Bamboo Jack (Thai POW Railway) [Quenched]

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Postby asl80 on Sun Nov 04, 2007 7:50 pm

hey cairns - well done!!! Yet to play but looks good.
Is there a reason though, that Kyun-chaung on the small map (to the north), has a white hut background?
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Postby cairnswk on Sun Nov 04, 2007 8:09 pm

asl80 wrote:hey cairns - well done!!! Yet to play but looks good.
Is there a reason though, that Kyun-chaung on the small map (to the north), has a white hut background?


thanks asl80....no, no reason, prob just a graphic error....i'll check it and update next version.
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Postby RjBeals on Sun Nov 04, 2007 8:31 pm

There's something about this map that makes me want to stare at it for hours. My vote is this is the best map on CC to date. The way you enlarged the POW camps to the side is brilliant. And the color choices / bg patterns are perfect. You've outdone yourself Cairns. Well done my friend.

My only question (and it's probably been answered in the thread) is what is that little blip on the bonuses border. Above the word "BONUSES"
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Postby cairnswk on Sun Nov 04, 2007 8:50 pm

RjBeals wrote:There's something about this map that makes me want to stare at it for hours. My vote is this is the best map on CC to date. The way you enlarged the POW camps to the side is brilliant. And the color choices / bg patterns are perfect. You've outdone yourself Cairns. Well done my friend.

My only question (and it's probably been answered in the thread) is what is that little blip on the bonuses border. Above the word "BONUSES"


RjBeals...this has been commented on a couple of times now...i mean the alluring design...and i agree, sometimes i quite starred at it wondering at the flames/flowers/patterns whatever...your thoughts are most appreciated. :) This is also largely due to the fact that the original dead bodies design was simply rejected, and i had to come up with something totally different, notable the Thai flavour, but i threw in the POW camps as an extra play additive. I still kept the Bridge on the River Kwai as part of the overall play theme. I am pleased.

The little dots above the BONUSES are the way the font (a thai design) renders the N i think it is.

Hope you enjoy the games.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby Warsteiner on Mon Mar 31, 2008 9:43 pm

just wanted to say, thanks.. this definatly is the best map ever :)
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby edbeard on Tue Apr 01, 2008 2:12 am

[quote="Warsteiner"]just wanted to say, thanks.. this definatly is the best map ever :)[/quote]

that is a lot of freestyle, speed, standard, 1v1, unlimited fortification, escalating, no fog games you've got there
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Tue Apr 01, 2008 4:42 am

[quote="Warsteiner"]just wanted to say, thanks.. this definatly is the best map ever :)[/quote]

Whooohooo! Thanks Warsteiner....glad to hear that somebody likes it....are you keeping it alive?
For you, what makes it so good...would you like to expand on that reasoning
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby brandoncfi on Thu Apr 03, 2008 2:56 am

[quote="cairnswk"][quote="Warsteiner"]just wanted to say, thanks.. this definatly is the best map ever :)[/quote]

Whooohooo! Thanks Warsteiner....glad to hear that somebody likes it....are you keeping it alive?
For you, what makes it so good...would you like to expand on that reasoning[/quote]
I love this map as well
1. great looking
2. the bonus cont. are fun to get
3. once you understand the map you can really do some damage
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Thu Apr 03, 2008 4:49 am

[quote="brandoncfi"][quote="cairnswk"][quote="Warsteiner"]just wanted to say, thanks.. this definatly is the best map ever :)[/quote]

Whooohooo! Thanks Warsteiner....glad to hear that somebody likes it....are you keeping it alive?
For you, what makes it so good...would you like to expand on that reasoning[/quote]
I love this map as well
1. great looking
2. the bonus cont. are fun to get
3. once you understand the map you can really do some damage[/quote]

yeh...thanks brandoncfi....sometimes my maps take a while to catch on....but thanks for dropping by with your feedback.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby agentcom on Fri Jul 06, 2012 9:28 am

Why does Hunt not connect with Si Sawat?

Hunt borders Tha Thong Mong, so it is considered to be on the same river section as Si Sawat (as well as Ringer Edwards and Tha Thong Mong).

I know this map has been out for years, but this seems like a fairly obvious error to me.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby cairnswk on Fri Jul 06, 2012 10:34 pm

agentcom wrote:Why does Hunt not connect with Si Sawat?

Hunt borders Tha Thong Mong, so it is considered to be on the same river section as Si Sawat (as well as Ringer Edwards and Tha Thong Mong).

I know this map has been out for years, but this seems like a fairly obvious error to me.


agentcom...you are quite correct. :) Thank you for the pick-up.

the xml has been adjusted below
http://www.fileden.com/files/2011/10/26 ... ck_v27.xml

and i have moved the map to Coreldraw for the text.

Small
Image

Large
Click image to enlarge.
image


Files
http://i155.photobucket.com/albums/s282 ... V27L_x.png
http://i155.photobucket.com/albums/s282 ... V27S_x.png
XML
http://www.fileden.com/files/2011/10/26 ... ck_v27.xml

and here is the xml testing to ensure the numbers have not moved.
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Click image to enlarge.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby agentcom on Sat Jul 07, 2012 9:42 pm

How long does this take to go into effect? I'm in a game right now, where it might matter that the two don't connect. Luckily, we had BOB on, so were able to pick up on it, but it would've possibly lost us the game if we had based our move on the map instead of on BOB reading the XML for us.

Will an announcement be made in active games? I know some mapmakers do that while they're maps are in beta, but I've also been in games where no announcement is made. I don't really think you have to make the announcement, as it just brings the map in line with what it's supposed to do. And a quick look through some active games shows that this probably shouldn't make a difference in gameplay in many (if any) active games. I'm basically wondering whether I have to keep checking by this thread :)

Regardless, it's a cool map, that I've started to play a little bit recently. Thanks for all your maps cairns. They're always enjoyable.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby nolefan5311 on Sat Jul 07, 2012 9:53 pm

I can see if thenobodies can post in the active games. He has special powers that allow him to do that. As far as when it will take effect, that depends on when the changes are submitted to the boss man, and when he uploads the changes. Don't think we can give you a definite ETA on that.
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby sparkyball on Sat Jul 07, 2012 9:55 pm

Nice catch post and fix after all these years agentcom
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Re: Bamboo Jack (Thai POW Railway) [Quenched]

Postby DiM on Sat Jul 07, 2012 10:00 pm

on the small map, the northern border of Hunt should be moved a bit up because as it is right now, the connection with the lighter river section (and hence the bordering terits) is really hard to spot.
on the large map it is very clear.

Image


PS: i'm amazed nobody saw this during all these years. :shock:
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