Poker Club [Quenched]

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Which version is easier to see the army numbers on?

Poll ended at Thu Oct 02, 2008 6:09 am

Version 12
2
22%
Version 13
7
78%
 
Total votes : 9

Re: Poker Club [Quenched]

Postby jasn on Sat Nov 01, 2008 6:23 pm

Theres only one Royal Flush on the map, that can easily be conquered (on the left upper corner, i think its clubs).
That makes an advantage for the one, who starts up there..

Maybe one of the cards should be switched to the southeastcorner.
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Re: Poker Club [Quenched]

Postby sl0p0k on Tue Nov 11, 2008 1:55 pm

The fact here you only get 1 army no matter how many territories/cards you have is killing this board for me. #-o
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Re: Poker Club [Quenched]

Postby khazalid on Tue Nov 11, 2008 2:18 pm

great map on fog settings, well done.
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Re: Poker Club [Quenched]

Postby yeti_c on Wed Nov 12, 2008 4:39 am

sl0p0k wrote:The fact here you only get 1 army no matter how many territories/cards you have is killing this board for me. #-o


Get yourself a better hand?!

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Re: Poker Club [Quenched]

Postby ctgottapee on Fri Nov 14, 2008 11:15 pm

my two cents, not like there worth much....

i do appreciate those who take the time to make new maps, and i thought this concept sounds great
where it lacks is the execution, and that may be because there is no good conquer club type play that will work

most of the map is single paths unlike most maps that are collections of adjoined territories, along with few starting armies or potential for bonuses, it pretty much sets up a preordained path to follow, so luck of the draw is damn near key.

due to the small starting troops and bonuses, trying to develop a hand is painful at best, and with limited paths, you pretty much have to attack what you have to attack regardless of card values, so it is just placement luck if said card gained actually gets you a good hand.

the only time the play go interesting was with the last three players of an eight player game, where each player was well developed with hand options and finally a bit of strategy, but still fairly thin compared to other maps so it went fast.

i'm not totally sure how to fix it, except that a suggested starting game be limited to 4 players and each person be given a larger starting placement so there can be some decent action
also some wild cards could be interesting, but damn near impossible to code i imagine
or maybe trying to make the neutral territories differnt army amounts, like say some 2 armies, but some larger armies towards the middle

i think the fact that so many cards are needed for a good hand (continent) and they are not interconnected like a traditional continent makes it tough; maybe if the game was black jack where fewer cards were needed, it would have some more strategy.

IMHO, all i know is that this map doesn't work with a lot of players, and is only relatively interesting with fewer ones
cheers
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and i noticed the top left of the board is the power spot where you can develop good hands and even fall back hands; nothing wrong with that, just a notice
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Re: Poker Club [Quenched]

Postby pinkflaminko on Sat Nov 15, 2008 2:04 pm

nobody voted why did it have to end I would have voted
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Re: Poker Club [Quenched]

Postby InkL0sed on Sat Nov 15, 2008 2:05 pm

pinkflaminko wrote:nobody voted why did it have to end I would have voted


Because the map is quenched and in play...
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Wrong number of renfort on poker club

Postby kaobang on Thu Dec 11, 2008 11:26 pm

Concise description:
    [game: 3827076 I recieve 8 armies for a flush +1 at turn 5 but I did not meet the requirements]

Specifics:
  • xxxxxxx

This will improve the following aspects of the site:
  • xxxxxxx (you can obviously delete this for bug reports)
  • xxxxxxx
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Re: Wrong number of renfort on poker club

Postby yeti_c on Fri Dec 12, 2008 4:58 am

I can't quite tell...

But I'm pretty sure you had five of these cards....

Jack of Clubs King of Clubs 2 of Clubs Queen of Clubs 5 of Clubs 7 of clubs

At the time.

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Re: Wrong number of renfort on poker club

Postby lancehoch on Fri Dec 12, 2008 11:55 am

yeti_c wrote:I can't quite tell...

But I'm pretty sure you had five of these cards....

