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happy2seeyou wrote:I have 10 games going on this map right now. It's looking pretty fun. Do the same cards get picked for every game with 4 player doubles? I
edbeard wrote:happy2seeyou wrote:I have 10 games going on this map right now. It's looking pretty fun. Do the same cards get picked for every game with 4 player doubles? I
certain cards were picked out to be the starting areas on the map. all the other cards were made to have a neutral start. they were done so that the best start anyone could have is 2 pair and they made they as unlikely as possible. I can't remember how many starting cards they picked. I believe it was 16 so that every game type starts everyone with a minimum of 2 cards and a max of 5.


G_M wrote:Great idea and really fun as well.
My one problem I find however is that the games are really one sided. If someone grabs an early bonus if a straight or flush (very likely with a good drop) he is virtually unbeatable.
The player without a bonus has to fight through 2/3 neutral fields each with 3 troops before he can break the bonus. This will take 2-3 turns, during which the player with the bonus can just deploy and wait.
Maybe one must stick to 8 player games.
A suggestion is to start all fields off with 2 troops instead of 3.
pamoa wrote:G_M wrote:Great idea and really fun as well.
My one problem I find however is that the games are really one sided. If someone grabs an early bonus if a straight or flush (very likely with a good drop) he is virtually unbeatable.
The player without a bonus has to fight through 2/3 neutral fields each with 3 troops before he can break the bonus. This will take 2-3 turns, during which the player with the bonus can just deploy and wait.
Maybe one must stick to 8 player games.
A suggestion is to start all fields off with 2 troops instead of 3.
I agrre there is a balance problem.
Either you lowerneutral to 2 or even 1.
Or you lower the bonus scale, lets say divide by 2.

yeti_c wrote:Remember - you can only drop with 2 pair at best - so if player 1 gets a straight - then you've gotta get yourself something better - I can't legislate for that. It's upto you to get the hands.
C.

G_M wrote:yeti_c wrote:Remember - you can only drop with 2 pair at best - so if player 1 gets a straight - then you've gotta get yourself something better - I can't legislate for that. It's upto you to get the hands.
C.
Well if someone drops 2 pair, he could theoretically have a full house in 1 turn. The opponent might have 2 neutral cards to go through before breaking th bonus. Basically impossible.

gdeangel wrote:I have an "aesthetic" comment on this map. This is probably the only map where the territories are colored white, which looks great, but with the number of neutrals, trying to use map inspect with BOB really doesn't work at all. Just want to point this out. An easy way to fix would be to use bigger troop circles that were black or something like that, so that the BOB highlights would show up on them. Maybe someone else has other ideas?

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