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PostPosted: Wed Oct 31, 2007 4:59 pm
by iancanton
congrats on having polished up the map to the finished article!

ian. :)

PostPosted: Wed Oct 31, 2007 5:11 pm
by cairnswk
iancanton wrote:congrats on having polished up the map to the finished article!

ian. :)


Thanks Ian, Glad you are pleased. :)

XML Link

http://h1.ripway.com/cairnswk/bamboo_jack.xml

Version 26 Small with 3 digit armies

Image

Version 26 Large with 3 digit armies

Image


Version 26 Small with armies

Image

Version 26 Small with armies

Image

Version 26 Small

Image

Version 26 Large

Image

Links

Small
http://i155.photobucket.com/albums/s282 ... ckV26S.jpg

Large
http://i155.photobucket.com/albums/s282 ... ckV26L.jpg

XML
http://h1.ripway.com/cairnswk/bamboo_jack.xml

PostPosted: Thu Nov 01, 2007 9:33 pm
by RjBeals
Quench Time ! Great Job Cairns!

PostPosted: Thu Nov 01, 2007 11:39 pm
by cairnswk
RjBeals wrote:Quench Time ! Great Job Cairns!


Thanks RjBeals...most sporting of you! :)

PostPosted: Fri Nov 02, 2007 3:24 pm
by AndyDufresne
              Quenching


The Final Forge period has concluded for the Thai POW Railway Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!


--Andy

PostPosted: Fri Nov 02, 2007 3:49 pm
by RjBeals
:lol: Fantastic. This might be my favorite map yet (at least graphically).

PostPosted: Fri Nov 02, 2007 4:08 pm
by Gilligan
Congrats for the...Uh...6th time! :wink:

PostPosted: Sat Nov 03, 2007 5:06 am
by Gnome
congratz Cairnswk :!: :)

PostPosted: Sun Nov 04, 2007 2:52 am
by asl80
on'ya cairns, it's a goodin' !!!

PostPosted: Sun Nov 04, 2007 3:23 am
by Coleman
Gilligan wrote:Congrats for the...Uh...6th time! :wink:
You can thank him for Bracket. He's beating me, I had to do something. :lol: *goes back to count his quenched maps* 4, Bracket would be 5. There's no hope.

The party smilies are here anyway!

=D> =D> \:D/ =D> =D> \:D/ \:D/ \:D/ =D> \:D/ \:D/

Creepy Uncle Randy is sick, so he couldn't come. :(

PostPosted: Sun Nov 04, 2007 3:52 am
by cairnswk
Coleman wrote:
Gilligan wrote:Congrats for the...Uh...6th time! :wink:
You can thank him for Bracket. He's beating me, I had to do something. :lol: *goes back to count his quenched maps* 4, Bracket would be 5. There's no hope.

The party smilies are here anyway!

=D> =D> \:D/ =D> =D> \:D/ \:D/ \:D/ =D> \:D/ \:D/

Creepy Uncle Randy is sick, so he couldn't come. :(


Gees Coleman....i thought you would have been up there also.

Anyway thanks Everyone for your support. :) :wink:

PostPosted: Sun Nov 04, 2007 4:04 am
by Coleman
Actually Conquer Man makes 6 with my signature. I'm closer then I thought. :lol: I'll stop trying to hijack your congrats with a Coleman vs Cairnswk map count session though.

PostPosted: Sun Nov 04, 2007 4:07 am
by cairnswk
Coleman wrote:Actually Conquer Man makes 6 with my signature. I'm closer then I thought. :lol: I'll stop trying to hijack your congrats with a Coleman vs Cairnswk map count session though.

Be careful....i'm writing the xml for Madness....he he he he!!! :)

PostPosted: Sun Nov 04, 2007 5:06 pm
by cairnswk
Bamboo Jack's up for play...yay!!! :)

PostPosted: Sun Nov 04, 2007 5:20 pm
by Gnome
cairnswk wrote:Bamboo Jack's up for play...yay!!! :)


Midkemia also :D
my first map :wink:

PostPosted: Sun Nov 04, 2007 7:50 pm
by asl80
hey cairns - well done!!! Yet to play but looks good.
Is there a reason though, that Kyun-chaung on the small map (to the north), has a white hut background?

