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[Official] Indochina REVAMP [Quenched]

PostPosted: Tue Jul 24, 2007 6:51 am
by KEYOGI
The Official Indochina Revamp Competition is now closed.

A big thanks to everyone who participated. The following links will remain to recognise the efforts of all those involved.

WidowMakers: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP01.jpg
Telvannia: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP02.jpg
pepperonibread: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP03.jpg
gimil: http://i142.photobucket.com/albums/r118/KEYOGI/INDO/REVAMP04.jpg

Re: [Official] Indochina Revamp

PostPosted: Tue Jul 24, 2007 7:04 am
by DiM
KEYOGI wrote:
The Rules
  • No name or border changes, with the exception of four-way borders.
  • Anybody may have a go, but they must send their drafts to me via PM.
  • Cut-off time for submitting final draft is Noon (GMT-5:00) on Monday, August 13.




shouldn't there be a rule about not changing the gameplay?

or is that allowed?
:?

Re: [Official] Indochina Revamp

PostPosted: Tue Jul 24, 2007 7:10 am
by KEYOGI
KEYOGI wrote:No name or border changes, with the exception of four-way borders.

Doesn't that pretty much sum it up?

If anyone's thinking of adding sea routes or anything, then I would count that as changing borders. The term borders is refering to which territories border each other. I'm not sure I can explain it any more than that. :wink:

Re: [Official] Indochina Revamp

PostPosted: Tue Jul 24, 2007 7:17 am
by DiM
KEYOGI wrote:
KEYOGI wrote:No name or border changes, with the exception of four-way borders.

Doesn't that pretty much sum it up?

If anyone's thinking of adding sea routes or anything, then I would count that as changing borders. The term borders is refering to which territories border each other. I'm not sure I can explain it any more than that. :wink:



you did not say anything about starting neutrals bonus changes autto deployment, different bonuses for the number of terits.

there are plenty of gameply changes that can be done without altering the borders.

:wink:

edit// also what about the missing connection Hua Phan <> Dien Bien Phu?

PostPosted: Tue Jul 24, 2007 7:46 am
by pepperonibread
Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi? Is there a specific reason why it should be changed one way or another?

PostPosted: Tue Jul 24, 2007 1:05 pm
by ivoK
it would suck for those not selected, wasting the mapmaker's time and effort!

PostPosted: Tue Jul 24, 2007 1:09 pm
by Coleman
ivoK wrote:it would suck for those not selected, wasting the mapmaker's time and effort!

Perhaps not, I'm thinking if someone doesn't think its worth their time and effort when there is a possibility their map won't be chosen then they shouldn't bother.

PostPosted: Tue Jul 24, 2007 1:23 pm
by pepperonibread
Coleman wrote:
ivoK wrote:it would suck for those not selected, wasting the mapmaker's time and effort!

Perhaps not, I'm thinking if someone doesn't think its worth their time and effort when there is a possibility their map won't be chosen then they shouldn't bother.


Yeah, and anyway, mapmakers like making maps (that's why they make them).

PostPosted: Tue Jul 24, 2007 3:45 pm
by KEYOGI
Rules revised to include no changes to gameplay and missing connections. 8)

pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?

You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.

PostPosted: Tue Jul 24, 2007 4:01 pm
by pepperonibread
KEYOGI wrote:Rules revised to include no changes to gameplay and missing connections. 8)

pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?

You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.


I was referring to moving the borders, and I was just wondering if there is any historical or geographical significance as to why I should change it one way or another.

PostPosted: Tue Jul 24, 2007 4:13 pm
by Jota
You could crash a spaceship on it.


...


OK, maybe not.


...


But it worked for me, anyway.

PostPosted: Tue Jul 24, 2007 4:26 pm
by disk
Change the goddamn colors! At least make them darker. I lost so many games on this map because I couldn't see the colors of the armies.

PostPosted: Tue Jul 24, 2007 4:29 pm
by wicked
haha, wasn't this map already redone once? :lol: maybe the third time will be a charm, eh?

PostPosted: Tue Jul 24, 2007 8:03 pm
by WidowMakers
pepperonibread wrote:
KEYOGI wrote:Rules revised to include no changes to gameplay and missing connections. 8)

pepperonibread wrote:Anyone know how to resolve the 4-way border of Hue, Sekong, Salavan and Dong Hoi?

You could either place an object on the four way border or move one of the borders slightly so there's a no longer the four-way.


I was referring to moving the borders, and I was just wondering if there is any historical or geographical significance as to why I should change it one way or another.
Based on the map from google earth, Salavan and Hue border.

PostPosted: Tue Jul 24, 2007 8:08 pm
by hulmey
i think its a great idea. Congrtas to andy and keyogi for coming up with this idea.

Good luck guys

PostPosted: Wed Jul 25, 2007 5:06 am
by DiM
KEYOGI wrote:Rules revised to include no changes to gameplay and missing connections. 8)


you just took the fun out of this revamp :lol:

PostPosted: Tue Jul 31, 2007 4:29 am
by Wisse
i was interisted in this, and i said that to you, but then i went on a 2 weeks holiday and decided that i don't want to do it anymore, so get me of the list ;)
good luck other map makers

PostPosted: Thu Aug 02, 2007 7:04 pm
by WidowMakers
I have several questions regarding the contest. I was going to jsut PM Keyogi but I figured that others might want to know the answers as well.

1) Do we need to provide 100% complete maps?
2) Do we need to provide both large and small versions?
3) Do we need XML?
4) After the deadline, will the vote determine the winner or several maps for final work.
5) If the voting picks one winner, will the normal foundry process take place to better refine and finally quench the map or will the winning map be quenched like it is?

Lets make some good maps Only 11 days left!

Thanks
WM

PostPosted: Thu Aug 02, 2007 11:11 pm
by KEYOGI
To answer WidowMakers questions:

1) I'm not sure what you mean by a 100% complete map, but the more complete your map looks the better your chances of getting votes.
2) No, one or the other will do.
3) No.
4) The vote will determine the winner.
5) The winning map will continue through development like any other map, I would think it unfair otherwise.

The participants of the competition will remain anonymous until voting has closed. This will ensure no preference is given to a particular cartographer, just the map on its own merits. If any signature's are visible on a map, I will blur these out myself before posting.

PostPosted: Thu Aug 02, 2007 11:16 pm
by hulmey
we could also make a side market on who's map you think it is :D :D

I'll be the bookie 8)

PostPosted: Thu Aug 02, 2007 11:17 pm
by KEYOGI
LOL. $100 on... wait, hang on. I guess I can't enter huh?

PostPosted: Mon Aug 13, 2007 5:13 pm
by KEYOGI
Competition is officially open. Voting will last for one week. Check the first post for map images and details. :)

PostPosted: Mon Aug 13, 2007 6:23 pm
by casper
Map A for sure. Too bad no one is allowed to add add some rivers or mountains... *some* sort of barriers would be nice on this map.

PostPosted: Mon Aug 13, 2007 6:34 pm
by The Fuzzy Pengui
Map A is definately the best, although D isn't too far behind.

Judging by the styles of the maps, if these two members created maps, I bet D was Keyogi's and A was Widowmakers (2 of the Best Map Makers we have!)

Well done to everyone, and thanks for participating!

=D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D>

PostPosted: Mon Aug 13, 2007 6:36 pm
by KEYOGI
I took no part in the competition. Conflict of interest. :wink: