Page 24 of 25

Re: Poker Club [Quenched]

PostPosted: Sat Mar 28, 2009 9:03 pm
by Odysseus1984
The map 'Poker Club' is unbalanced in my opinion, because the royal flushes are not spread evenly. The one starting in the top left corner has a big chance of getting the royal flush of clubs, where the other royal flush (for example spades) are spread over the whole map. I have to cross the whole map (startin in the bottem right corner) to get the queen of spades for a royal flush. The same holds for diamonds and hearts.

poker club spoils

PostPosted: Sun Mar 29, 2009 9:13 pm
by tattooedude
wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?

Re: poker club spoils

PostPosted: Sun Mar 29, 2009 9:16 pm
by lancehoch
tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?

Yes, you get one for territories.

Re: poker club spoils

PostPosted: Sun Mar 29, 2009 11:02 pm
by Woodruff
lancehoch wrote:
tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?

Yes, you get one for territories.


As someone who loves that particular map, it really should be clarified. There are a lot of folks confused by it.

Re: poker club spoils

PostPosted: Mon Mar 30, 2009 12:08 am
by lancehoch
Woodruff wrote:As someone who loves that particular map, it really should be clarified. There are a lot of folks confused by it.

I believe that the XML cannot be coded to give 0 troops for a territory count bonus, so the bonus must be broken down into two sections as it is now.

Re: poker club spoils

PostPosted: Mon Mar 30, 2009 12:50 am
by Joodoo
see it this way:the bonus indicated on that map is the total amount of armies you'll get for holding your territories (for that round)

Re: poker club spoils

PostPosted: Mon Mar 30, 2009 2:29 pm
by cicero
Moved from Suggestions & Bug Reports to Map Foundry.
Foundry Mods please merge with quenched thread.

Cicero

Re: Poker Club [Quenched]

PostPosted: Mon Mar 30, 2009 6:37 pm
by tattooedude
ok, thx all

Poker map

PostPosted: Tue Sep 06, 2011 5:03 pm
by Blobby
Any chance making the poker cards a pastel shade, so you can see easier where you border, what you have etc?

Re: Poker map

PostPosted: Wed Sep 07, 2011 3:10 pm
by blakebowling
Moved to the Map Foundry, someone there should be able to merge this with the poker map thread. Although as it is already quenched, I highly doubt that it will be changed.

Re: Poker Club [Quenched]

PostPosted: Wed Sep 07, 2011 3:42 pm
by gimil
Last two posts merged.

Unless this is a serious, serious concern, I can't see this map changing. After being quenched for so long it is really the map makers discretion as to whether they wish to change the map or not. Unless it is a serious concern.


gimil

Re: Poker Club [Quenched]

PostPosted: Tue Sep 13, 2011 5:35 pm
by MrBenn
gimil wrote:Last two posts merged.

Unless this is a serious, serious concern, I can't see this map changing. After being quenched for so long it is really the map makers discretion as to whether they wish to change the map or not. Unless it is a serious concern.


gimil

This is serious :P

Re: Poker Club [Quenched]

PostPosted: Thu Jun 07, 2012 2:08 pm
by agentcom
I agree that that it would be REALLY nice to get some color in those cards. When I mouse over neutral/unknown spoils, I can't see most of them on the map because the white square to indicate where the spoil is is completely on the white card.

However, I came here for a different reason. I looked at the XML and I can't figure out how he coded the starting territs. I see how he did continents and all the stuff about territ locations/borders, but I cannot figure out how he restricted the territs so that they never drop touching each other. Can anyone point me to the lines in the code that make this happen?

Re: Poker Club [Quenched]

PostPosted: Thu Jun 07, 2012 2:22 pm
by ManBungalow
Code: Select all
<territory>
<name>4 of Clubs</name>
<borders>
<border>9 of Hearts</border>
<border>King of Diamonds</border>
</borders>
<coordinates>
<smallx>157</smallx>
<smally>132</smally>
<largex>211</largex>
<largey>169</largey>
</coordinates>
<neutral>3</neutral>
</territory>


The non-starting regions are simply coded to be 3 neutral.
The rest of the regions are distributed randomly between neutral and all the players.

Yeti did a really good job with the XML.

Re: Poker Club [Quenched]

PostPosted: Sat Jun 09, 2012 9:06 pm
by agentcom
Yeah, it's some amazing code.

And thanks for the answer.

