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PostPosted: Sat Oct 20, 2007 8:14 pm
by mibi
cairnswk wrote:
mibi wrote:I think the "in memory of..." and the flow should be replaced with a short bio of just wtf this map is all about. give it some perspective.


Mibi...the In Memorium is a request and therfore will not be deleted.

i'll see what i can do about your request....just so that we can squash some more in there! :)


maybe you can drop the memory of to the bottom instead of the URL, or not.

I just think a map as confusing as this could use a little kicker to get the player into it in the first place.

PostPosted: Sat Oct 20, 2007 8:17 pm
by cairnswk
mibi wrote:
cairnswk wrote:
mibi wrote:I think the "in memory of..." and the flow should be replaced with a short bio of just wtf this map is all about. give it some perspective.


Mibi...the In Memorium is a request and therfore will not be deleted.

i'll see what i can do about your request....just so that we can squash some more in there! :)


maybe you can drop the memory of to the bottom instead of the URL, or not.

I just think a map as confusing as this could use a little kicker to get the player into it in the first place.


uh huh...i'll see wha i can do.

Version 23 update

PostPosted: Sun Oct 21, 2007 12:16 am
by cairnswk
Version 23 Update

Changes:

1. Removal of Bamboo Jack hyperlink, and replaced with Memorium section.
2. Space in book given over to introduction to gameplay.
3. Small adjustments made to river sections under Bridge.
4. Changed some names on central terts.

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PostPosted: Mon Oct 22, 2007 4:10 am
by cairnswk
No interest? No comments?

PostPosted: Mon Oct 22, 2007 4:17 am
by Coleman
You've been Final Forge ready from my point of view for a while, it's up to the rest of the Foundry and Andy at this point for me. I've got nothing.

PostPosted: Mon Oct 22, 2007 4:27 am
by asl80
this is a bit of a repeat - but seen as there's not much other talk, I still reakon the water above the bridge could be fixed; maybe cut the corners of the two territories directly above the centre of the bridge, the point being to make the dark blue section look not so much like a love heart (also the dark patch to the left of Bankao isn't as dark as the other dark patches - supposed to be like that?) - it'll help the bridge look more prominent.
[The last improvement on this section was good in any case]

... otherwise, might be time for the final forge.

PostPosted: Mon Oct 22, 2007 9:28 am
by DiM
Coleman wrote:You've been Final Forge ready from my point of view for a while, it's up to the rest of the Foundry and Andy at this point for me. I've got nothing.


QFT. this map is ready for FF as only minor nitpickings are to be discussed.

and talking about nitpickings here's one:

on the bottom at the end of the memorium you have some weird white spots.

PostPosted: Mon Oct 22, 2007 2:47 pm
by cairnswk
DiM wrote:
Coleman wrote:You've been Final Forge ready from my point of view for a while, it's up to the rest of the Foundry and Andy at this point for me. I've got nothing.


QFT. this map is ready for FF as only minor nitpickings are to be discussed.

and talking about nitpickings here's one:

on the bottom at the end of the memorium you have some weird white spots.


Part of the background image DiM. :)

PostPosted: Mon Oct 22, 2007 2:48 pm
by Coleman
cairnswk wrote:
DiM wrote:on the bottom at the end of the memorium you have some weird white spots.
Part of the background image DiM. :)
I'd say get rid of them anyway, they are really distracting now that they've been pointed out to me. :(

PostPosted: Mon Oct 22, 2007 2:49 pm
by rebelman
DiM wrote:
Coleman wrote:You've been Final Forge ready from my point of view for a while, it's up to the rest of the Foundry and Andy at this point for me. I've got nothing.


QFT. this map is ready for FF as only minor nitpickings are to be discussed.

and talking about nitpickings here's one:

on the bottom at the end of the memorium you have some weird white spots.


on a related point the two poppies look squashed especially the one on the right could you make them a little smaller to resolve this

also the frame of the legend in the top left corner seems to disappear and reappear again, not sure if this is down to styling or what but I think one complete frame would look better.

PostPosted: Mon Oct 22, 2007 3:30 pm
by cairnswk
rebelman wrote:
DiM wrote:
Coleman wrote:You've been Final Forge ready from my point of view for a while, it's up to the rest of the Foundry and Andy at this point for me. I've got nothing.


QFT. this map is ready for FF as only minor nitpickings are to be discussed.

and talking about nitpickings here's one:

on the bottom at the end of the memorium you have some weird white spots.


on a related point the two poppies look squashed especially the one on the right could you make them a little smaller to resolve this

also the frame of the legend in the top left corner seems to disappear and reappear again, not sure if this is down to styling or what but I think one complete frame would look better.


hi rebelman....poppies can do....but the frame on the top legend is meant to be like that as it is meant to be a book and the book outline does disappear when the book is open. :)

Version 24 Update

PostPosted: Tue Oct 23, 2007 3:24 am
by cairnswk
Version 24 Update

Changes:
1. Changed the top of the bridge and those adjoining tert borders.
2. Removed the white dots at the bottom right corner below the legand
3. Changed the colour of the dark river section left of Bankao
4. Moved the legend up a couple of px so that the poppy wasn't squished.

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PostPosted: Wed Oct 24, 2007 12:17 am
by AndyDufresne
              Final Forge


---The Thai-Burma POW Railway Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry furnace and have exmined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy

PostPosted: Wed Oct 24, 2007 2:43 am
by cairnswk
Thanks Andy. :)

PostPosted: Wed Oct 24, 2007 6:10 am
by DiM
congrats cairns.

PostPosted: Wed Oct 24, 2007 6:57 am
by cairnswk
DiM wrote:congrats cairns.


Thanks Dim, and thanks for the support of some of the ideas you put into this map. :)

I see there is something amiss with the Non Pladuck POW Camp title in the version above...it will be fixed in the next update. :)

PostPosted: Wed Oct 24, 2007 7:22 am
by gimil
congratz cairns, another excellent effort on its way to live play.

PostPosted: Wed Oct 24, 2007 3:40 pm
by cairnswk
gimil wrote:congratz cairns, another excellent effort on its way to live play.


Thanks Gimil :)

PostPosted: Wed Oct 24, 2007 3:45 pm
by cairnswk
Plan for forward movement from here

While i have been posting the large version with the small recently, this is simply an up-size.

I would like the Large version to have my standard 24px wide huts on this one, so it will need to be created after all the graphic updates have been completed.

XML will be started, and finished when both versions are graphically complete.

Please post all your graphic updates for the momement as soon as possible so we can move on.

PostPosted: Wed Oct 24, 2007 4:45 pm
by Gnome
I don't know but personally this map still looks like a first draft :?
(only joking :wink: )

No I really like this map now :!:

Is there a possibility that you can get your legend text out of the playable area? I mean the 'POW Camp Sections border each other' I hope you can find a way to get it out of the land

and I like the way how you explain the word 'four'.
When you read that text and you don't understand 'four' I guess they won't understand the rest of the text eader :)

Some little things: in the south-east on the brown area the text isn't really readable because of the black road...I don't mind since it's only one letter that is hidden in the dark but maybe some1 will complain later...

Re: Version 24 Update

PostPosted: Wed Oct 24, 2007 5:04 pm
by rebelman
cairnswk wrote:4. Moved the legend up a couple of px so that the poppy wasn't squished.


thanks that looks much better

I agree with the comment four (4) is overkill either go alpha or numeric not both.

Version 25 Update

PostPosted: Thu Oct 25, 2007 12:13 pm
by cairnswk
Version 25 Update....

1. Fixed text on playable area
2. Removed overkill (4) in book
3. Fixed Non Pladuk POW Camp title
4. Fixed SE corner legibility

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PostPosted: Thu Oct 25, 2007 12:14 pm
by gimil
cairns your on the home straight 8)

PostPosted: Thu Oct 25, 2007 12:47 pm
by cairnswk
gimil wrote:cairns your on the home straight 8)


Thanks Gimil... :)

PostPosted: Thu Oct 25, 2007 4:04 pm
by Gnome
Good work cairnswk :)
I've nothing else to add here...I like it :!: