Moderator: Cartographers
natty_dread wrote:I was wrong
GenuineEarlGrey wrote:Gimil,
The Big Picture: I think this is a good map and I'm darn grateful to you and all the other makers.
Small, small point: Before going to Sugs and Bugs can I confirm with you one detail?!
Am I correct in saying that on the D-Day at Omaha Beach map, when you bombard the beach from an artillery position, you can advance armies?
E.G.
yeti_c wrote:Bombarding in "Dday" isn't 'true' bombarding...
PepeAtila wrote:Great map, I like it very much.
Just I don't know if it is a programming error to get a bonus card just when you anhilate one country and you don't conquer it.
Grifter wrote:I discovered what I think is a bug while playing Game 5652494. This has fog of war. I had Realm of Might castle and subsequently conquered territory 4 in round 1. Territories 2 and 3 were still neutral. The bug is that I was able to see the neutral armies on territory 1 even though I could not attack it.
SuicidalSnowman wrote:Grifter wrote:I discovered what I think is a bug while playing Game 5652494. This has fog of war. I had Realm of Might castle and subsequently conquered territory 4 in round 1. Territories 2 and 3 were still neutral. The bug is that I was able to see the neutral armies on territory 1 even though I could not attack it.
It is not a bug. You can bombard territory one [and 7] from your castle. FoW allows you to see any territory you can attack, so you actually COULD attack it, if you had men on your castle.
surely with four players, starting at the corners would be more balanced? or am i alone in this?
id3o wrote:true, but in a fog game it wouldn't be anywhere near as much of a disadvantage ..
natty_dread wrote:surely with four players, starting at the corners would be more balanced? or am i alone in this?
There's no way to do this with current XML. The starting positions will always be randomly distributed.
yeti_c wrote:Would also make it really boring for a fog game.
C.
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