Re: feudal war starting positions
Posted: Tue Nov 10, 2009 12:59 pm
Would also make it really boring for a fog game.
C.
C.
Conquer Club, a free online multiplayer variation of a popular world domination board game.
https://www.conquerclub.com/forum/
https://www.conquerclub.com/forum/viewtopic.php?f=358&t=21163
id3o wrote:true, but in a fog game it wouldn't be anywhere near as much of a disadvantage ..
natty_dread wrote:surely with four players, starting at the corners would be more balanced? or am i alone in this?
There's no way to do this with current XML. The starting positions will always be randomly distributed.
yeti_c wrote:Would also make it really boring for a fog game.
C.
yeti_c wrote:natty_dread wrote:surely with four players, starting at the corners would be more balanced? or am i alone in this?
There's no way to do this with current XML. The starting positions will always be randomly distributed.
Actually - you know - there is a way of doing this...
We could create 4 starting positions in the XML... those would be the 4 starting corners...
This would change 2/3/4 player games.
2 player games would start with 2 corners each. (Middle 2 castles neutral) - No real point in playing this in Fog anymore.
3 player games would start with 1 corners each - and 1 of the other castles. (similar to before but would ensure that all players had a corner - rather than before where one (unlucky player could've started with both middle castles)
4 player games would start with 1 corner each. (Would reduce the effect of Fog)
5 player games would start with 1 castle each and 1 neutral. (note that the neutral could be any of the 6 castles (yes even the corners) - as currently)
6 player games would start with 1 castle each. (as currently)
Thoughts?
C.
yeti_c wrote:natty_dread wrote:surely with four players, starting at the corners would be more balanced? or am i alone in this?
There's no way to do this with current XML. The starting positions will always be randomly distributed.
Actually - you know - there is a way of doing this...
We could create 4 starting positions in the XML... those would be the 4 starting corners...
This would change 2/3/4 player games.
2 player games would start with 2 corners each. (Middle 2 castles neutral) - No real point in playing this in Fog anymore.
3 player games would start with 1 corners each - and 1 of the other castles. (similar to before but would ensure that all players had a corner - rather than before where one (unlucky player could've started with both middle castles)
4 player games would start with 1 corner each. (Would reduce the effect of Fog)
5 player games would start with 1 castle each and 1 neutral. (note that the neutral could be any of the 6 castles (yes even the corners) - as currently)
6 player games would start with 1 castle each. (as currently)
Thoughts?
C.