Age of Realms: Age of Might [Quenched]

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what bonus scheme do you want?

leave it as it is
32
47%
version A
5
7%
version B
6
9%
version C
25
37%
 
Total votes : 68

Postby hulmey on Tue Jul 24, 2007 4:37 pm

you still didnt dot he mountains - they really do look bad. Also the things that are sticking out of the lands into the sea. They dont quite look right either.

They look like they have just been stuck on.

Good job though so far. THis could graphically becopme one of my favourite maps
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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Postby AfroDwarf on Tue Jul 24, 2007 7:22 pm

my two problems with it so far are:
I assume the mountain range is supposed to look like it has a treeline, hence the green to black. But it currently just looks like the mountains are made of jade or kryptonite. I think the problem is the scale, elsewhere on the map you've drawn what look like individual trees, or small copses, but on the slopes the trees are just the same texture as the peaks, colored green.
I still have trouble with the buildings, I know it wouldn't be as realistic but you might consider making them more extreme colors, right now they're all more or less brown, so for me they just blend in with the brown dirt and villages.
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Postby DiM on Wed Jul 25, 2007 4:29 am

Kaplowitz wrote:I dont like the title, its too similar to Age of Merchants.


i see your point but it has nothing to do with AoM
plus this is the name of the first chapter. the other chapters will have other names to represent what's going on in each bit of the story.
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Postby DiM on Wed Jul 25, 2007 4:32 am

hulmey wrote:you still didnt dot he mountains - they really do look bad. Also the things that are sticking out of the lands into the sea. They dont quite look right either.

They look like they have just been stuck on.

Good job though so far. THis could graphically becopme one of my favourite maps


ok, i'll work again on the mountains to blend them better. as for the small islands i've made them look more realistic and blended them better. what exactly is wrong with them. i'm willing to change but i need to know what.
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Postby DiM on Wed Jul 25, 2007 4:34 am

AfroDwarf wrote:my two problems with it so far are:
I assume the mountain range is supposed to look like it has a treeline, hence the green to black. But it currently just looks like the mountains are made of jade or kryptonite. I think the problem is the scale, elsewhere on the map you've drawn what look like individual trees, or small copses, but on the slopes the trees are just the same texture as the peaks, colored green.
I still have trouble with the buildings, I know it wouldn't be as realistic but you might consider making them more extreme colors, right now they're all more or less brown, so for me they just blend in with the brown dirt and villages.


the mountains will be tweaked to blend better and i'll try to get rid of the kryptonite feeling. if i can't then i'll add a superman cave somewhere and give it a bonus. :)


as for the houses. i'm trying to keep the whole image as realistic as possible. color can be changed easily but i don't think peasants had red and blue houses :wink:
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Postby Telvannia on Wed Jul 25, 2007 6:52 am

DiM wrote:
AfroDwarf wrote:my two problems with it so far are:
I assume the mountain range is supposed to look like it has a treeline, hence the green to black. But it currently just looks like the mountains are made of jade or kryptonite. I think the problem is the scale, elsewhere on the map you've drawn what look like individual trees, or small copses, but on the slopes the trees are just the same texture as the peaks, colored green.
I still have trouble with the buildings, I know it wouldn't be as realistic but you might consider making them more extreme colors, right now they're all more or less brown, so for me they just blend in with the brown dirt and villages.


the mountains will be tweaked to blend better and i'll try to get rid of the kryptonite feeling. if i can't then i'll add a superman cave somewhere and give it a bonus. :)


as for the houses. i'm trying to keep the whole image as realistic as possible. color can be changed easily but i don't think peasants had red and blue houses :wink:


red tiles on the roofs
black slates
green turf
yellow thatch

add a few multicoloured houses
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Postby Coleman on Wed Jul 25, 2007 7:28 am

DiM wrote:
Kaplowitz wrote:I dont like the title, its too similar to Age of Merchants.


i see your point but it has nothing to do with AoM
plus this is the name of the first chapter. the other chapters will have other names to represent what's going on in each bit of the story.


