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Midkemdil [Quenched]

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Postby Coleman on Thu Oct 25, 2007 11:37 am

Africa has 3 border territories. South Coast has 4 border territories.

Salador <-> Krondor
Timons <-> Rillanon
Deep Jaunton <-> Nisil
Pointer's Head <-> S. Roidem
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Postby unriggable on Thu Oct 25, 2007 3:03 pm

Oh I didn't see Deep Jaunton. My bad. Make that passage clearer.
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Postby Gnome on Thu Oct 25, 2007 4:01 pm

unriggable wrote:Oh I didn't see Deep Jaunton. My bad. Make that passage clearer.


I already made it clearer...it's even clearer as the passage from caralyan to ranom or the elvandar to Armenqar...

Anyone else problems with it?
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Postby Goalie on Thu Oct 25, 2007 4:06 pm

you have no life stop making maps
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Postby DiM on Thu Oct 25, 2007 4:09 pm

Goalie wrote:you have no life stop making maps



you have no life since you're the one that posts in all the map threads that they suck :roll:
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Postby gimil on Thu Oct 25, 2007 4:12 pm

Goalie wrote:you have no life stop making maps


14 games? no wins? Cant blame you for taking your frustration out here.
What do you know about map making, bitch?

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Postby unriggable on Thu Oct 25, 2007 4:14 pm

Red can be held by only two territs, consider revising.
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Postby Gnome on Thu Oct 25, 2007 4:19 pm

unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?
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Postby unriggable on Thu Oct 25, 2007 4:40 pm

Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.
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Postby gimil on Thu Oct 25, 2007 4:42 pm

unriggable wrote:
Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.


it takes 4 terrs to hold red.

teh current bonus is fine
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Postby gimil on Thu Oct 25, 2007 4:43 pm

Just for the record gnome i think this is the most beautiful map to come out of the foundry, ever,
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Postby unriggable on Thu Oct 25, 2007 4:43 pm

gimil wrote:
unriggable wrote:
Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.


it takes 4 terrs to hold red.

teh current bonus is fine


If you hold Elvandar then you can have it with only two.
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Postby gimil on Thu Oct 25, 2007 4:45 pm

unriggable wrote:
gimil wrote:
unriggable wrote:
Gnome wrote:
unriggable wrote:Red can be held by only two territs, consider revising.


your suggestion? make it only worth +3 instead of +4?


Yep. Or maybe add another attack route although at this point it is somewhat pointless. I think +3 would be most appropriate.


it takes 4 terrs to hold red.

teh current bonus is fine


If you hold Elvandar then you can have it with only two.


never noticed that, maybe a +3 would be better.
What do you know about map making, bitch?

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Postby Goalie on Thu Oct 25, 2007 5:17 pm

grow up
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Postby unriggable on Thu Oct 25, 2007 7:24 pm

Goalie wrote:grow up


Said the guy talking in lower caps.
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Postby Gnome on Fri Oct 26, 2007 4:47 am

gimil wrote:Just for the record gnome i think this is the most beautiful map to come out of the foundry, ever,


you really make my day :D Thanks a lot for this comment gimil


and I'm going to make the bonus +3

Any other things?
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Postby Gnome on Fri Oct 26, 2007 3:57 pm

Update:

-changed the bonus of Western Kingdom to 3
-Also fixed some mistakes in the xml...I changed western and eastern kingdom...Can some1 plz check if it's ok?

Small
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http://i219.photobucket.com/albums/cc319/Gnomepy/midkemiav180small.jpg

Large
Image
http://i219.photobucket.com/albums/cc319/Gnomepy/midkemiav220Big.jpg

xml
http://h1.ripway.com/Gnomepy/midkemiaV9.0.xml
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Postby AndyDufresne on Sat Oct 27, 2007 7:10 pm

              Quenching


The Final Forge period has concluded for the Midkemia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


--Andy
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Postby unriggable on Sat Oct 27, 2007 7:11 pm

Yeah!
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Postby gimil on Sat Oct 27, 2007 7:12 pm

cant wait to play :D
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Postby Coleman on Sat Oct 27, 2007 7:50 pm

Finally is all I have to say, thanks for sticking with this through all the garbage you went through with the forum ban and such. :lol:

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Postby Gilligan on Sat Oct 27, 2007 8:24 pm

Congrats!
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Postby DiM on Sun Oct 28, 2007 4:27 am

woohooo congrats.
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Postby Wisse on Sun Oct 28, 2007 5:42 am

gratz
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Postby Gnome on Sun Oct 28, 2007 6:22 am

thank you guys :D
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