Page 11 of 15

PostPosted: Fri Oct 12, 2007 10:13 am
by onbekende
meh :(

PostPosted: Fri Oct 12, 2007 4:20 pm
by cairnswk
onbekende wrote:meh :(
Sorry, onbekende, but i have no idea what you are syaing to me with this MEH statement.

PostPosted: Fri Oct 12, 2007 4:36 pm
by cairnswk
Coleman wrote:
cairnswk wrote:
Coleman wrote:I'm having a hard time reading most of the territory text. :(


What specifically presents the challenge for you Coleman? Please xplane.


It's really pixely to me. Tha Maka and anything in Rail Section 1 are the worst for me.

If I'm the only one then disregard.

I think it's the combination of black&white in the text. Is there a reason all black wasn't used?


yes all black was previously used up to v15, then the massive poll, and for some reason i decided to change it.

I'll change it back and see if there is any adverse reaction.

PostPosted: Fri Oct 12, 2007 4:38 pm
by cairnswk
mibi wrote:
cairnswk wrote:
yeti_c wrote:Not sure I like 3 of the 4 colours for the POW camps... bit garish for my liking...

C.


Can you suggest something then?


Bringing them into the cmyk gamut will take the harsh RGB edge off

Mibi...i use Fireworks, and i don't have the capacity in that to load the cmyk gamut palette. I can however move to using cmyk as i do have that capacity.

I'll see if i can fix that issue. Thanks for the suggestion, it made me investigate something so all is good!

PostPosted: Fri Oct 12, 2007 4:42 pm
by cairnswk
yeti_c wrote:
cairnswk wrote:
yeti_c wrote:Not sure I like 3 of the 4 colours for the POW camps... bit garish for my liking...

C.


Can you suggest something then?


Something less Garish!!!

The yellow & cyan are particularly harsh!!

How about pulling a colour from their territory?

C.


OK thanks for that indication of the challange area, i'll see what i can do.

PostPosted: Fri Oct 12, 2007 4:58 pm
by spinwizard
hey cairns, looks great but i still dont like the parchment texture, have u concidered a different 1?

PostPosted: Sun Oct 14, 2007 4:14 am
by cairnswk
Version 20 Update.


Changes:
1. White drop shadow removed from tert texts - coleman
2. Thai style lettering given to title and bonus title - iancanton
3. Civilians added to the moemorial - iancanton
4. garish colours for POW camps changed to colours of the terts in those regions - yeti_c

Spinwizard - i prefer the parchment text and yes i did try others, but you are the only one to comment that they don't like it :wink:

Version 20 Small

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Version 20 Large

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PostPosted: Sun Oct 14, 2007 6:55 am
by asl80
nice update - colour changes were helpfull on the left
but, i suggest taking the blue off the top of the bridge (or make it bigger - so it doesn't look like its bordering the top rail)
hmmm, not a fan of the title and bonuses font either (the last one was good)

PostPosted: Mon Oct 15, 2007 8:08 am
by iancanton
cairnswk wrote:Version 20 Update.
Changes:
1. White drop shadow removed from tert texts - coleman
2. Thai style lettering given to title and bonus title - iancanton
3. Civilians added to the moemorial - iancanton
4. garish colours for POW camps changed to colours of the terts in those regions - yeti_c


1. this is an improvement.
2. first time i've seen anyone attempt this! it feels in harmony with the overall design of the map, though the only other person to comment isn't in favour: is it out of step with the hard edges of the other fonts used? the problem with the font used in the version 19 title is that the only times i've ever seen something similar is when someone unfamiliar with chinese script was trying to suggest chineseness. applying the version 19 title font to thailand is therefore a bit like having kangaroos jumping all over a new zealand map! if no-one else likes the version 20 title, then the only other thing i can suggest is that, given the reference to bamboo jack, the letters are formed from stylised bamboo sticks, to give a jungle feel.
3. thanks for that.
4. non pladuk is difficult to see against the brown of the territory.

cairns, how did u come up with the shape of the map and territories? it's really original and has almost a flower-like look that softens the subject matter.

ian. :)

PostPosted: Mon Oct 15, 2007 1:32 pm
by cairnswk
iancanton wrote:

cairns, how did u come up with the shape of the map and territories? it's really original and has almost a flower-like look that softens the subject matter.

ian. :)


Ian...i simply used imagination and what little artistic abilities i have....i also have often thought about the flower-like quality, although someone referred to it as lots of flames, and i guess the symbolism is there also. :)

PostPosted: Tue Oct 16, 2007 4:54 am
by onbekende
cairnswk wrote:
onbekende wrote:meh :(
Sorry, onbekende, but i have no idea what you are syaing to me with this MEH statement.
my continuated referal to make the river crossings dark blue and the non-crossables light blue, because you will get people askign if they can go under the bridge (which I imagine they won't ba able too)

PostPosted: Thu Oct 18, 2007 5:39 am
by cairnswk
Version 21 Update

1. Changed the river section colour under the bridge
2. re-worked the colours on the POW camp titles on map and in POW camps themselves.

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PostPosted: Thu Oct 18, 2007 8:02 am
by onbekende
this I like

no comments

PostPosted: Thu Oct 18, 2007 11:40 am
by cairnswk
onbekende wrote:this I like

no comments


Very Good :)

PostPosted: Sat Oct 20, 2007 5:52 pm
by cairnswk
V22 Update - Resize

Had to re-size the small map down to 600px.

Small - 600 x 600


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Large - 600 x 800

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PostPosted: Sat Oct 20, 2007 6:30 pm
by unriggable
Thai-Burma Death Railway impossible to read.

PostPosted: Sat Oct 20, 2007 6:46 pm
by DiM
in the new resized version the upper right legend case (the one with the title) looks squished. it's not straight like in the previous versions.


also on thing i noticed on the bottom right legend on the brown frame right on top of the word Bonuses there's a yellowish thing.

PostPosted: Sat Oct 20, 2007 7:39 pm
by cairnswk
DiM wrote:in the new resized version the upper right legend case (the one with the title) looks squished. it's not straight like in the previous versions.

also on thing i noticed on the bottom right legend on the brown frame right on top of the word Bonuses there's a yellowish thing.


yeh DiM it's meant to look like a book with open pages. it's the same size as the other one, and only moved inwards to grab that 30 px from the right side.

the yellowish thing on the region legend is how the Siamese font translates in english..it's part of the N i beleive.

PostPosted: Sat Oct 20, 2007 7:57 pm
by mibi
I think the "in memory of..." and the flow should be replaced with a short bio of just wtf this map is all about. give it some perspective.

PostPosted: Sat Oct 20, 2007 8:03 pm
by cairnswk
mibi wrote:I think the "in memory of..." and the flow should be replaced with a short bio of just wtf this map is all about. give it some perspective.


Mibi...the In Memorium is a request and therfore will not be deleted.

i'll see what i can do about your request....just so that we can squash some more in there! :)

PostPosted: Sat Oct 20, 2007 8:14 pm
by mibi
cairnswk wrote:
mibi wrote:I think the "in memory of..." and the flow should be replaced with a short bio of just wtf this map is all about. give it some perspective.


Mibi...the In Memorium is a request and therfore will not be deleted.

i'll see what i can do about your request....just so that we can squash some more in there! :)


maybe you can drop the memory of to the bottom instead of the URL, or not.

I just think a map as confusing as this could use a little kicker to get the player into it in the first place.

PostPosted: Sat Oct 20, 2007 8:17 pm
by cairnswk
mibi wrote:
cairnswk wrote:
mibi wrote:I think the "in memory of..." and the flow should be replaced with a short bio of just wtf this map is all about. give it some perspective.


Mibi...the In Memorium is a request and therfore will not be deleted.

i'll see what i can do about your request....just so that we can squash some more in there! :)


maybe you can drop the memory of to the bottom instead of the URL, or not.

I just think a map as confusing as this could use a little kicker to get the player into it in the first place.


uh huh...i'll see wha i can do.

Version 23 update

PostPosted: Sun Oct 21, 2007 12:16 am
by cairnswk
Version 23 Update

Changes:

1. Removal of Bamboo Jack hyperlink, and replaced with Memorium section.
2. Space in book given over to introduction to gameplay.
3. Small adjustments made to river sections under Bridge.
4. Changed some names on central terts.

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PostPosted: Mon Oct 22, 2007 4:10 am
by cairnswk
No interest? No comments?

PostPosted: Mon Oct 22, 2007 4:17 am
by Coleman
You've been Final Forge ready from my point of view for a while, it's up to the rest of the Foundry and Andy at this point for me. I've got nothing.