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Re: Prison Riot - Incorrect Bonuses - Game 4859672

PostPosted: Sat Jun 20, 2009 12:24 am
by Bones2484
I love when people give us links to Fog of War games.

Anyways, I doubt there's a bug here. If you can, list out which territories you have or take a screenshot for us.

Re: Prison Riot - Incorrect Bonuses - Game 4859672

PostPosted: Sat Jun 20, 2009 7:02 pm
by cicero
Moved from Suggestions & Bug Reports to Foundry for merging with quenched thread.

Cicero

Re: Prison Riot - Incorrect Bonuses - Game 4859672

PostPosted: Sat Jun 20, 2009 7:07 pm
by Echospree
The gang leader doesn't count towards the 6 members you need.

You ARE holding the gang leader too, right?

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Wed Aug 26, 2009 3:16 pm
by Manphius
ok, i've got a bug in this game: http://www.conquerclub.com/game.php?game=5457085

The think is i holded 6 cosa nostra (now i hold 1 more - vito) but in the log only appered that i holded 4, and i got credited for 4, so only +1. This is clearly a bug unless i'm missing something, because its the 1st time i play in this map...

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Mon Oct 19, 2009 2:30 pm
by colly85
I've got the warden and the five cells in the hole, but haven't got the 602.
The game says: THE HOLE +1 per cell with the warden.

Some days ago, I was in this situation and received 5 troops for that.
Today, I received 5 troops but I was also penalized with 5 troops. What's going wrong?

Bug?

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Sat Dec 26, 2009 4:03 am
by natty dread
"unite your gang to surive"???

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Sat Dec 26, 2009 4:46 am
by cairnswk
natty_dread wrote:"unite your gang to surive"???

Hehe...new way to spell it...Kewl :lol:

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Mon Mar 08, 2010 12:49 pm
by theBastard
I´m playing this map now and I had one problem. played group of spolis and it did nothing, than I deployed 3 troops on guard 301 and it did not give me them.

but I like the system of game.

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Mon Mar 08, 2010 1:08 pm
by MrBenn
theBastard wrote:I´m playing this map now and I had one problem. played group of spolis and it did nothing, than I deployed 3 troops on guard 301 and it did not give me them.

but I like the system of game.

If you're referring to Game 6515471, then you're playing nuclear spoils, which don't give you bonus troops.

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Mon Mar 08, 2010 1:59 pm
by theBastard
o.k. but why it did not give me also 3 units which player have every turn?

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Tue Mar 09, 2010 4:12 am
by MrBenn
theBastard wrote:o.k. but why it did not give me also 3 units which player have every turn?

The game-log says you deployed 3 troops somewhere - but I can;t tell where because it's a foggy game.

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Tue Mar 09, 2010 7:42 am
by theBastard
yes, I know. but in reality guard 301 has 1 troop before I started turn. I deployed 3 troops ti him but it did not show them, so I had still 1 troop here...

look:
2010-03-08 11:17:59 - theBastard received 3 troops for 6 regions
2010-03-08 11:18:05 - theBastard cashed in a group of Big Kiko, Ramon, and Joey nuking each region
2010-03-08 11:18:40 - theBastard deployed 3 troops on 301
2010-03-08 11:20:19 - theBastard ended the turn

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Tue Mar 09, 2010 8:25 am
by yeti_c
Looks like you deployed them on 301.

C.

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Tue Mar 09, 2010 12:30 pm
by theBastard
yeti_c wrote:Looks like you deployed them on 301.

C.


yes, I wrote this in upper post. but they were not here and they are not here.

Re: Prison Riot - Incorrect Bonuses - Game 4859672

PostPosted: Tue Mar 09, 2010 6:15 pm
by MrBenn
Bones2484 wrote:I love when people give us links to Fog of War games.

Anyways, I doubt there's a bug here. If you can, list out which territories you have or take a screenshot for us.