Jack of Clubs King of Clubs 2 of Clubs Queen of Clubs 5 of Clubs 7 of clubs

At the time.

C.

He did not have the queen at that time, but yes, he started with the jack, five, and seven of clubs then took the king of clubs in round two and the two of clubs in rounds three and four, but did not hold all five cards until round five.
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Re: Wrong number of renfort on poker club

Postby ManBungalow on Fri Dec 12, 2008 12:00 pm

cicero wrote:He did not have the queen at that time, but yes, he started with the jack, five, and seven of clubs then took the king of clubs in round two and the two of clubs in rounds three and four, but did not hold all five cards until round five.


So...is this fixed ?
Last edited by ManBungalow on Fri Dec 12, 2008 12:11 pm, edited 1 time in total.
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Re: Wrong number of renfort on poker club

Postby cicero on Fri Dec 12, 2008 12:00 pm

Originally posted in Suggestions & Bug Reports. Moved to Foundry Discussion for Foundry moderators to merge with the quenched Poker Club thread in the Map Foundry - Final Forge subforum.

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Re: Wrong number of renfort on poker club

Postby kaobang on Fri Dec 12, 2008 12:26 pm

I rechecked and I understand now eheh I got 4 clubs and at round 4 I invaded and hold the 3 of club so yes at the begining of turn 5 I got a flush.

thanks guys
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Re: Wrong number of renfort on poker club

Postby yeti_c on Fri Dec 12, 2008 1:44 pm

kaobang wrote:I rechecked and I understand now eheh I got 4 clubs and at round 4 I invaded and hold the 3 of club so yes at the begining of turn 5 I got a flush.

thanks guys


No problems.

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Re: Poker Club [Quenched]

Postby MrBenn on Tue Jan 06, 2009 11:49 am

There's some interesting discussion about this map going on over here: viewtopic.php?f=57&t=73959
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Re: Poker Club [Quenched]

Postby Odysseus1984 on Sat Mar 28, 2009 9:03 pm

The map 'Poker Club' is unbalanced in my opinion, because the royal flushes are not spread evenly. The one starting in the top left corner has a big chance of getting the royal flush of clubs, where the other royal flush (for example spades) are spread over the whole map. I have to cross the whole map (startin in the bottem right corner) to get the queen of spades for a royal flush. The same holds for diamonds and hearts.
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poker club spoils

Postby tattooedude on Sun Mar 29, 2009 9:13 pm

wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?
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Re: poker club spoils

Postby lancehoch on Sun Mar 29, 2009 9:16 pm

tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?

Yes, you get one for territories.
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Re: poker club spoils

Postby Woodruff on Sun Mar 29, 2009 11:02 pm

lancehoch wrote:
tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?

Yes, you get one for territories.


As someone who loves that particular map, it really should be clarified. There are a lot of folks confused by it.
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Re: poker club spoils

Postby lancehoch on Mon Mar 30, 2009 12:08 am

Woodruff wrote:As someone who loves that particular map, it really should be clarified. There are a lot of folks confused by it.

I believe that the XML cannot be coded to give 0 troops for a territory count bonus, so the bonus must be broken down into two sections as it is now.
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Re: poker club spoils

Postby Joodoo on Mon Mar 30, 2009 12:50 am

see it this way:the bonus indicated on that map is the total amount of armies you'll get for holding your territories (for that round)
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Re: poker club spoils

Postby cicero on Mon Mar 30, 2009 2:29 pm

Moved from Suggestions & Bug Reports to Map Foundry.
Foundry Mods please merge with quenched thread.

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Re: Poker Club [Quenched]

Postby tattooedude on Mon Mar 30, 2009 6:37 pm

ok, thx all
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Poker map

Postby Blobby on Tue Sep 06, 2011 5:03 pm

Any chance making the poker cards a pastel shade, so you can see easier where you border, what you have etc?
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Re: Poker map

Postby blakebowling on Wed Sep 07, 2011 3:10 pm

Moved to the Map Foundry, someone there should be able to merge this with the poker map thread. Although as it is already quenched, I highly doubt that it will be changed.
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