Re: Poker Club [Quenched]

PostPosted: Mon Jul 29, 2013 3:53 pm
by agentcom
What happened to the map of the starting territs .... the one where the starting territs had red dots on them? I thought it was in the OP.

Re: Poker Club [Quenched]

PostPosted: Thu Sep 12, 2013 11:38 pm
by agentcom
Where'd the map image with starting positions go? Used to be in the OP. Kind of need it to play the map ....

Please repost. Thanks.

Re: Poker Club [Quenched]

PostPosted: Sat Oct 19, 2013 11:55 am
by agentcom
agentcom wrote:Where'd the map image with starting positions go? Used to be in the OP. Kind of need it to play the map ....

Please repost. Thanks.


Anyone? I think it had red army circles that indicated where the starting positions were.

Re: Poker Club [Quenched]

PostPosted: Sat Jan 25, 2014 10:55 pm
by agentcom
agentcom wrote:
agentcom wrote:Where'd the map image with starting positions go? Used to be in the OP. Kind of need it to play the map ....

Please repost. Thanks.


Anyone? I think it had red army circles that indicated where the starting positions were.


Every time I play this map, I come back here to look for it ... what happened to it?

Re: Poker Club [Quenched]

PostPosted: Fri Mar 21, 2014 12:00 am
by HollowLefts
Any thoughts on having slightly different shades of each color? I've seen that in casino's and it helps a bit. Just a thought.

Cool map though!

Re: Poker Club [Quenched]

PostPosted: Sat Mar 22, 2014 10:29 am
by thenobodies80
agentcom wrote:
agentcom wrote:
agentcom wrote:Where'd the map image with starting positions go? Used to be in the OP. Kind of need it to play the map ....

Please repost. Thanks.


Anyone? I think it had red army circles that indicated where the starting positions were.


Every time I play this map, I come back here to look for it ... what happened to it?


yeti_c no longer own that account so the image is lost.

Anyway here two images of the map, the first with 888 (neutral and starting territories) and the second just with colored dots where starting territories.

Click image to enlarge.
image


Click image to enlarge.
image


Btw, those are not starting positions but starting regions.They are not coded to start as assigned regions to player. Instead players start with those regions just because everything else start as neutral. ;)

Nobodies

Re: Poker Club [Quenched]

PostPosted: Fri Mar 28, 2014 9:29 pm
by agentcom
Thanks :)

Re: Poker Club [Quenched]

PostPosted: Tue May 12, 2020 8:27 am
by chapcrap
thenobodies80 wrote:
agentcom wrote:
agentcom wrote:
agentcom wrote:Where'd the map image with starting positions go? Used to be in the OP. Kind of need it to play the map ....

Please repost. Thanks.


Anyone? I think it had red army circles that indicated where the starting positions were.


Every time I play this map, I come back here to look for it ... what happened to it?


yeti_c no longer own that account so the image is lost.

Anyway here two images of the map, the first with 888 (neutral and starting territories) and the second just with colored dots where starting territories.

Click image to enlarge.
image


Click image to enlarge.
image


Btw, those are not starting positions but starting regions.They are not coded to start as assigned regions to player. Instead players start with those regions just because everything else start as neutral. ;)

Nobodies


I think it would be nice if conquerclub hosted these images.

Re: Poker Club [Quenched]

PostPosted: Tue May 12, 2020 2:41 pm
by WidowMakers
I just looked through my old image folder for the Poker Club map.
I do not have any image other than what is on the site.
Plus after reading the fist post again, the starting neutrals are based on the number of players as well as reducing potential of bonuses on drop.

But.....It has been 12+ years since we worked on this map and I have forgotten a bit about what yeti did for the XML.

Re: Poker Club [Quenched]

PostPosted: Tue May 12, 2020 4:34 pm
by ZaBeast
chapcrap wrote:I think it would be nice if conquerclub hosted these images.

I have to agree, though for this map it isn't that bad. OP has the possible starting positions in text format. On other maps there's a lot of lost information though.
yeti_c wrote:The following table shows all of the neutral starting territories.

Code: Select all
                   
 A  h _ c _       7 _ d _ s
 K  h d c s       6 h d c s
 Q  h _ c _       5 _ d _ s
 J  _ d _ s       4 h _ c _
10 h d c s       3 h d c s
 9 _ d _ s       2 h _ c _
 8 h d c s
H=9 D=9 C=9  S=9  Total: 36