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hulmey wrote:your map is too big!!! Havent you been reading the map guidelines you naughty boy
keyogi wrote:Any map in development must stick to the following map size criteria:
You must design two versions of the map:
A small (up to 600px wide), and
A large (up to 800px wide).
Height is flexible, but it is recommended that you do not exceed:
350px on small maps, and
600px on large maps.
Height must not be any greater than:
600px on small maps, and
800px on large maps.
edbeard wrote:maybe you are joking but this map is 800x745
guidelines
A large (up to 800px wide), Height must not be any greater than 800px on large maps


jako wrote:sorry cairns, ive always been a fan of ur maps, but this one just doesnt appeal to me visually or gameplay-wise. the terrs look really weird, and the overall shape of it, and in the middle where its liek the bottleneck effect really disturbs me.
Coleman wrote:I like it so far myself. The problems for me are the routes in the, bleh don't even know what they are called. Boxes that represent something bases? on the map.
Bleh without knowing what they are it's hard to say, the stuff with Cook's and officers and whatever in them don't have very clear routes with the exception of Kyondo.
I also have trouble reading the story. The font you used is too hard on my eyes.
Coleman wrote:Okay the POW camps don't have very clear routes inside them is what I was trying to say. Example: I have no clue what Barrack 2 in THANBYUZAYAT can attack.
I have no problems with this map of any kind except for that. IN KYONDO it is done very well as there are dashed lines to help show how the areas interconnect.
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