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Postby WidowMakers on Wed Jun 27, 2007 5:25 am

yeti_c wrote:
WidowMakers wrote:Here is the latest update.
*I still have not redone the bridges.
*I sent an email to RockSolid about putting the +1 to downtown instead of letting the player deploy it. A territorial bonus for Downtown.


Remember - you'll have to take the bonus out of the Continents XML too (I didn't check - so don't know whether you did or not!)

C.
Currently the XML is the same. I have not touched the bonus. If RockSOlid agrees I will remove teh "continent " bonus for Downtown and add the territory bonus shown above.

hulmey wrote:think you can do alot better with the cross. It looks very awakard and horrid (sorry) Embarassed

Also the brown cow pat which is not a terrioty...Can you do something with that?
I really don't know what you mean. If you want it to be more realistic, you won't see it. Ideas?

As far as the quarry goes. I changed it to brown per another request. It was gray. Suggestions. There is not a lot you do with a rock pit from that far away.

Is that all? Are there other suggestions? If I get these 2 things fixed (assuming there is a better way) does anyone have any more ideas or suggestion?
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Postby Molacole on Wed Jun 27, 2007 6:29 am

I think this map would look better with army circles. A whitish\clear circle might look good.

I'll try and give some more imput in a couple days or so.
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Postby d.gishman on Wed Jun 27, 2007 11:36 am

Yeah the park looks really good now. My only problems now is the bridges (I have no idea why people were complaining about that... I think the old bridges looked quite awesome). Also, the brown quarry looked fine when it was grey (to be honest, i didn't even notice it before.. now it's too obvious and imposing)

So far, great map, again, a huge improvement from the old map
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Postby KEYOGI on Thu Jun 28, 2007 4:42 pm

The map's looking good, but I have a couple of little things for discussion.

The large grey impassable area seems to stand out in contrast to the park and brown area. It might be as simple as adjusting the brightness of the area, but I think something could be done to make this area look a little better.

The other little thing is the clashing of army numbers and territory colours. It's only really a problem for me with Ile Bizard and the aqua number, which could be fixed with a slight change of tone for the island. I'd also like to see a yellow number on South Shore just to make sure that's not going to be a problem.
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Postby WidowMakers on Thu Jun 28, 2007 5:43 pm

Molacole wrote:I think this map would look better with army circles. A whitish\clear circle might look good.

I'll try and give some more imput in a couple days or so.
I talked to RockSolid about this in the beginning. He does not want army circles.

Also the XML territory bonus of +1 to Downtown is not what RockSolid wants. He want s the XML to stay the way that it is.

Here is the update with XML numbers and the old bridges and old gray quary.

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I can work on the airport area. I will also try to get the cyan territories more differentiated from the cyan numbers.
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Postby TroyMcClure on Fri Jun 29, 2007 9:54 am

Looks great. Glad you're fixing the old map - the old graphics weren't that great.
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Postby hulmey on Fri Jun 29, 2007 12:20 pm

You could still do alot better with the bridges!!!
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Postby Rectifier96 on Fri Jun 29, 2007 12:40 pm

Looks much better than the old map. Definitely worth trying my hand at with the new map.

I've got a question about the continent bonus. How can West End have the same bonus as Transalpinia?? West End only has three contact points and would be much easier to defend. Shouldn't that mean that it doesn't deserve as much bonus as Transalpinia?

Just wondering. I'm confused about how continent bonuses are made. If you could explain the rational that would be great.
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Postby DiM on Fri Jun 29, 2007 1:10 pm

i don't like the 3 neutral grounds. the quarry and the part with the formula 1 circuit are gray and flat while the cross is colorful and with a 3d aspect.

this is not looking good. either make all of them flat and in similar color or make them bright and 3d.
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Postby WidowMakers on Fri Jun 29, 2007 9:34 pm

DiM wrote:i don't like the 3 neutral grounds. the quarry and the part with the formula 1 circuit are gray and flat while the cross is colorful and with a 3d aspect.

this is not looking good. either make all of them flat and in similar color or make them bright and 3d.
That has been suggested and I will work on it. The racetrack is the airport. :D They do need a littel bit to help them blend in better.
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Postby Molacole on Sat Jun 30, 2007 12:56 am

Just an idea for the old quary... you could make it like the one in my town. It is like an upside down cone with a rode spiraling down. The center at the bottom is filled with water.
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Postby hulmey on Sat Jun 30, 2007 1:21 am

yeah got one of those monsters near were i live as well lol
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Postby DiM on Sat Jun 30, 2007 5:38 am

WidowMakers wrote:
DiM wrote:i don't like the 3 neutral grounds. the quarry and the part with the formula 1 circuit are gray and flat while the cross is colorful and with a 3d aspect.

this is not looking good. either make all of them flat and in similar color or make them bright and 3d.
That has been suggested and I will work on it. The racetrack is the airport. :D They do need a littel bit to help them blend in better.


great.

PS: i swear that looks like a race track. what do they do on that airport? race planes? :lol:
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Postby Unit_2 on Tue Jul 03, 2007 2:33 pm

what do you guys see differnt? he is just trying to get his name on all the maps. if you ask me it is no better then the old map.
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Postby WidowMakers on Tue Jul 03, 2007 2:45 pm

Unit_2 wrote:what do you guys see differnt? he is just trying to get his name on all the maps. if you ask me it is no better then the old map.
If you think my maps suck and all I am trying to do is get my name on everything, why have you been bugging me to help with your map?

You may not like this map. That is fine. But to say that it is no different than the current map. You might be a little blind Unit_2. :shock:
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