Poker Club [Quenched]

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Which version is easier to see the army numbers on?

Poll ended at Thu Oct 02, 2008 6:09 am

Version 12
2
22%
Version 13
7
78%
 
Total votes : 9

Re: Poker Club [Quenched]

Postby zunzee on Tue Sep 30, 2008 11:09 pm

http://www.conquerclub.com/game.php?game=3321924

Shouldn't Full House receive a bonus of 9 armies a turn? And Four of a kind 11 armies?



2008-09-30 21:08:54 - empyreal13 receives 10 armies for holding Four of a Kind
2008-09-30 21:08:54 - empyreal13 receives 1 armies for 20 territories
2008-09-30 21:08:58 - empyreal13 deployed 11 armies on King of Spades
2008-09-30 21:09:22 - empyreal13 fortified 7 of Hearts with 3 armies from 9 of Diamonds
2008-09-30 21:16:07 - weathergeek104 receives 8 armies for holding Full House
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Re: Poker Club [Quenched]

Postby Herakilla on Tue Sep 30, 2008 11:36 pm

zunzee wrote:http://www.conquerclub.com/game.php?game=3321924

Shouldn't Full House receive a bonus of 9 armies a turn? And Four of a kind 11 armies?



2008-09-30 21:08:54 - empyreal13 receives 10 armies for holding Four of a Kind
2008-09-30 21:08:54 - empyreal13 receives 1 armies for 20 territories
2008-09-30 21:08:58 - empyreal13 deployed 11 armies on King of Spades
2008-09-30 21:09:22 - empyreal13 fortified 7 of Hearts with 3 armies from 9 of Diamonds
2008-09-30 21:16:07 - weathergeek104 receives 8 armies for holding Full House


its 8+1 = 9. its set like that because right now the XML cant deal out 0 armies for a territory bonus so the xml for this map says you always get 1 army and then the rest are in the card bonus. if you notice all the bonuses give one less than they should but the 1 makes up for it
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Re: Poker Club [Quenched]

Postby joshrising on Sun Oct 05, 2008 5:56 pm

Just finished a game...very fun map. I do think that it can really reward those who get cards first (or luck with dice), as you have so few armies after battling neutral that you can get wiped out very easily. I got lucky--got cards right away in a flat game, and rolled through everyone in about 5 turns. I might suggest starting off with more than 3 armies on each of your territories. Maybe 5 or 6? Could make it more interesting. Just a thought...
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Re: Poker Club [Quenched]

Postby scottp on Sat Oct 25, 2008 10:53 am

6c looks like it touches both 4h and 7s, to me - however it does not. the graphic is misleading, as the corners are clearly "clipped".
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Re: Poker Club [Quenched]

Postby BBoz on Sat Oct 25, 2008 11:58 am

scottp wrote:6c looks like it touches both 4h and 7s, to me - however it does not. the graphic is misleading, as the corners are clearly "clipped".


Based on looking at the map, they should be "adjacent". You saying they aren't?
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Re: Poker Club [Quenched]

Postby yeti_c on Sat Oct 25, 2008 2:08 pm

The 6 of clubs touches and borders the 4 of Hearts & the 7 of Spades.

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Re: Poker Club [Quenched]

Postby Gilligan on Wed Oct 29, 2008 7:19 pm

I don't know if this has been brought up, but the Ace of Hearts and 9 of Clubs look like they could touch.
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Re: Poker Club [Quenched]

Postby WidowMakers on Wed Oct 29, 2008 8:12 pm

Gilligan wrote:I don't know if this has been brought up, but the Ace of Hearts and 9 of Clubs look like they could touch.

That is because they do.
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Re: Poker Club [Quenched]

Postby Gilligan on Wed Oct 29, 2008 8:23 pm

9 of Clubs and Ace of Hearts? Not in the XML
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Re: Poker Club [Quenched]

Postby WidowMakers on Wed Oct 29, 2008 8:48 pm

Gilligan wrote:9 of Clubs and Ace of Hearts? Not in the XML
Sorry :oops: :oops: :oops: Stupid me. I read 9 of Hearts and Ace of Clubs. But they don't touch anyway in the image. They are close, but they don't touch.

What does everyone else think?

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Re: Poker Club [Quenched]

Postby BBoz on Wed Oct 29, 2008 9:16 pm

Look separate to me. Someone could argue they look like they could almost touch, but every other connection is a card overlap, not a card touch.
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Um...no

Postby D.IsleRealBrown on Thu Oct 30, 2008 12:50 pm

I was just playing the new poker club "beta" map. I set up a 6 player game singles game because I was having so much fun playing a triples game on the same map. Anyway, each player is only started with 6 armies...and needless to say, can be knocked out before ever taking a turn... Something has to change here. IF you're going to start a game with so few armies, then the "random" part needs to be taken out of it. There should be assigned cards that each player starts on, OR make it so one player isn't set up to take someone out in the first or second move.

/endrant
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Re: Um...no

Postby Johnny Rockets on Thu Oct 30, 2008 1:12 pm

Um.....Beta.

Perhaps you should P.M. the author or post this in foundry. I'm sure they would apreciate the feedback....


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Re: Um...no

Postby cicero on Thu Oct 30, 2008 1:14 pm

Moved from General Discussion to Map Foundry > Foundry Discussion.

Foundry Mods please merge with the Poker Map thread.

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Re: Um...no

Postby Bones2484 on Thu Oct 30, 2008 1:14 pm

I looked at the game you are referring to.

You took a turn before pink. You didn't take pink's territory. Pink killed you.

Stop crying and making up lies.
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