogrecrusher wrote:How do the changes affect matches currently in play?

mibi wrote:oi,
The legend clearly states, "Hole the gang leader AND 6 members"
So, the gang leader, 1 and 6 other members is 7 members. You held the gang leader and 5 others.

laci_mae wrote:mibi wrote:oi,
The legend clearly states, "Hole the gang leader AND 6 members"
So, the gang leader, 1 and 6 other members is 7 members. You held the gang leader and 5 others.
Great map mibi!
Let me throw in my two cents on this continued confusion with the gang bonuses. The legend is worded clearly, but BOB is not worded so clearly. If BOB would say "Latin Kings + 4 members (1)" instead of "5 Latin Kings (1)" it would make a lot more sense. The other kink is that BOB counts the members even if you don't hold the leader. This is helpful in deciding whether to take the leader, but also confusing when trying to sort out exactly what BOB is saying your bonuses are. I, however, have no idea what type of XML genius is needed to accomplish these semantic improvements.
Best,
Laci

e_i_pi wrote:Great map, I've been playing it a bit recently. Which leads me to an observation. A fair few circles aren't centered (on the small map). I understand that it's difficult to centre exactly properly, as the small map is anti-aliased, but some of these are obviously out.
waseemalim wrote:I would suggest increasing the warden + gas chamber bonus to +8 and keep gashamber - warden at -5.
Reason: It just isnt worth it as it stands.
Incandenza wrote:I still feel like guard 501 should be a 1 or 2...
yeti_c wrote:laci_mae wrote:mibi wrote:oi,
The legend clearly states, "Hole the gang leader AND 6 members"
So, the gang leader, 1 and 6 other members is 7 members. You held the gang leader and 5 others.
Great map mibi!
Let me throw in my two cents on this continued confusion with the gang bonuses. The legend is worded clearly, but BOB is not worded so clearly. If BOB would say "Latin Kings + 4 members (1)" instead of "5 Latin Kings (1)" it would make a lot more sense. The other kink is that BOB counts the members even if you don't hold the leader. This is helpful in deciding whether to take the leader, but also confusing when trying to sort out exactly what BOB is saying your bonuses are. I, however, have no idea what type of XML genius is needed to accomplish these semantic improvements.
Best,
Laci
Nowt to do with BOB - that's to do with the XML naming structure...
Also - if you're also not quite sure how to use BOB correctly I suggest you read the help file - BOB clearly shows that "4 Latin Kings [1]" has a 1 bonus - whereas "3 Latin Kings" doesn't have a bonus.
C.

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