PostPosted: Sun Nov 04, 2007 8:09 pm
by cairnswk
asl80 wrote:hey cairns - well done!!! Yet to play but looks good.
Is there a reason though, that Kyun-chaung on the small map (to the north), has a white hut background?


thanks asl80....no, no reason, prob just a graphic error....i'll check it and update next version.

PostPosted: Sun Nov 04, 2007 8:31 pm
by RjBeals
There's something about this map that makes me want to stare at it for hours. My vote is this is the best map on CC to date. The way you enlarged the POW camps to the side is brilliant. And the color choices / bg patterns are perfect. You've outdone yourself Cairns. Well done my friend.

My only question (and it's probably been answered in the thread) is what is that little blip on the bonuses border. Above the word "BONUSES"

PostPosted: Sun Nov 04, 2007 8:50 pm
by cairnswk
RjBeals wrote:There's something about this map that makes me want to stare at it for hours. My vote is this is the best map on CC to date. The way you enlarged the POW camps to the side is brilliant. And the color choices / bg patterns are perfect. You've outdone yourself Cairns. Well done my friend.

My only question (and it's probably been answered in the thread) is what is that little blip on the bonuses border. Above the word "BONUSES"


RjBeals...this has been commented on a couple of times now...i mean the alluring design...and i agree, sometimes i quite starred at it wondering at the flames/flowers/patterns whatever...your thoughts are most appreciated. :) This is also largely due to the fact that the original dead bodies design was simply rejected, and i had to come up with something totally different, notable the Thai flavour, but i threw in the POW camps as an extra play additive. I still kept the Bridge on the River Kwai as part of the overall play theme. I am pleased.

The little dots above the BONUSES are the way the font (a thai design) renders the N i think it is.

Hope you enjoy the games.

Re: Bamboo Jack (Thai POW Railway) [Quenched]

PostPosted: Mon Mar 31, 2008 9:43 pm
by Warsteiner
just wanted to say, thanks.. this definatly is the best map ever :)

Re: Bamboo Jack (Thai POW Railway) [Quenched]

PostPosted: Tue Apr 01, 2008 2:12 am
by edbeard
[quote="Warsteiner"]just wanted to say, thanks.. this definatly is the best map ever :)[/quote]

that is a lot of freestyle, speed, standard, 1v1, unlimited fortification, escalating, no fog games you've got there

Re: Bamboo Jack (Thai POW Railway) [Quenched]

PostPosted: Tue Apr 01, 2008 4:42 am
by cairnswk
[quote="Warsteiner"]just wanted to say, thanks.. this definatly is the best map ever :)[/quote]

Whooohooo! Thanks Warsteiner....glad to hear that somebody likes it....are you keeping it alive?
For you, what makes it so good...would you like to expand on that reasoning

Re: Bamboo Jack (Thai POW Railway) [Quenched]

PostPosted: Thu Apr 03, 2008 2:56 am
by brandoncfi
[quote="cairnswk"][quote="Warsteiner"]just wanted to say, thanks.. this definatly is the best map ever :)[/quote]

Whooohooo! Thanks Warsteiner....glad to hear that somebody likes it....are you keeping it alive?
For you, what makes it so good...would you like to expand on that reasoning[/quote]
I love this map as well
1. great looking
2. the bonus cont. are fun to get
3. once you understand the map you can really do some damage

Re: Bamboo Jack (Thai POW Railway) [Quenched]

PostPosted: Thu Apr 03, 2008 4:49 am
by cairnswk
[quote="brandoncfi"][quote="cairnswk"][quote="Warsteiner"]just wanted to say, thanks.. this definatly is the best map ever :)[/quote]

Whooohooo! Thanks Warsteiner....glad to hear that somebody likes it....are you keeping it alive?
For you, what makes it so good...would you like to expand on that reasoning[/quote]
I love this map as well
1. great looking
2. the bonus cont. are fun to get
3. once you understand the map you can really do some damage[/quote]

yeh...thanks brandoncfi....sometimes my maps take a while to catch on....but thanks for dropping by with your feedback.

Re: Bamboo Jack (Thai POW Railway) [Quenched]

PostPosted: Fri Jul 06, 2012 9:28 am
by agentcom
Why does Hunt not connect with Si Sawat?

Hunt borders Tha Thong Mong, so it is considered to be on the same river section as Si Sawat (as well as Ringer Edwards and Tha Thong Mong).

I know this map has been out for years, but this seems like a fairly obvious error to me.