South America [Quenched]

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Postby edbeard on Thu Jun 21, 2007 4:15 pm

Image

I think the only change I made was getting rid of the water path in the north changing it to the mountain opening.


About the colours, they are fine as they are. Too many maps on this site have drab or toned down colours. We need more bright maps and I want this to be one of them. It is especially fitting when you consider that the equator passes through this region.
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Postby edbeard on Fri Jun 22, 2007 1:47 am

Image

moved a few borders to make text and circles fit better and just generally cleaned things up
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Postby AK_iceman on Fri Jun 22, 2007 3:25 am

Sorry to say, but those colors are WAY too bright. Especially the green and yellow.
I know I could just adjust the settings on my monitor, but I don't want to do that every time I have to take a turn. I would probably never play this map with these colors, and I'm sure others agree.

Just something to think about, other than that it looks good for just starting!
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Postby reverend_kyle on Fri Jun 22, 2007 3:32 am

have you thought about applying a texture...

also I agree too bright of colors.
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Postby edbeard on Fri Jun 22, 2007 3:49 am

don't need textures. also, you guys are crazy. here you go. if that's still too bright, I don't know what to say


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Postby reverend_kyle on Fri Jun 22, 2007 4:05 am

I think textures would help quite a bit, also I really don't like the yellow, if there was another color you could use it would be great.
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Postby gimil on Fri Jun 22, 2007 4:59 am

Apply a texture and at least tone down the sea. If teh sea is toned down it may calm teh map down enuff to allow teh other color to be bright.
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Postby Solus on Fri Jun 22, 2007 9:01 am

gimil wrote:Apply a texture and at least tone down the sea. If teh sea is toned down it may calm teh map down enuff to allow teh other color to be bright.


That might work.
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Postby edbeard on Sat Jun 23, 2007 3:46 pm

I'm not going to apply a texture on the land, because it goes against the style I want for this map. Note the style I used on Caribbean Islands, and you'll see they are very similar.

Furthermore, when I do apply a texture to the land, it makes everything look way too busy. The skinny nature of the map itself enhances this effect and it looks bad.

Regarding the colours, it's supposed to be a rainbow-like effect, so the yellow is not going to go away.

I'd like to see Andy's thoughts on the colours and maybe he has a suggestion that will help this. Like I said it's a "hot" area and I want "hot" colours. Too many maps on here are dark, gloomy, and drab in terms of colour.


edit: I guess posting the latest version would help. I did change the sea.

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Postby AndyDufresne on Sat Jun 23, 2007 7:42 pm

Hm, perhaps if instead of using glaring 'bright' colors, you used 'light and soft' colors... I.E. basically the same colors you have now but with a touch more paleness to them. That could tone down the overall bright-eye headache while still keeping the map relatively 'bright and colorful'.


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Postby edbeard on Sat Jun 23, 2007 7:59 pm

Image

Is this what you meant Andy?
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Postby RjBeals on Sat Jun 23, 2007 9:46 pm

Tone down the saturation on the colors... like....

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Postby thegeneralpublic on Sat Jun 23, 2007 9:48 pm

Oh god...no offense, but I prefer the hideously bright one over that. Looking at that second map looks like a horrifically rainy day. That said, I agree the colors should be toned down. Just not to that degree.
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Postby edocsil on Sat Jun 23, 2007 10:08 pm

edbeard wrote:Image

Is this what you meant Andy?


i like these colors the most (two posts up the quotes might make it hard to tell)
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Postby thegeneralpublic on Sat Jun 23, 2007 10:11 pm

I think you should use Europe as a guide for your colors; that map's colors are still bold and colorful, but not as bright.
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Postby edocsil on Sat Jun 23, 2007 10:15 pm

i duno those colors r kinda dready somewhere in between would be good tho...
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Postby Solus on Sun Jun 24, 2007 10:55 am

edocsil wrote:i duno those colors r kinda dready somewhere in between would be good tho...


It's looking awfully difficult to find a balance between the two color schemes, if you could combine the two schemes then it would be fine. (1st ones too bright and the second is too gloomy)
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Postby edbeard on Sun Jun 24, 2007 3:18 pm

I think you guys are talking about my version, but I just want to make sure you are not confusing RjBeals' gloomy thing as mine?


no offense Rj, just way too greyed out for me
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Postby Solus on Sun Jun 24, 2007 3:40 pm

edbeard wrote:I think you guys are talking about my version, but I just want to make sure you are not confusing RjBeals' gloomy thing as mine?


no offense Rj, just way too greyed out for me


I'm not confusing them I'm saying find a balance between them and it won't hurt my poor eyes so much. :shock: ](*,) #-o
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Postby edbeard on Sun Jun 24, 2007 5:52 pm

let me be more clear.

are you saying I should find a balance between my latest version and the thing RjBeals did?

Or, are you saying I should do the middle ground between my latest version and the "brighter" one I had before?
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Postby edbeard on Sun Jun 24, 2007 7:09 pm

I'm pretty sure you meant in between my 2, just wanted to make sure. Anyway, here is in between the v7 and v8

v7 v9 v8

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Postby Solus on Sun Jun 24, 2007 7:33 pm

edbeard wrote:let me be more clear.

are you saying I should find a balance between my latest version and the thing RjBeals did?


Yes, this is what I'm saying. :wink:
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Postby edbeard on Sun Jun 24, 2007 7:54 pm

Solus wrote:
edbeard wrote:let me be more clear.

are you saying I should find a balance between my latest version and the thing RjBeals did?


Yes, this is what I'm saying. :wink:


to be honest the chances of me doing that are slim to none. That goes completely against the colour styling to which I'm going.

I don't see how people can complain against the "brightness" of version 8. And, frankly anything less than that takes away from the Rainbow-esque scheme.

v8
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Postby MR. Nate on Sun Jun 24, 2007 10:12 pm

I don't want to sound pushy, but if the foundry wants you to tone down the colors, and you refuse, why should the foundry pay attention to you? Nobody's picking on you, but the consensus is that the colors are overpowering.

If I read correctly, the Andes has 5 borders, but only 3 places to attack from? The 4 territories in the middle are unable to attack, but you've got to defend them. It seems horribly hard to hold, and not even remotely worth taking. If everyone's OK with that, that's fine, but from a playability standpoint, if I did play the map, I would be hoping not to end up in the Andes at all.
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Postby edbeard on Sun Jun 24, 2007 10:59 pm

I haven't refused to tone down the colours. I have done that and I hardly think that the few people that have commented on the toned down version, v8, speak for the foundry.

I have refused to put out something that looks like crap. In my humble opinion, the greyed version RjBeals put out looks like crap. I hope you don't take offense Rj, I realize you're trying to help. Mostly likely you were just trying to make a point and just giving an exaggerated example. Anyway, anything in between the version you put out and v8 looks awful to me. I'm hardly going to put out something I don't like.

In addition, that change is far from the colour style/scheme I am trying to have. Yes, I do have to listen to feedback and make changes when they make sense, but I have the right to create the map in the way I want it to be.

The "consensus" was about the older versions. There is nothing close to resembling a "consensus" on v8.


My posts may come off as harsh and curt, but I do greatly appreciate all feedback received. Especially the gameplay feedback from you nate, which I think might be the first.

As for Andes, it has 4 places to attack from and 5 borders needing to be defended. A bonus of 6 is probably better, and maybe higher if people think so. Like I said, I haven't really had any gameplay feedback yet, so I'd like to see more before I make a decision on the bonus, though I am leaning to increasing it, and possibly for Guianas as well.
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