Re: Prison Riot - Incorrect Bonuses - Game 4859672

PostPosted: Wed Mar 10, 2010 12:34 am
by theBastard
MrBenn wrote:
Bones2484 wrote:I love when people give us links to Fog of War games.

Anyways, I doubt there's a bug here. If you can, list out which territories you have or take a screenshot for us.


here http://www.conquerclub.com/game.php?game=6515471, but now it is on the top, so I´m afraid after next player´s move it will be not there...

btw, I do not know why I should tell something what is not true... for me is not necessary to win, I will not die when I lost ;) , I can only help and report bugs...

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Wed Apr 21, 2010 12:58 am
by theBastard
it is very good map. the gameplay is unique and I like it. only one notice to gameplay: it is unbalancing when some players hold from start any boss of any clan and others players no. and for example my starting position was that I had no boss and also I can not attack any boss by easy way - I must go over neutral guards.

but as I said I like it. and this is map which I like - the graphic is nice and clear, but nothing bombastic - BUT gameplay is great!

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Sat Jun 26, 2010 11:42 am
by iancanton
TaCktiX wrote:On another front, the title says "Unite your gang to SURIVE", which is missing the first V in surVive. A quick graphical patch should fix it up. It's present on both large and small.

mibi, any chance of this being fixed?

ian. :)

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Wed Oct 06, 2010 3:47 pm
by danryan
Any chance of the 602/002 connection being made per the discussions in here? I think the Hole is sadly underutilized as a result, and in team games it would make for an interesting alternate approach to breaking the GP hold which usually wins the game.

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Thu Oct 07, 2010 12:05 am
by Commander62890
Shit, anything to give team games another aspect on this map would be great :)

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Thu Oct 21, 2010 11:20 pm
by rsacheli
In a current game on this map I have 14 territs and get 0 troops to deploy... I've got no chance... The other guy with 10 is atleast getting a few to deploy... This is a hole in the game play that makes this a map I don't want to play...

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Wed Oct 27, 2010 9:38 am
by MrBenn
rsacheli wrote:In a current game on this map I have 14 territs and get 0 troops to deploy... I've got no chance... The other guy with 10 is atleast getting a few to deploy... This is a hole in the game play that makes this a map I don't want to play...

Game number? Screenshot?


Off the top of my head, the only way I can think this would happen is by having taken The Hole, which is generally a bad move in my experience (unless you can be assured of also holding The Chief)

Re: Like it

PostPosted: Mon Nov 08, 2010 12:12 pm
by bmovers
Keredrex wrote:Try using different Icons for the gangs
Like a shield for the guards...
and maybe a gun for the weapon slots... like a shotgun or pistol


Okay I will try that different icons, do they have melee weapons icon?


________________
brass knuckles

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Sun Feb 12, 2012 12:58 pm
by EddieMay
It would be helpful if u could put the current map, connections, rules, and bonus structure at the top of this thread. I can's find it anywhere. Specifically, I was looking for how the drop works. Do u even out the leader and new fish deploys so the game starts fairly equal. I am afraid to play one on one because I don't want a lucky or unlucky drop to decide the game. That can happen when there are a lot of troops dropped, unless the design plan incorporates a more even, albeit random drop.

eddiemay

Re: Supermax: Prison Riot! [Quenched]

PostPosted: Sat Mar 03, 2012 1:47 pm
by Crimsn
I'm skipping my 3rd turn in a 4 player game..

basically I had locked down the warden and a cell block with about 30 troops each, so I decided to take the gas chamber for what seemed like a sweet bonus.. as soon as i do 1 guy suicides against my warden army, allowing somebody else to take and hold the Warden..

people may have addressed this in an earlier post, but I really wish the gas chamber would reset to neutral when you don't control the warden..
or at least you should lose the game if you can't deploy troops.

-5 penalty has made it so that I had to fight for the warden each turn making it very easy for everybody to gang up. I haven't been able to deploy troops for the last 5 rounds or so and am now so insignificant that nobody will waste troops to eliminate me..

I strongly advise that people stay away from the gas chamber altogether..