I don't see his point, I think all DiM maps should be Age of ----------.
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Postby DiM on Wed Jul 25, 2007 7:51 am

Telvannia wrote:
DiM wrote:
AfroDwarf wrote:my two problems with it so far are:
I assume the mountain range is supposed to look like it has a treeline, hence the green to black. But it currently just looks like the mountains are made of jade or kryptonite. I think the problem is the scale, elsewhere on the map you've drawn what look like individual trees, or small copses, but on the slopes the trees are just the same texture as the peaks, colored green.
I still have trouble with the buildings, I know it wouldn't be as realistic but you might consider making them more extreme colors, right now they're all more or less brown, so for me they just blend in with the brown dirt and villages.


the mountains will be tweaked to blend better and i'll try to get rid of the kryptonite feeling. if i can't then i'll add a superman cave somewhere and give it a bonus. :)


as for the houses. i'm trying to keep the whole image as realistic as possible. color can be changed easily but i don't think peasants had red and blue houses :wink:


red tiles on the roofs
black slates
green turf
yellow thatch

add a few multicoloured houses


i'll see what i can do. but they are so small that some of the details might not be visible :(
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Postby DiM on Wed Jul 25, 2007 7:55 am

Coleman wrote:
DiM wrote:
Kaplowitz wrote:I dont like the title, its too similar to Age of Merchants.


i see your point but it has nothing to do with AoM
plus this is the name of the first chapter. the other chapters will have other names to represent what's going on in each bit of the story.


I don't see his point, I think all DiM maps should be Age of ----------.


yeah. just browsing through my map ideas catalogue i can see some great names

Age of Puppets
Age of Freaks
Age of Sisyphus
Age of Absurdity

:lol:
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Postby Kinetic1 on Wed Jul 25, 2007 6:14 pm

.....Age of Your Mom

no really,i like all of it the way it is..keep it going :lol:
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Postby gimil on Thu Jul 26, 2007 4:57 am

DiM dont worry im here ;)

im working on teh boarders as we speak
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Postby gimil on Thu Jul 26, 2007 5:19 am

Here the boarders i inserted:

The image is so small because its over the 1MB image size im allow in photobucket

Image

heres the transparent image:

Image
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Postby Gnome on Thu Jul 26, 2007 6:06 am

I like it :wink:
the borders seems fine...
But I agree to the ones that think the mountains should change...
If you look to the castle north from the mountain, it's as big as the mountains itself...I like the texture of the mountains, maybe making them look less higher like removing the snow on top of it would make them more realistic in this landscape...
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Postby Coleman on Thu Jul 26, 2007 6:54 am

That is beyond awesome.

To the person above me, I've seen mountains and I've seen castles. Mountains dwarf the @#*& out of castles. I disagree with making the mountains less pronounced.
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Postby gimil on Thu Jul 26, 2007 7:07 am

The montains still look out. perhaps if there was less montains and make them look bigger would possible be a start.
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Postby Coleman on Thu Jul 26, 2007 7:09 am

gimil if you screenshot your image and then paste it into paint and save as a png after cropping you could probably post the full size. But that may be more work then you want. I'm sure we'd all like to see it though.
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Postby gimil on Thu Jul 26, 2007 7:11 am

It ok the boarders image is full size. DiM will post the full image once he inserts that layer ;)

Im to lazy for that kind of work :roll:

The image is so hugh because the res DiM has is hugh lol
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Postby DiM on Thu Jul 26, 2007 10:43 am

v5.

made the bridges and docks browner and added gimil's borders

how many terits are there?? i'll also modify some because they are too small.

Image
Last edited by DiM on Thu Jul 26, 2007 10:49 am, edited 1 time in total.
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Postby gimil on Thu Jul 26, 2007 10:49 am

why arnt the boarder red :cry:
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Postby DiM on Thu Jul 26, 2007 10:51 am

gimil wrote:why arnt the boarder red :cry:


because they looked like a washed pink on my pc :)
so i colored they black :)
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Postby gimil on Thu Jul 26, 2007 11:24 am

but they were pretty in red :(
well they were red with a touch of outer glow in cream ;)
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Postby Telvannia on Thu Jul 26, 2007 11:27 am

one or two things. :wink:

1. i like the new bridges and docks. :)
2. THE MOUNTAINS :lol:
3. paths, i think there should be a direct path between resource pairs. The would be in real life, and it makes it easier to spot the pairs.
4. i like the new territories nowhere near as complected
5. the corn mill, should have a big round tower that looks like a windmill
6.most of the building in hte resource pairs look the same, just different colours.
7.bottom left castle still looks liek there are trees in it
8.island in the northern river delta still to pointy
9.island still look cut out if the old land
10.beaches, try added some random sandy colours to them to make them more realistic
11.top left castle seems detached from the map slightly.
12.in some places territory lines go over the beaches, in others they dont, (see top left beach for example)

one or two :?

should be enough there for now.

