Age of Realms: Age of Might [Quenched]

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what bonus scheme do you want?

leave it as it is
32
47%
version A
5
7%
version B
6
9%
version C
25
37%
 
Total votes : 68

Postby benjikat on Wed Dec 05, 2007 11:20 am

rebelman wrote:this map is cc's great equaliser



which has been the point that the dissenters have been shouting about. We don't want "great equalisation" - we want strategy, tactics and skill to win through (on average - the dice can always bite)
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Postby lord voldemort on Wed Dec 05, 2007 11:24 am

benjikat wrote:
rebelman wrote:this map is cc's great equaliser



which has been the point that the dissenters have been shouting about. We don't want "great equalisation" - we want strategy, tactics and skill to win through (on average - the dice can always bite)


it does take skill to win this map...he didnt win by accident...though he says he did

this map bings a different aspect. at first i sucked at it and got my arse handed to me by reb 3 times in a row, though the last 2 games ive played on it ive won or am winning wat im trying to say is leave as is. there are 2 more age of might maps to come, so they can be a lil different that this one
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Postby riggable on Wed Dec 05, 2007 9:50 pm

Has anyone else noticed that if someone gets knocked out for missing too many turns in a row, their armies are left on their castle? Is this on purpose? If not, is it important enough to need to be changed?
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Postby Aerial Attack on Wed Dec 05, 2007 11:01 pm

riggable wrote:Has anyone else noticed that if someone gets knocked out for missing too many turns in a row, their armies are left on their castle? Is this on purpose? If not, is it important enough to need to be changed?


This is what happens with deadbeat armies in all other games on all other maps. They either convert to neutral (Standard/Assassin/Teams) or stay in limbo until Terminated
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Postby demon7896 on Wed Dec 05, 2007 11:12 pm

what is version a, b, and c
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Postby rebelman on Thu Dec 06, 2007 3:44 am

demon7896 wrote:what is version a, b, and c


DiM wrote:so i'll set-up a poll with the following 3 choices + the choice to leave it as it is.

A.
Code: Select all
castle +5
castle + village +2
village + resource pair + 5
castle + resource pair + 5
sanctuary +5


same fast paced action but with more incentive to expand and get resources and stuff. 1v1 will remain the same but more strategy should come in 6p games. plus by making the village + resource, castle + resource and sanctuary worth +5 it will give a chance to come back in the game to those that lost a castle and furthermore in fog games the confusion will be even higher because of the many +5 bonuses.

B.
Code: Select all
castle +5 (autodeploy)
castle + village +2
village + resource pair + 5
castle + resource pair + 5
sanctuary +5


same as previous version except the autodeploy should make the 1v1 less fast paced.

C.
Code: Select all
castle +3 (autodeploy)
castle + village +1
village + resource pair + 3
castle + resource pair + 3
sanctuary +3


same idea but lower bonuses. slow paced expansion games.

i have made another thread in general discussion to get a more ample batch of votes.
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Postby DiM on Thu Dec 06, 2007 10:34 am

demon7896 wrote:what is version a, b, and c


look at post above, but since chapter 2 is already in production there's no need for this poll, the map will remain as it is.
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Postby wcaclimbing on Thu Dec 06, 2007 4:41 pm

BUG!!!

on the map, The country on the island with Sanctuary, it is labeled as "Lo'ln".
in the dropdown menus, its labeled as "Lol'n". the ' symbol is moved one letter over....

Lo'ln
Lol'n

not a big bug, but needs to be changed.
Last edited by wcaclimbing on Mon Jan 28, 2008 7:51 pm, edited 2 times in total.
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Postby DiM on Thu Dec 06, 2007 5:07 pm

wcaclimbing wrote:BUG!!!

on the map, The country on the island with Sanctuary, it is labeled as "Lo'ln".
in the dropdown menus, its labeled as "Lol'n". the ' symbol is moved one letter over....

Lo'ln
Lol'n

not a big bug, but needs to be changed.


thanks :)
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Postby wicked on Thu Dec 06, 2007 5:10 pm

I LOL'd at this. :lol:
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Postby yeti_c on Thu Dec 06, 2007 5:12 pm

wicked wrote:I LOL'd at this. :lol:


Poor - very poor!!!

C.
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Postby wcaclimbing on Thu Dec 06, 2007 5:15 pm

wicked wrote:I LOL'd at this. :lol:

so you can ban people for spamming, but you can spam all you want and nothing happens?


anyway, thanks for looking into it DiM.... that was bugging me.
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Postby yeti_c on Thu Dec 06, 2007 5:15 pm

wcaclimbing wrote:
wicked wrote:I LOL'd at this. :lol:

so you can ban people for spamming, but you can spam all you want and nothing happens?


anyway, thanks for looking into it DiM.... that was bugging me.


Not spam - it had use - it was a joke...

C.
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Postby gimil on Thu Dec 06, 2007 6:27 pm

yeti_c wrote:
wcaclimbing wrote:
wicked wrote:I LOL'd at this. :lol:

so you can ban people for spamming, but you can spam all you want and nothing happens?


anyway, thanks for looking into it DiM.... that was bugging me.


Not spam - it had use - it was a joke...

C.


but still poor . . . even for wicked
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Postby demon7896 on Sat Dec 08, 2007 6:46 pm

i LOVE this map!!!! It boosted me from a sucky private to a corporal!!!!
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