(by the way, just because i did not mention something to say i like it or disliked it, means i have liked it since the beginning and never complained about it :) )
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Postby DiM on Thu Jul 26, 2007 11:30 am

gimil wrote:but they were pretty in red :(
well they were red with a touch of outer glow in cream ;)


i'll make them red with a touch of cream. is that whipped cream or sour cream? :lol:
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Postby DiM on Thu Jul 26, 2007 11:37 am

Telvannia wrote:one or two things. :wink:

1. i like the new bridges and docks. :)
2. THE MOUNTAINS :lol:
3. paths, i think there should be a direct path between resource pairs. The would be in real life, and it makes it easier to spot the pairs.
4. i like the new territories nowhere near as complected
5. the corn mill, should have a big round tower that looks like a windmill
6.most of the building in hte resource pairs look the same, just different colours.
7.bottom left castle still looks liek there are trees in it
8.island in the northern river delta still to pointy
9.island still look cut out if the old land
10.beaches, try added some random sandy colours to them to make them more realistic
11.top left castle seems detached from the map slightly.
12.in some places territory lines go over the beaches, in others they dont, (see top left beach for example)

one or two :?

should be enough there for now.

(by the way, just because i did not mention something to say i like it or disliked it, means i have liked it since the beginning and never complained about it :) )


1. good.
2. will do
3. but there are paths. all the resources have paths. if i make direct lines between them i'll just clutter the map.
4. thank gimil
5. will round
6. yep. i made them like this for easier recognition
7. there ARE trees inside it. many castles have trees in the courtyard. it can be easily removed but i don't see the point.
8. will tweak
9. will do
10. will randomise sand
11. what do you mean?? all the castles have the same effects on them.
12. i will tweak borders because in some places they don't go all the way (like the beaches) and in some places the terits are too small to fit armies.


as always thanks for the feedback.
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Postby Telvannia on Thu Jul 26, 2007 11:49 am

DiM wrote:
Telvannia wrote:one or two things. :wink:

1. i like the new bridges and docks. :)
2. THE MOUNTAINS :lol:
3. paths, i think there should be a direct path between resource pairs. The would be in real life, and it makes it easier to spot the pairs.
4. i like the new territories nowhere near as complected
5. the corn mill, should have a big round tower that looks like a windmill
6.most of the building in hte resource pairs look the same, just different colours.
7.bottom left castle still looks liek there are trees in it
8.island in the northern river delta still to pointy
9.island still look cut out if the old land
10.beaches, try added some random sandy colours to them to make them more realistic
11.top left castle seems detached from the map slightly.
12.in some places territory lines go over the beaches, in others they dont, (see top left beach for example)

one or two :?

should be enough there for now.

(by the way, just because i did not mention something to say i like it or disliked it, means i have liked it since the beginning and never complained about it :) )


1. good.
2. will do
3. but there are paths. all the resources have paths. if i make direct lines between them i'll just clutter the map.
4. thank gimil
5. will round
6. yep. i made them like this for easier recognition
7. there ARE trees inside it. many castles have trees in the courtyard. it can be easily removed but i don't see the point.
8. will tweak
9. will do
10. will randomise sand
11. what do you mean?? all the castles have the same effects on them.
12. i will tweak borders because in some places they don't go all the way (like the beaches) and in some places the terits are too small to fit armies.


as always thanks for the feedback.


6.ok, seems sensible, but i still think each building should look individual, maybe if you leave the roof colouring but make their shape different

7.trees inside the castle are fine, but it makes it look like you have just drawn the walls on with out making a gap in the trees for it. For example the top right castle looks right with the trees because of the way they are positioned, and the trees surrounding it are smaller and a lighter green, whereas the trees around the bottom left look exactly the same as the ones inside the castle.

11.the top left one i think is because of the lighter line around the bottom of the castle, after a bit of looking the center right one looks rong because it is sticking out over the edge of the slope to the sea.
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